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  1. #6701
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    351
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    It's too easy to optimize healers compared to the other jobs when the "difficulty" comes strictly from learning the timings for CDs to cover incoming damage as efficiently as possible.

    The damage in the new EXs does feel a bit higher then usual but...it's still not enough to stress the current healing kits. Will savage change that? We can only hope.
    It's unlikely. Thought the changes to encounter design were not going to be fully implemented until 7.2?

    Regardless, the core issue remains clear.

    Quote Originally Posted by Zaytex View Post
    For those who are wondering about how healing feels to play in the latest high-end content. I've now progged and cleared EX1 as WHM and I can say for certain the core issues with the role remain the same (wow, who would've guessed?)

    Progging is extremely fun, managing your cooldowns, triage healing and figuring out where you need to put your resources whilst maximising your damage and figuring out the sweet spot of how much you can get away with - all very enjoyable.

    However.. as soon the prog is over, this role is fucking miserable. I am on my 5th reclear of EX1 as WHM and I am already bored. I've already figured out how the healing needs to be done, so there is nothing left for me to do now. Just 1111121111 mindlessly and nothing else.

    This is what healer is now, it's just a prog job/role. You play it for prog, and then switch off it immediately. In ShB/EW I at least had AST which offered more to optimise and figure out due to the card system and how its healing is genuinely more nuanced than any other healer... but they reworked it, so I don't even have that anymore.

    This is it folks, this role is unplayable to any non-lobotomized player in casual or re-clears, just play it for prog, and move on.
    To be a support, is to accept that the game is not going to be fun long-term, or your enjoyment is highly dependent on external factors.

    You made the mistake of playing the jobs that are not fun inherently. And until that fundamental issue is tackled, everything else is just bandaids, lip service, or outright lies. As we get more and more gear, we'll slide right back into where we were before.

    And for those non-savage, non-EX folk, they still should have a fun job to play. Not that it's much better on the EX end to be honest, I had to wait 30 mins or even longer for healers to fill my EX learning groups this last weekend. And when I drop down to dungeons, I've had longer than usual queue times on tanks (only have GNB to level now), and probably some of the worst healers I've ever seen in this game since I started in HW. Good thing I'm playing tank and can drag them through, or if not, I can just leave for the next tank to get frustrated at the sound of Cure I spam while I do literally anything else.
    (3)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  2. #6702
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I wonder why healers could be gutted down without full consensus going into ShB but we somehow need EVERYONE to agree on a direction in order to go anywhere from here.

    Who even asked for this? I know quite a few of us didnt, and if EVERYONE should be taken into account when a change happens, then the ShB change has failed to do so and it should be reverted.
    (19)

  3. #6703
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Honestly if people are going to complain that the strike has bad optics or that we are doing it wrong can you at least make up your minds on how we are doing it wrong
    the fact is, we are doing it.. period. we are rocking the boat. stop it!!!!
    (5)
    #FFXIVHEALERSTRIKE

  4. #6704
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    To be a support, is to accept that the game is not going to be fun long-term, or your enjoyment is highly dependent on external factors.
    If you mean in FFXIV (in its current state), I agree. If you mean a support/healer role in any MMO, I could not disagree more. The responsibility and the sense of accomplishment from preventing a wipe or saving a critical situation can be very rewarding. And, being always alert during an engagement, to be able to react to unexpected damage spikes makes it engaging. Combine that with resource management (mana/energy and cooldowns), strategy (using the right spell, making sure to not overheal), a little bit of creativity (fixing problems "on the spot"), and you will have a lot of fun
    Quote Originally Posted by OdinelStarrei View Post
    You made the mistake of playing the jobs that are not fun inherently.
    Well, some of the engaged dedicated healers, as this thread shows, fixed that mistake.
    Quote Originally Posted by OdinelStarrei View Post
    And when I drop down to dungeons, I've had longer than usual queue times on tanks (only have GNB to level now), and probably some of the worst healers I've ever seen in this game since I started in HW.
    Don't worry, my gut tells me that the majority of them will get bored soon and will stop queueing.
    (9)
    Last edited by Kozmakis; 07-10-2024 at 10:03 AM.

  5. #6705
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    From my last post on this thread:



    I also earlier suggested potentially focusing on lowering the max ilvl that various roulette content utilizes. We're noticing the need for more healing in current content, and also pointing out how it's because we're actually at the intended gear levels for it, but SE puts the ceiling so high that the challenge soon disappears. Consider how Alliance Raids end up skipping mechanics over time. So no, I wouldn't dismiss ideas completely out of hand just because.

    Also, nothing in my comment was in any way even pretending to be "for the betterment of the strike"; I was responding to someone and pointing out the underlying flaw.



    This...umm...was exactly my point...when you get so many different "problems" being claimed, and so many of those "problems" directly contradict each other, the only logical conclusion becomes that no matter what you do, some people will be dissatisfied. There's "seemingly no proposed solution" because in that scenario, the "solution" is to change nothing. For a "strike" to succeed, it needs very clear, very specific, actionable goals. Not a hodge-podge of conflicting desires with a sizable portion denying there's even a desire to change anything in the first place.
    Shouldn’t you subject yourself to the same standard if you are to point out the issue?

    One moment healers on the forum got accused of filthy elitists who do not sympathize the obstacles causal players have been experiencing, by people like you. One moment people like spreadsheet guy say strike supporters are casuals who have zero understanding about how healers should be played in high end content.

