Just put the mobs in the bag bro.I'm going on a tank strike cuz I am sick of all the healers coming into dungeons and pulling all the mobs way ahead of me and the griefing because the tank isn't moving fast enough for them
The players in this game have got me so close to quitting that I dread doing anything that isn't with my friends. No one has any patients anymore and just wanna speed run the whole game and I'm quite frankly sick of it


Don't see it for healers but as a DPS I do it all the time.
Adds slight engagement to everyone, I have to kite the mobs into the tank aoe and use I'm Def CDs in normal content. Healer has to heal something that can't self heal to max hp in seconds and the tank has to manage aggro for a split second.




I’ve noticed that the average quality of healer I see in roulettes and pug groups is… lower then usual.


I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game (and I mean that in a general sense, it's not targeted to healers). And that's coming from someone who is very mid at it.
Last edited by CNitsah; 08-01-2024 at 01:30 AM.




I still enjoy the increase in difficulty. It's a little frustrating on DPS when the healer thinks I can survive a raidwide at 30% HP as a squishy, but it is what it is.I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game. And that's coming from someone who is very mid at it.
I feel more appreciated as a "babysitting healer" that keeps dps at 90% lately, which is nice.
Hopefully people realize then can't always zone out and Glare and the playerbase adjusts.


Usually the only time I see some DPS get left near death is when they feel like disappearing off into the horizon to be out of range. Or they keep going out of their way to stack up so many vulns there's basically no difference between 30 and 90 or even 100% and likely have Brink of Death as well.
Granted, I have noticed the general decline in healers so maybe I'll see actual full on neglect eventually.
I think it's because most people just weren't trained to this level of difficulty before, but as time passes - and if the game is correctly made (is it ?) - we can hope a good portion of players will slowly get better.I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game (and I mean that in a general sense, it's not targeted to healers). And that's coming from someone who is very mid at it.



the High End content has been cleared within 9 hours, now the real race to see who can clear it first without Healers can begin.
I do not generally follow the races but how does the 9 hours compare to other first tier clears? For whatever reason I feel as if they generally get cleared within 12 hours.
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