https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
https://www.youtube.com/watch?v=Poqu6p7F8S4Time for a fresh batch of popcorn. Another no healer clear.
https://x.com/jooooonside/status/1817629545379348577
EX2 too with a PLD tank and 7 DPS.
And its optimal too. Amazing.https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
I feel like that should be celebrated as an achievement ?https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
Also, these guys are -all- top 1% players.
We're talking like... top 20 players in their classes. :P
Not very representative if you ask me ?
Kinda like saying a game is easy because of a world record speedrun. ;o
loved this![]()
Last edited by jdtuggey; 07-29-2024 at 10:57 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥
The projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.




Pick me up groups (as in advertising on PF for random players) can already do both EX’s with 8 tanks so it’s obvious the forced burden of the healer to coordinate groups isn’t really factoring into the EX’s. The chains are basically just raflasia which isn’t really hard to respond to, the rest is just executing as you would if you were doing this fight normallyThe projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Creates player perception and player perception is the hardest to balance jobs for. The game doesn't really need reasons to break intended compositions for real or perceived gains to then sprouts asking which job they should pick when moving after free trial because they are white mage and healers aren't used in whatever streamer, static they are fans of.
Looking forward to seeing everyone who is striking to clear with this comphttps://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.![]()



I was gonna post about this, but you (soundly) beat me to it.https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
I know people will go "it's top players" or "it's inconsistent"... but I still feel this should be impossible.
I actually went over the log and while the PLD did "sacrifice" himself a bit, casting 9 Clemencies, the RDM only had to cast 2 Vercures (so barely had to deviate from optimal).
It really shows how potent party mitigation is where it basically can replace two healers as long as people aren't stepping in bad.
I don't even think this is that hard in terms of execution, the bulk of the work is figuring out the mitigation plan- once that's down it seems to be fairly consistent, just going by their health in most mechanics.
I don't know how I feel about a game built around a trinity where one of the roles equates 11 gcds in a higher end fight...
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