Think like... conservative minded. It's viewed as derogatorily feminine for one. Very feminine. That's actually why they make even the male outfits practically skirts and dresses, they figure no one will play a healer on a male character unless you want to look like a femboy. Rip sexy buff teacher archetypes i guess xD
But it's more of a cultural feeling than a definitive description.
Partly stems from ww2 war culture and bushido. The japanese battle culture valued attack, offense and aggression above all else. The antithesis of a healer archetype. Theres also shame culture. If you are injured, you have failed and are now a burden to society. Rather than be treated by medics or doctors, they would prefer to die honorably in combat.
It's just a powerful cultural force that has echoed down the decades into something as subtle as looking down on the healer role of a video game.
Shame culture would be why they dont want situations where healers have to heal at all. Of someone has to be healed by the healer, it's a mark of shame that you wasted someone else's time, supposedly. Its a function of honor vs. Shame rather than a function of a fun gameplay style.
Lastly, wabi-sabi is a cultural tenet that can be misunderstood easily, but its about accepting imperfection. Perfection within imperfection particularly in a natural sense. At first. That is just the starting point, it's like, the natural imperfection of something is a moral that is inspiring to perfect it.
Anyway, that may be the driving feeling behind the continuous perfect execution of aoe mechanics to the point of choreographed swimming, rather than the implementation of anything new. Dodge the aoe. Now dodge the aoe faster. Now instead of moving out of the aoe, find the safe space left from the giant aoes. Now find the safe space in the puzzle of aoes. Now faster... etc.
Perfection, shame, offense.



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