Maybe that's what we need. Runs that clear while purposefully failing as many mechanics as possible and face tanking as much damage as possible. While also not doing your rotations correctly. I wonder how much you can do without job stones.
Maybe that's what we need. Runs that clear while purposefully failing as many mechanics as possible and face tanking as much damage as possible. While also not doing your rotations correctly. I wonder how much you can do without job stones.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

I've done the healing checks you're talking about. and its the exact same as healing in EW. this is hard they say- i tried it. no it isn't. we had harder heal checks in EW and SHB but they were so few and far between.
"Heal check?" More like "Does the healer have a pulse? Check."
If healing checks and unavoidable damage are actually as high and common as they seem to be, are not invalidated by gear and people learning mechanics, and continue to be added in future patches I will be largely satisfied.
My issue with healers has been that damage isn’t high enough to justify our kits and our DPS kits aren’t fun enough to justify low healing requirements. So long as the devs address one of this issues I’ll be satisfied. It seems. SEEMS. Like they may have addressed the former. If so, bravo.
That said, we are in the first week of the expac so…




In this thread - multiple people thinking "because I can do something, everyone else must be able to" and then insulting the world when it's different when what they can see form their own front porch.


They are significantly higher in casual content compared to EW especially this early on. I'm not saying it's P10S harrowing hell but I am saying this might force a healer to actually pop a CD and regen to mitigate it. Which if you remember Endsinger and the three launch expert dungeons, there wasn't really anything on the same level.
It's not great, not really even good either considering that a WAR or a PLD could nulify it a lot but it is at least something noticeable.
I hope at the very least level 100 dungeons at launch will keep these soft heal checks and pulsing damage so new healers can be eased into it so therefore extremes and savage starts getting actual hard healing checks.
For sure, I think auto-attacks should hit incredibly hard in normal raids and trials since there's two healers present. For dungeons I think there should be a mixture of constant unavoidable aoe and increased auto attack damage tho not as high as a trial or raid. The healer kit is incredibly bloated at this point might as well force healers to use more of it.They really need to tune up the auto-attack/tankbuster damage on bosses so taking vuln stacks actually matters.
You should not be able to get away hitting the cap of 16 vuln stacks on a tank and still being able to survive everything if your healer is paying attention.
Last edited by Ramiee; 07-04-2024 at 09:58 AM.


Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.

you're missing the entire point.
every job and role should be engaging for everyone in all content.
the biggest issue here is there is too much healing responsibility taken away from healers and we have gained nothing in return for losing a lot of responsibility in 95%+ of content as its released.
tanks still have to mitigate and have actual dps rotations and an over abundance of not just self sustain but party sustain
dps still have actual dps rotations even going so far as to add more aoe options so theyre always engaging with their kits then on top of that more and more sustain for the party and themselves added
healers get more and more heals they never use outside of rare occasions having a really inexperienced party or very high end content (of which most can be healed OGCD) and have gained nothing in return for the role responsibility that we keep losing.
its nothing about well i can do it. its more about that the average player can do it.
with a good tank healers dont have to use any heals at all now.
thats just bad design

multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?They are significantly higher in casual content compared to EW especially this early on. I'm not saying it's P10S harrowing hell but I am saying this might force a healer to actually pop a CD and regen to mitigate it. Which if you remember Endsinger and the three launch expert dungeons, there wasn't really anything on the same level.
It's not great, not really even good either considering that a WAR or a PLD could nulify it a lot but it is at least something noticeable.
I hope at the very least level 100 dungeons at launch will keep these soft heal checks and pulsing damage so new healers can be eased into it so therefore extremes and savage starts getting actual hard healing checks.
For sure, I think auto-attacks should hit incredibly hard in normal raids and trials since there's two healers present. For dungeons I think there should be a mixture of constant unavoidable aoe and increased auto attack damage tho not as high as a trial or raid. The healer kit is incredibly bloated at this point might as well force healers to use more of it.
they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)
power creep always ruins early healing checks then they get reserved just for the hardest of content.
this is exactly the same as EW


I've seen many other WAR and PLD do the same when I was playing healer.
And for casual player a tank/healer/dps role with very strong specializations is the optimal way to balance the game. That gives far more freedom to make sure any player (from the most casual to the best ultimate raider) still has a relevant place in any team content in a wide variaty of difficulties. Since you're such a brave and valiant protector of the super casuals playerbase, I'd expect you to be a big supporter of the strike.
Last edited by aiqa; 07-04-2024 at 10:24 AM.
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