Well we have different opinions then. I think having pulsing damage and auto-attacks as engaging because constant damage means you have to heal more. It similar to how damage is handled in another MMO I play where I main healer. If Auto-attacks as well as pulsing damage both did moderate damage you start thinking more about balancing healing with damage.
Granted the tool kit in xiv is so hillariously bad this wouldn't be nearly as fun. Though in my ideal world id be playing a healer where oGCD healing was rare and my skill expression is the balance of healing and damage.
"Granted the tool kit in xiv is so hillariously bad this wouldn't be nearly as fun."
The claim is that aoe damage is happening slightly more often. As opposed to EW where most of the time all aoe damage was incredibly telegraphed and bursty. That's all.
I still think healing is bad because the oGCDs are too strong and the damage dealing is bad. Its an observation and some cope coming out of me saying it would be nice if the damage was stronger and crafted gear didn't ruin it even though I know it will. I think you're looking for an argument over nothing.
I consider pulsing damage not as telegraphed as opposed to a stack up yes. I was a bit surprised to see during the final trial damage ticking down without the boss doing a harrowing hell like animation. I don't really have a strong opinion on this so I'm not really debating lol. I just liked the pulsing damage and the small heal check on the expert dungeon even though they're easy to deal with. The extent of my opinion goes "Oh that's neat, hope that happens more often and becomes more relevant/harder to deal with."
Also I use arguement and debate interchangeably so I'm not accusing you of anything. I just think you'll have a better conversation with someone who actually feels any form of passion to healing in this game. I find it so boring that a boss ticking down hp during a mechanic has been the highlight for me in the last 5 years.