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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kazumi_Ametrine View Post
    Ten years and going. I remember protect and stoneskin. I remember Aero III. What's funny is I seem to recall a time where healers were upset that they were expected to DPS, especially in Stormblood. Which of course prompted SE to make the changes that have been made, and now suddenly we want everything back when we got what was asked for. History quickly seems to be forgotten here.
    You are aware that the playerbase is not a hivemind, yes?

    The people that asked to not have to do damage are not the same people who are asking for more damage options now.

    > Group A asked to not have to do damage, group B is currently enjoying the healer role.
    > SE changes the gameplay of the entire role to cater to group A, group B is becoming increasingly unhappy.
    > Group B takes to the forums to present criticism while group A is enjoying the role.

    It's cyclical, you should know this.
    (19)

  2. #2
    Player

    Join Date
    May 2023
    Posts
    343
    "you just want it to be harder" no I don't but I shouldn't have to come here for every new page to repeat very simple ideas like

    You can make something more interesting without making it harder
    Casual gameplay should be fun for different kinds of casuals
    All the gameplay should be interesting for players at all levels

    Skill floors and ceilings exist separately and you can raise the ceiling without changing the floor or changing the overall required skill for succeeding in content

    Having the ability to do something harder does not mean having to do it to clear content unless you're playing harder content with stricter rules so having a higher skill ceiling, if designed correctly to accommodate YOU and ME should allow you to continue to play as you currently are or worse for all I care and let me have more fun in a dungeon

    Even pressing 1111111 can be made more interesting, as can be seen in other jobs all over the game now who have buttons that change when you press them

    "You don't care about controller players" I am a controller player
    "You are an elitist raider" I am a level and expert roulette spammer
    "Dungeon and MSQ content isn't real content" all parts of the game are gameplay I paid for
    "You don't care about disabled players" I'd go to bat for my fellow disabled players any day, having muscular dystrophy and cerebral palsy or anything else I have shouldn't mean getting boring gameplay experiences

    Accessibility, ease of access, interesting gameplay, and difficulty are different things even if they interact with each other

    Older content should be engaging and fun because it's the wall between new players and the new jobs and expacs

    I do not want a SUPER HARD SICK EXPERT ELITISM MEGA WOMBO COMBO DPS ROTATION *DOOM MUSIC* CASUALS WILL QUAKE IN THEIR BOOTS AND CRY FOR MOMMY

    I want you to be able to no DPS all heal your way through the entirety of MSQ dungeon content if it pleases your little heart or perhaps go with a more traditional 11111 gameplay and give me the slight flexibility to do something more rewarding and interesting to have the slightest edge over you in content where it doesn't matter anyways and if your response then is to worry about having to do it: don't

    "Well someone will yell at me because a dungeon went a couple of minutes slower than it could have" ok yeah gamers have brain worms. Maybe one day we will find a cure. I love speedrunning dungeons too but I don't mind them taking an extra couple of minutes. I'm being generous with thinking it would be minutes too.

    If I was the tank and got a healer and they did suboptimal DPS in leveling roulette I would shrug. I can't speak for everyone! I think most people should shrug at that, it's not a wipe. I think they should laugh at a singe wipe too. I just don't think we should obliterate job variety and skill ceilings to prevent people from acting like jerks to each other. Nothing will prevent that. Nothing at a game design level will anyways.

    I think all the roles and jobs are getting more boring, not just healers. Healers are just the most vocally tired of it and this is the feedback forum where they've been getting ignored for years. And I'm tired of watching the game get more uninteresting too.

    Did you know good homogeneous design exists? Even homogeny doesn't have to be the demon. Tekken and Smash have plenty of it while still having flavor. Standardizing gameplay isn't strictly evil. But you can do it carelessly and FFXIV feels like that.

    It's been designed to be easy to tweak numbers for balance purposes and create a poor illusion of player expression and character fantasy. They've slowly turned the jobs into skins. They've overdesigned the game. Squashing nonstandard rotations is direct evidence of that.

