you're missing the entire point.
every job and role should be engaging for everyone in all content.
the biggest issue here is there is too much healing responsibility taken away from healers and we have gained nothing in return for losing a lot of responsibility in 95%+ of content as its released.
tanks still have to mitigate and have actual dps rotations and an over abundance of not just self sustain but party sustain
dps still have actual dps rotations even going so far as to add more aoe options so theyre always engaging with their kits then on top of that more and more sustain for the party and themselves added
healers get more and more heals they never use outside of rare occasions having a really inexperienced party or very high end content (of which most can be healed OGCD) and have gained nothing in return for the role responsibility that we keep losing.
its nothing about well i can do it. its more about that the average player can do it.
with a good tank healers dont have to use any heals at all now.
thats just bad design