Quote Originally Posted by ForsakenRoe View Post
Thing about that is, they could have reduced the feeling of 'Healer dies? We're all boned' in many ways, not just 'make Healer have one damage button to spam for 80%+ of their GCDs' and/or 'make Healer have like 15 different healing OGCD tools, to further reduce how much they need to GCD heal (since that has a cast time, which could cause the Healer to be late with the healing)'.

Simple solution: Phoenix Downs can now be used in combat with a 5s cast time, you can carry up to 999 in a stack (instead of being limited to 1), and you can buy them from any item vendor (same as the trash NQ potions, echo drops etc) for some nominal price (eg 100gil each). Bang, now anyone can raise the healer should they die (even melee/physranged/tanks), RDM/SMN's raise is still valuable as it has range (Phoenix Down has a very short range), and it has less punishment to their damage to use it compared to a Phoenix Down (5s for PD, 2.5s recast for Swiftcasting the raise spell), and RDM still retains its ability to machine-gun out multiple resses back to back.
A good thought, but it sounds like a short-term solution... what happens when people forget to buy them or they run out of gil? I think a more permanent solution is to grant everyone a resurrection spell, or remove resurrections during combat altogether, reduce the number of oneshot mechanics (substitute them with DOTs or some other debuffs?) and encourage wiping as a learning mechanism. Of course, the latter is almost impossible to happen, nobody will redo all dungeon, trial, and raid fights since ARR...