    It is no longer designed to be fun, it is designed to be tolerable. 3 players being unsure if they will quit is more than 1 or 2 players logging on excitedly to play. Player retention is all that matters even if the players are having an okay time at best. It's McDonald's now. You will eat the slop and pay too much for it while it gets worse and more expensive each time. Enough people will come back that the doors stay open. If I yell it's slop, I get told "well it's McDonald's what did you expect"

    So yeah it's square, what did I expect. Defend the slop if you want even though I don't want to take it from you. I just want a better variety of slop. I remember when the slop tasted good. Now it's all the same, the illusion has broken down. Job variety is a cold, hard, calculated design with the minimal amount of variance to give the impression of flavor.

    Every job is the bad sparkling water equivalent of what it could be. The dead spices in your grandma's cabinet from 10 years ago that still hint at having smelled or tasted like something once before becoming dirt.
    (20)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    Literally every dungeon, the unavoidable damage is still spread enough for non healer sustain to not be needed and a good tank with decent dps wont die
    (3)

  4. #4
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    Literally every dungeon, the unavoidable damage is still spread enough for healer sustain to not be strictly needed and a good tank with decent dps wont die during pulls.

    Damage now seems higher simply because gear sync and average skill being lower due to returners
    (3)

  5. #5
    Player

    Join Date
    May 2023
    Posts
    343
    Imagine broil and art of war at least changing animations when I spam them over and over. Is that actually better gameplay? Eh. Not really.

    But at least it's a better obfuscation of the lack thereof.
    I'd rather Art of War be a 3 hit combo on one button and at least look cool as it progresses through the stages.

    In a GOOD reality though, we just have interactions between mechanics and systems again. Ones that feel like something. If MP management has to stay dead for casual content, so be it I guess, but why is my dot the way it is. Especially after the cast time changes.. and on a job where I have a dedicated instant cast already too. What is going on? I'm not saying DOT shouldn't be instant cast, I'm saying that it's of the few interesting things about it and it's not very special.

    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes

    "Well what do you expect it to do" I DUNNO JUST SOMETHING NEAT. WHY DOES GNB BRUTAL SHELL, AT LEVEL 4, PUT A SELF HEAL AND SHIELD ON. IT'S PART OF THE 1-2-3 COMBO AT BASE LEVEL AND HAS MORE FLAVOR. WHY CAN'T I HAVE SALT ON MY FOOD SQUARE
    (4)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. #6
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by gllt View Post
    Imagine broil and art of war at least changing animations when I spam them over and over. Is that actually better gameplay? Eh. Not really.

    But at least it's a better obfuscation of the lack thereof.
    I'd rather Art of War be a 3 hit combo on one button and at least look cool as it progresses through the stages.

    In a GOOD reality though, we just have interactions between mechanics and systems again. Ones that feel like something. If MP management has to stay dead for casual content, so be it I guess, but why is my dot the way it is. Especially after the cast time changes.. and on a job where I have a dedicated instant cast already too. What is going on? I'm not saying DOT shouldn't be instant cast, I'm saying that it's of the few interesting things about it and it's not very special.

    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes

    "Well what do you expect it to do" I DUNNO JUST SOMETHING NEAT. WHY DOES GNB BRUTAL SHELL, AT LEVEL 4, PUT A SELF HEAL AND SHIELD ON. IT'S PART OF THE 1-2-3 COMBO AT BASE LEVEL AND HAS MORE FLAVOR. WHY CAN'T I HAVE SALT ON MY FOOD SQUARE
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #7
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    I think you misunderstood so I'll clarify real quick if you don't mind

    In both my previous posts I suggested making the 11111 gameplay into 11111 gameplay (but it looks different) not actual 123 gameplay

    Same damage, one button over and over, different animations
    I think this is boring but still less boring than it currently is

    And even though I'd like something more interesting than that, I'm not asking for healers to get a 123 on 3 separate DPS buttons, I'm asking for more interesting interactions between the current buttons that don't require people in casual content to do anything different than they already doing, so again, I'm asking to keep 11111 and just make it more interesting. Maybe my DOT procs an occasional instant broil or something. Not that I need more movement, but I'm sure you can agree that a change like that is not going to make casuals quit the role or make harder content even harder.

