

Yeeeaaaahh.... I worked sooooo well on GW2 that in the end, the Meta build the most sought after is : https://hardstuck.gg/gw2/builds/rang...lacrity-druid/


i love gw2 support dps split system but this is such a joke. really shows that every mmo system has their problems, though im sure gw2 will fix this eventually.Yeeeaaaahh.... I worked sooooo well on GW2 that in the end, the Meta build the most sought after is : https://hardstuck.gg/gw2/builds/rang...lacrity-druid/
Though in the context of ff14 being roleless like Lann wants, Blue mage exists yet so many people refuse to play it because its not a "real job" yeah because its designed to be completely solo focused and multiplayer optional. Theres also FF11 another trintyless mmo but even for its time the lack of a trinty system is a turn off for a lot of people, i doubt ff14 would ever remove the trinty but if they did I doubt the class design would get any better.


Oh they fixed it : by retablishing the Holy trinity very discreetly, by giving healing tool to some specialization weapon and making some class more tanky.
In the end the "we got rid of the Holy Trinity" is a failure.
Also, GW2 have a very big balance issue and, after more than 10 years, ANet is still not capable of fixing it.


ill take balance problems and amazing job variety and design over boring job design and perfect balance.Oh they fixed it : by retablishing the Holy trinity very discreetly, by giving healing tool to some specialization weapon and making some class more tanky.
In the end the "we got rid of the Holy Trinity" is a failure.
Also, GW2 have a very big balance issue and, after more than 10 years, ANet is still not capable of fixing it.

Did you know that a challenge run does not prove that a class/job is "useless"?
Let's look at the Challenge run with only 1 DD, 5 Tanks and 2 Healers - Ucob golden God clear, for example. You logic says that one DDs is enough in an 8-player party.
How do the challenge runs prove that healers, and only healers, are useless? Because there were no healers? And if someone does the runs with 7 healers and a tank, or so, they are no longer useless, but the DDs are. Right? Right???
Oh.. but that would mean that challenge runs no longer serve the purpose at all.
Let's get rid of all classes! #deleteallclasses


At this point, I would be fine if they removed healing as a role.
It's obvious they can do it and make classes self sustainable.



I'm not.
Just because Square Enix can make all the jobs self sustainable, doesn't meant they should. There needs to be teamwork involved to overcome the challenges the game throws at us.
That means tanks need a clearly defined role, damage dealers need a clearly defined role, healers need a clearly defined role and each role should need the other two.
If there's no need for teamwork then FFXIV isn't a MMO. It might as well be a single player online game.
Absolutely agree! The other alternative is to drop the level (and expansion) requirements and have each job start off at level one.I kinda agree, and I think one problem the game has is that it allows players to start learning to heal at level 30 (SCH and AST) or even worse at level 70 (SGE) !
That's not normal.
Imagine a player who only learn to play DPS from level 1-69, then he/she unlocks SGE and says to himself/herself : from now on, I will heal...
I think the game shouldn't allow that. To unlock SGE (resp AST and SCH), we should need to have another healer job at level 70 (resp 30), not any job.
Same thing for the other roles by the way.
Last edited by Kacho_Nacho; 08-02-2024 at 06:03 AM.
They should let me gather and craft while I'm healing dungeons in ARR at this point
Let me grab a resource node while my DPSes babysit the Tank
If they wanna just get rid of the trinity, they should just do it. The only things keeping me here were the story and trinity gameplay. If I'm gonna play a game with a shit story and no trinity, I'll go back to Guild Wars 2. At least there I don't have to work around the bad netcode.
Last edited by lolnotacat; 08-02-2024 at 06:03 AM.
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