Results 1 to 10 of 11477

Hybrid View

  1. #1
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Isala View Post
    Right? Like it's absolutely insane to me how many people defend this because that's how "casual content is supposed to be"... It's really not. Every single MMO I have ever played has had more engaging healing, even while leveling, than XIV has at max level. It's so stupid, man. I'm so damned tired of people eating this dog crap, and claiming it's chocolate.
    I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.

    It appears SE wants the point of failure to be on the group overall and not just one role. Least it seems like that.

    I love healing in SWTOR merc healer was a lot of fun, and disc priest and rshammy are also a lot of fun. Also specs come into play cause if you want brain dead healing in WoW or Tor you just went rdruid or sorc.
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,516
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bobby66 View Post
    I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.
    Thing about that is, they could have reduced the feeling of 'Healer dies? We're all boned' in many ways, not just 'make Healer have one damage button to spam for 80%+ of their GCDs' and/or 'make Healer have like 15 different healing OGCD tools, to further reduce how much they need to GCD heal (since that has a cast time, which could cause the Healer to be late with the healing)'.

    Simple solution: Phoenix Downs can now be used in combat with a 5s cast time, you can carry up to 999 in a stack (instead of being limited to 1), and you can buy them from any item vendor (same as the trash NQ potions, echo drops etc) for some nominal price (eg 100gil each). Bang, now anyone can raise the healer should they die (even melee/physranged/tanks), RDM/SMN's raise is still valuable as it has range (Phoenix Down has a very short range), and it has less punishment to their damage to use it compared to a Phoenix Down (5s for PD, 2.5s recast for Swiftcasting the raise spell), and RDM still retains its ability to machine-gun out multiple resses back to back.
    (5)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Thing about that is, they could have reduced the feeling of 'Healer dies? We're all boned' in many ways, not just 'make Healer have one damage button to spam for 80%+ of their GCDs' and/or 'make Healer have like 15 different healing OGCD tools, to further reduce how much they need to GCD heal (since that has a cast time, which could cause the Healer to be late with the healing)'.

    Simple solution: Phoenix Downs can now be used in combat with a 5s cast time, you can carry up to 999 in a stack (instead of being limited to 1), and you can buy them from any item vendor (same as the trash NQ potions, echo drops etc) for some nominal price (eg 100gil each). Bang, now anyone can raise the healer should they die (even melee/physranged/tanks), RDM/SMN's raise is still valuable as it has range (Phoenix Down has a very short range), and it has less punishment to their damage to use it compared to a Phoenix Down (5s for PD, 2.5s recast for Swiftcasting the raise spell), and RDM still retains its ability to machine-gun out multiple resses back to back.
    or, it can be used to get rid of the healer role all together
    (3)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bobby66 View Post
    I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.

    It appears SE wants the point of failure to be on the group overall and not just one role. Least it seems like that.

    I love healing in SWTOR merc healer was a lot of fun, and disc priest and rshammy are also a lot of fun. Also specs come into play cause if you want brain dead healing in WoW or Tor you just went rdruid or sorc.
    Point of failure was never on just one role, though. Enrages exist and sheer time-efficiency still exist, the risk and/or reward from which all but healers engage with decently. Tanks can still live or die, and of course cost their party dps, through failure to mitigate sufficiently.

    Why should other roles be allowed engagement even when its potential failure points (e.g., mitigation, enrage) aren't pushed to their limits while healer alone should not only have little to no other means of engagement but also not be allowed any significant test of its unique potential failure points?


    Also specs come into play cause if you want brain dead healing in WoW... you just went rdruid...
    Not surprised that cat-weaving / moon-weaving was left out despite absolutely being a "healer's" job there (at least) as much as here.
    (3)
    Last edited by Shurrikhan; 07-19-2024 at 09:42 AM.

  5. #5
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Point of failure was never on just one role, though. Enrages exist and sheer time-efficiency still exist, the risk and/or reward from which all but healers engage with decently. Tanks can still live or die, and of course cost their party dps, through failure to mitigate sufficiently.

    Why should other roles be allowed engagement even when its potential failure points (e.g., mitigation, enrage) aren't pushed to their limits while healer alone should not only have little to no other means of engagement but also not be allowed any significant test of its unique potential failure points?



    Not surprised that cat-weaving / moon-weaving was left out despite absolutely being a "healer's" job there (at least) as much as here.
    Sorry yes point of failure is not just one one role, but for the most part other roles are easier to recover from or at the very least have the perception that is easier to recover from. I mean while it may not be as common as it was years ago we still have people suffering from tank anxiety due to not wanting to feel like the leader of the group, or don't wish to do W2W because they find it stressful. Still run into healers that don't wish to heal W2W or even want to damage because they are afraid they will miss out on a heal and let the tank die. These are still concerns that are echoed in the game.

    Should other roles get a sense of engagement with healers are left holding a bag because SE cannot figure out how to give them something to do that does not take their attention away from healing? No, but that is where we are.

    Also if we are being honest and truly honest no cat weaving / moon weaving are not exactly required or even needed for general content. Even with Rshammy which has probably the most intuitive DPS rotation and healing kit their damage or even interrupts are not required for general content. Isn't that for the most part what we are talking about? Maybe I am just a bad healer but I still find savage and ultimate fights engaging as a healer at least when doing prog. Sure once the fight is mapped out it is a different story but that has more to do with fight design rather then healers themselves.

    Edit: Deleted the other post cause I wrote on mobile while standing on the bus.
    (0)
    Last edited by Bobby66; 07-19-2024 at 01:42 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.