Quote Originally Posted by Ramiee View Post
They are significantly higher in casual content compared to EW especially this early on. I'm not saying it's P10S harrowing hell but I am saying this might force a healer to actually pop a CD and regen to mitigate it. Which if you remember Endsinger and the three launch expert dungeons, there wasn't really anything on the same level.
It's not great, not really even good either considering that a WAR or a PLD could nulify it a lot but it is at least something noticeable.
I hope at the very least level 100 dungeons at launch will keep these soft heal checks and pulsing damage so new healers can be eased into it so therefore extremes and savage starts getting actual hard healing checks.



For sure, I think auto-attacks should hit incredibly hard in normal raids and trials since there's two healers present. For dungeons I think there should be a mixture of constant unavoidable aoe and increased auto attack damage tho not as high as a trial or raid. The healer kit is incredibly bloated at this point might as well force healers to use more of it.
multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

power creep always ruins early healing checks then they get reserved just for the hardest of content.

this is exactly the same as EW