    One moment we have the voice of silent majority claiming people on the forum are vocal minority and thus healer strike will have zero impact on queues. One moment we have people getting so mad at this movement that they threw ad hominem insults at supporters for being disruptive and harmful to the innocent player base.

    So, as the voice and the representative of the silent majority in game, what’s your unified opinion? You don’t seem to have one. If I may be so bold, please consult with millions of players in game and only get back to us until you are in harmonious agreement.

    By the way, SE never needs unanimous feedback to implement changes.

    People complaining Viper being too busy are minority, yet SE deigned it necessary to change it anyway
    People complaining AST being RNG do not represent the silent majority, yet SE deigned it necessary to change it anyway
    People do not have unified opinion about MNK rework, yet SE deigned it necessary to change it anyway
    People so mad at Kaiten removal that stunned Yoshida for 15 minutes straight with their negative comments during live letter stream, yet SE deigned it necessary to change it anyway


    Unless… you’re trying to say SE is so incompetent that they can never take a step forward until the players as whole manage to unify every single one of them under the same flag, which never happens and never will.
    (24)
    Last edited by Aword3213; 07-10-2024 at 10:23 AM.

  6. #6706
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by sindriiisgaming View Post
    Bevause(sic) healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.
    What a tank should do is tank, not DPS or heal. So delete all self-sustain from tanks and cut all damage buttons except for one spammable attack and one DoT. Cut GNB's rotation back to just Keen Edge, over and over and over. If tanks are allowed to have DPS rotations beyond just pressing 1111111, then they might fail and forget to mitigate a tankbuster, and it would make tanks too complex and all the lil' babby casuals would abandon the role, and nobody would ever clear content ever again, ever. Tanks must be made piss-easy to play, because what a tank should do is tank, not DPS or heal.

    It's the exact same logic, yet none of you Sylphies have any answer for it when it's pointed out.

    Also, refuted previously here.

    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    Tanks are Blue DPS already, but I don't see you complaining that this made "savage and ex too hard" or that "99% of casuals will quit the role." Your join date is 2023. So you clearly missed the ARR and HW era of healers having more complex DPS kits, and far fewer healing tools, than they do now, and yet, "99% of casuals" did not quit the role. They did just fine and things got cleared.

    It's utterly hilarious watching you anti-strikers trying to gaslight us into believing that we didn't actually experience the things we experienced a decade ago. I healed in ARR and HW, and yes, as a casual healer who never set foot in anything beyond EXs. Did you?

    Quote Originally Posted by sindriiisgaming View Post
    The dps heals? Rangers and casters don't have that tho. Only melee and bloodbath.
    Really? Because I'm a DNC main now, and I'm reasonably certain that I have Curing Waltz, Improvisation, and Second Wind on my hotbars. I also have Shield Samba if we want to get into mitigation tools. And also, potions are a thing.

    There's also this job called RDM, maybe you've heard of it? Spammable Vercure? The best rezzer in the game because of Dualcast?

    Quote Originally Posted by Dimenital View Post
    no they dont have the right to have as much fun as anyone else if all theyre going to do is throw a tantrum
    Translated: "Stop being so uppity and get back to the cotton fields healer queues!"
    (21)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  7. #6707
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Punslinger View Post
    "snip"
    Just ignore sindriiisgaming they have proven they don't want to listen to the issues of healers.
    (8)
    Last edited by BunnyQueen; 07-10-2024 at 12:02 PM.
    #FFXIVHEALERSTRIKE

  8. #6708
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,986
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    You heard it here first folks, anytime the healer has to leave mid dungeon it’s instantly the fault of the healer strike

    The lengths people will go to to do anything besides actually engage with our arguments is impressive at this point
    (19)

  9. #6709
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,597
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I had a tank collect 5 vuln stacks, die, then leave in an expert roulette earlier. Clearly all tanks are evil and they deserve to be nerfed.
    (7)

  10. #6710
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    First of all, it isn't Square's game. Yes, I realize that they own the rights to it, however just as I do not own a single pixel, neither does any developer own anything, regardless of how much blood, sweat and tears they put into their work. If people don't sub, all of their work is moot.

    Secondly, I don't find it productive to accuse people of hypocrisy. Neither you nor I know who would be happy with future changes, I find those people who make a effort to discuss and propose changes , and invest their time to try to find common ground, to have a much more positive and productive attitude.
    I never said don't provide feedback and suggestions.

    I said we need to learn acceptance that we're not always going to get what we want.

    As for it not being SE's game, sorry but it is. They own the game. They make the game they want to make. They can choose to listen to and implement feedback they receive, or they can choose to ignore it. They're not going to lose all the current subscribers over this because most players don't have a stake in this strike and find it more humorous than convincing.

    Some of us originally came into the thread to try to discuss the problems and find common ground but got ridiculed because we didn't agree with everything the strikers said. Most gave up since the strikers were not interested in having that productive conversation you envision. The strikers themselves aren't even unified regarding what change is needed. There may be no common ground in this situation because not even the strikers have managed to find one beyond agreement they don't like the state of healing.

    So can the strikers accept that even among themselves not everyone will be pleased by whatever the outcome is? That there's a strong chance that none of them will end up pleased because SE will stick to the status quo if what the posters from the JP forums said earlier in the thread was accurate about JP players being fine with healing how it is?
    (2)

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