Did both fights and with an orange healer parse and still did sleep same in dungeons. Are these satisfied healer demands in the room with us here ?



So, SE wants to remove points of failure for group content. For tanks, they grant the gift of ascension to godhood, then they take a meat cleaver to healers. I think it's fair to call out that double standard.I do not think people are claiming that, the difference between WoW, SWTOR and FFXIV. Is I do not think SE wants healers to be the point of failure in group content. I do not think they want a single role to be the point of failure when it comes to their core gameplay. Look at tanks, aggro management is a thing of the past, and the moment they have an issue holding aggro they just buff aggro gen.
Also, they want to minimise one role being a point of failure, but they were perfectly fine to make one person a point of failure in harder content with their body check style of mechanics. SE is hardly consistent at all lately.
Idk making it a point in harder seems on brand since didnt they say if you want more engaging content then play the harder contrnt. I agree SE is not consistent I give you that.So, SE wants to remove points of failure for group content. For tanks, they grant the gift of ascension to godhood, then they take a meat cleaver to healers. I think it's fair to call out that double standard.
Also, they want to minimise one role being a point of failure, but they were perfectly fine to make one person a point of failure in harder content with their body check style of mechanics. SE is hardly consistent at all lately.




Even if they were consistent in their desire to apply their philosophy of “one person should never be a failure point” across all content we can still call out that their solution of making tanks immortal and healers useless is the worst physical way they could have done this
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
100% free to call it out and offer suggestions no one is saying that you should not voice your concerns. I think what people that are confused by the strike are really saying at least what I am saying is. The changes have to make sense within the current frame work and vision they have shown. For whatever reason they don't want to give healers more DPS buttons or some sort of combo action. They took away tools which I also do not agree with.Even if they were consistent in their desire to apply their philosophy of “one person should never be a failure point” across all content we can still call out that their solution of making tanks immortal and healers useless is the worst physical way they could have done this
For example I would love for aggro to go back to being a group effort but I know that goes against the vision of SE and will never happen, just like I also wish we got old SMN back or a dot style caster added. It seems they want to move away from that play style. Hell, I miss TP and the funny memes with AST haste cards.
SE clearly has a vision one I do not agree with and clearly many others do not, voicing our concerns is one thing but another thing we do have to consider is that like it or not many people do see to enjoy the current direction. Like I get the healer strike is a thing but personally have not seen much of a difference in numbers but we will have to wait till later to see. Same with tanks I miss old aggro management but for the most part it seems many are fine with the new system.
End of the day it is possible the game may no longer be for certain people or roles are not meant for certain players.




their vision needs to be shared with the rest of the class. I for one, would love to know if they intend for healers to have a future or grind it out under Yoshi P's sneaker soles.100% free to call it out and offer suggestions no one is saying that you should not voice your concerns. I think what people that are confused by the strike are really saying at least what I am saying is. The changes have to make sense within the current frame work and vision they have shown. For whatever reason they don't want to give healers more DPS buttons or some sort of combo action. They took away tools which I also do not agree with.
For example I would love for aggro to go back to being a group effort but I know that goes against the vision of SE and will never happen, just like I also wish we got old SMN back or a dot style caster added. It seems they want to move away from that play style. Hell, I miss TP and the funny memes with AST haste cards.
SE clearly has a vision one I do not agree with and clearly many others do not, voicing our concerns is one thing but another thing we do have to consider is that like it or not many people do see to enjoy the current direction. Like I get the healer strike is a thing but personally have not seen much of a difference in numbers but we will have to wait till later to see. Same with tanks I miss old aggro management but for the most part it seems many are fine with the new system.
End of the day it is possible the game may no longer be for certain people or roles are not meant for certain players.
#FFXIVHEALERSTRIKE
Would be nice to know, yes. Do I personally think they will ever come out and say it outright? Not really, but that is also part of the reason why I play this game in bursts I do not stay subbed like I do for WoW. Game just does not have enough to keep me subbed long term.
Edit: All that being said I did have a lot of fun healing the new raid with AST and I am looking forward to savage but that could also be I have not played the game in over 6 months so I am not as burnt out as others.




pretty sad that WoW made a statement aboutt tanks and healers before SE even acknowledges the issue. and that they made a statement about it. SE lost a big opportunity there.Would be nice to know, yes. Do I personally think they will ever come out and say it outright? Not really, but that is also part of the reason why I play this game in bursts I do not stay subbed like I do for WoW. Game just does not have enough to keep me subbed long term.
Edit: All that being said I did have a lot of fun healing the new raid with AST and I am looking forward to savage but that could also be I have not played the game in over 6 months so I am not as burnt out as others.
#FFXIVHEALERSTRIKE


tab target is a community given name. It's any mmo with the target system that wow has. The name tab target just came from keyboard tab key. Playing pedantics is silly.
Again I fail to see why this is relevant for discussion about healing and trinity balance
The healer damage doesn't matter was said in stormblood, which was a lie then too. Healer damage has always been important in the early period of the raid cycle since ARR until now. They can say something is irrelevant but that's different from actually seeing it in game.It's only needed to cheese the raid before everyone has geared up, they are not designed for the healer to be required to DPS. The developers are on record about this.
Fundamentally the problem is that they designed the core game mechanic around DPS, and haven't given healers any thought to how they should work since ARR. Look how samey-same the healers play. Look at how little damage healers and tanks actually do. They know that if they made all roles straight DPS in the first place, every fight would just be a "how fast can I burn this boss down" contest and players would become super toxic in group play because they would all believe they are in competition with each other.
I will say you are right about the obsession with DPS bit really this is an MMO player problem. The Devs added small damage potencies to everything in ARR and HW including utility skills and the players decided they're core to the rotation not the Devs. I think the Devs in SHB fell into the trap of listening to parsers which is never a good idea.
And they will remain at odds. Not everyone will agree, western players prefer more open job design while Japanese want more role locked design. Western MMO players hate healbot gameplay, JP doesn't, it's as simple as that, they won't ever agree on this.How the developers want the game to work and how players believe it should work can be at odds, but right now it's mostly "at odds" with the western playerbase more than the Japanese playerbase, and that's because they want the roles to be exactly what they are supposed to be and not "Every role to be the same as a DPS".



Yoshi-P have said on stream that healers should deal damage when no heal is needed because they don't want other roles see healers just standing around not contributing during those periods.
転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
このままではまるでエナジードレイン用のフロー補充じゃないですか!
Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
As is, doesn't it look like it's just replenishing flows for Energy Drain!?
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