Quote Originally Posted by KageTokage View Post
It's too easy to optimize healers compared to the other jobs when the "difficulty" comes strictly from learning the timings for CDs to cover incoming damage as efficiently as possible.

The damage in the new EXs does feel a bit higher then usual but...it's still not enough to stress the current healing kits. Will savage change that? We can only hope.
It's unlikely. Thought the changes to encounter design were not going to be fully implemented until 7.2?

Regardless, the core issue remains clear.

Quote Originally Posted by Zaytex View Post
For those who are wondering about how healing feels to play in the latest high-end content. I've now progged and cleared EX1 as WHM and I can say for certain the core issues with the role remain the same (wow, who would've guessed?)

Progging is extremely fun, managing your cooldowns, triage healing and figuring out where you need to put your resources whilst maximising your damage and figuring out the sweet spot of how much you can get away with - all very enjoyable.

However.. as soon the prog is over, this role is fucking miserable. I am on my 5th reclear of EX1 as WHM and I am already bored. I've already figured out how the healing needs to be done, so there is nothing left for me to do now. Just 1111121111 mindlessly and nothing else.

This is what healer is now, it's just a prog job/role. You play it for prog, and then switch off it immediately. In ShB/EW I at least had AST which offered more to optimise and figure out due to the card system and how its healing is genuinely more nuanced than any other healer... but they reworked it, so I don't even have that anymore.

This is it folks, this role is unplayable to any non-lobotomized player in casual or re-clears, just play it for prog, and move on.
To be a support, is to accept that the game is not going to be fun long-term, or your enjoyment is highly dependent on external factors.

You made the mistake of playing the jobs that are not fun inherently. And until that fundamental issue is tackled, everything else is just bandaids, lip service, or outright lies. As we get more and more gear, we'll slide right back into where we were before.

And for those non-savage, non-EX folk, they still should have a fun job to play. Not that it's much better on the EX end to be honest, I had to wait 30 mins or even longer for healers to fill my EX learning groups this last weekend. And when I drop down to dungeons, I've had longer than usual queue times on tanks (only have GNB to level now), and probably some of the worst healers I've ever seen in this game since I started in HW. Good thing I'm playing tank and can drag them through, or if not, I can just leave for the next tank to get frustrated at the sound of Cure I spam while I do literally anything else.