    If you want more healing checks to make the role interesting, I'm all for it, especially in a game where Tanking is also boring (let's go Tank Strike) and face rolly to the point of absurdity, a lot of healers want to heal more and I think that's great, a lot of healers also want something more interesting than 11111 and people seem to think that can only mean turning them into a full DPS as we traditionally think of them and I disagree, you're not thinking creatively enough, but even if someone does want that, why can't one of the healers be exactly that. GNB is supposed to be that for Tanks. And they also had to get their second combo turned into 1 button, and it was a good change. It's still fun to use. You can balance that archetype just fine.

    I'm not asking for anything that makes the job harder!
    I don't want to make the job harder!

    I'm asking for things that make it more interesting in content as low as haukke manor or temple of qarn for example, meaning it would really help it it was part of the core job design and rotation early on!

    Freecure is a joke on WHM but if it was on Cure 2 I think it would be a joke people smiled about instead of groaning at. It sucks because it's on Cure 1. It would still suck on Cure 2 because it barely ever procs but then it would

    1) be interesting and make me smile when it procs
    2) no longer be a trap that tricks people into using Cure 1 when they aren't having MP issues (remember managing MP)

    At least Physick on Scholar has actual uses even though the average person is convinced that it's Adlo or bust
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  8. #8
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by gllt View Post
    You know what's more boring than 1111111 to do damage?

    2 target swap 2 target swap 2 target swap 2 target swap

    Oh man RIVETING. I love my single target DOT. I love when I can reapply it. It's so cool when it gets a trait that makes it.. do more damage in higher end content. I love when it makes the enemy take damage.. over time! Oh wow an AOE version AT LEVEL 92

    No interaction with itself, with my single or aoe attacks, with my aetherflow gauge, NOTHING INTERESTING

    Maybe you think that's fine for the DOT to be that way but my point is that most of the tools feel that way, if it's not the DOT it's my single target or AOE that gets nothing but damage and animation changes
    I miss Bane... put Miasma and Bio on a mob, spend Aetherflow and BOOM, now ALL mobs have Miasma and Bio. But we can't have that now, that sounds too fun to put on a healer.

    Healers really don't need a lot to be engaging on the DPS front: SB SCH had Broil, Ruin II, Bio, Miasma, Miasma II, Bane, Energy Drain, and Shadowflare and it was the most fun I've had on a healer. I can live without Miasma II and Shadowflare if I could only bring in some of those skills, but bringing back Miasma and Bane would make me play SCH again.
    (3)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    The ex dungeon with the insane first boss? The one that's basically no melee uptime and 99% of people are deing in and even demanding a nerf. If war are soloing this; which I again would want to see evidence of because those doll ads do ridiculous damage and when I go in on war I'm low hp after just the first pull. Then that's taking some insane high skill teams to pull off. U know. Even tanks can be made useless if u shield a rpr enough. Does that give a mandate for a tank strike now XD
    That boss seems hard simply because people suck at mechanics but there is barely no unavoidable damage over that whole dungeon. If you do mechanics there is little incoming damage and people will learn how to dodge the boss mechanics sooner or later.

    This is without mentioning gear sync ofc which will make the dungeon a joke damage wise but with fun mechanics
    (4)

  10. #10
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WaxSw View Post
    That boss seems hard simply because people suck at mechanics but there is barely no unavoidable damage over that whole dungeon. If you do mechanics there is little incoming damage and people will learn how to dodge the boss mechanics sooner or later.

    This is without mentioning gear sync ofc which will make the dungeon a joke damage wise but with fun mechanics
    I mean I've cleared a handful of savages in my day
    Shiva. Gaia. Hephaistos. And even I'm struggling with that boss. Literally cannot go a single run w/o 1 of them grabbing me. And I've tried to find safespots. Part of what makes it hard is the rest of the party running around cluttering your screen. Again btw the calca dolls do do unavoidable damage. I'm genuinely curious how tanks even get around that. Also last boss has a nasty raid wide dot
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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