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  1. #6241
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Striker44 View Post
    In this thread - multiple people thinking "because I can do something, everyone else must be able to" and then insulting the world when it's different when what they can see form their own front porch.
    you're missing the entire point.

    every job and role should be engaging for everyone in all content.

    the biggest issue here is there is too much healing responsibility taken away from healers and we have gained nothing in return for losing a lot of responsibility in 95%+ of content as its released.

    tanks still have to mitigate and have actual dps rotations and an over abundance of not just self sustain but party sustain

    dps still have actual dps rotations even going so far as to add more aoe options so theyre always engaging with their kits then on top of that more and more sustain for the party and themselves added

    healers get more and more heals they never use outside of rare occasions having a really inexperienced party or very high end content (of which most can be healed OGCD) and have gained nothing in return for the role responsibility that we keep losing.

    its nothing about well i can do it. its more about that the average player can do it.

    with a good tank healers dont have to use any heals at all now.

    thats just bad design
    (14)

  2. #6242
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    They are significantly higher in casual content compared to EW especially this early on. I'm not saying it's P10S harrowing hell but I am saying this might force a healer to actually pop a CD and regen to mitigate it. Which if you remember Endsinger and the three launch expert dungeons, there wasn't really anything on the same level.
    It's not great, not really even good either considering that a WAR or a PLD could nulify it a lot but it is at least something noticeable.
    I hope at the very least level 100 dungeons at launch will keep these soft heal checks and pulsing damage so new healers can be eased into it so therefore extremes and savage starts getting actual hard healing checks.



    For sure, I think auto-attacks should hit incredibly hard in normal raids and trials since there's two healers present. For dungeons I think there should be a mixture of constant unavoidable aoe and increased auto attack damage tho not as high as a trial or raid. The healer kit is incredibly bloated at this point might as well force healers to use more of it.
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    (4)

  3. #6243
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    334
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    In this thread - multiple people thinking "because I can do something, everyone else must be able to" and then insulting the world when it's different when what they can see form their own front porch.
    I've seen many other WAR and PLD do the same when I was playing healer.

    And for casual player a tank/healer/dps role with very strong specializations is the optimal way to balance the game. That gives far more freedom to make sure any player (from the most casual to the best ultimate raider) still has a relevant place in any team content in a wide variaty of difficulties. Since you're such a brave and valiant protector of the super casuals playerbase, I'd expect you to be a big supporter of the strike.
    (6)
    Last edited by aiqa; 07-04-2024 at 10:24 AM.

  4. #6244
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #6245
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lucyfurr1988 View Post
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.

    Quote Originally Posted by Supersnow845 View Post
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?

    Quote Originally Posted by Lucyfurr1988 View Post
    no i see exactly what you're saying.

    and you're wrong.

    ilvl scaling WILL have the effect.

    the devs always dangle the carrot of healing. doesn't mean it will stick around.
    So you didn't see my point about hoping constant pulsing damage becomes more common and are only focusing on me saying it would be nice if ILV scaling didn't ruin this casual spike. (Not once did I say it wouldn't happen by the way in fact I said it probably would lol.)
    (3)
    Last edited by Ramiee; 07-04-2024 at 10:26 AM.

  6. #6246
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    exactly what im saying i also loved healing hydealyn was such a fun fight for the first few weeks. problem is everything that followed didnt live up to the idea that we would have responsibilty within our roles again
    (4)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:23 AM.

  7. #6247
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.
    no i see exactly what you're saying.

    and you're wrong. the casual heal checks arent heal checks. using the right ogcd you dont really ahve to do anything else. EXs are just EW recycled in terms of heal checks

    ilvl scaling WILL have the effect. no point hoping for anything else.

    the devs always dangle the carrot of healing. doesn't mean it will stick around. everything will still be healable ogcd and even then once gear gets better and we outscale the content there will be little to no healing at all.
    (4)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:26 AM.

  8. #6248
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.



    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?
    SHB levelling dungeons hit harder and the healing output in them was high. holminster bears, mt gulg big pulls, healing down debuffs attached to adds in amaurot. EXs not so much.
    (0)

  9. #6249
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.



    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?



    So you didn't see my point about hoping constant pulsing damage becomes more common and are only focusing on me saying it would be nice if ILV scaling didn't ruin this casual spike. (Not once did I say it wouldn't happen by the way in fact I said it probably would lol.)
    no i saw it but its irrelevant. pulsing damage is covered by 1 ogcd. 1. thats not engaging gameplay

    also while talking about this. end of 6.0 - cleansable debuffs for people getting hit that if you didn't cleanse killed them, aoes that could do massive damage that were followed quite quickly for normal mode content by stacks, multiple aoes while party had to be spread and executing a mechanic, DoTs on the ground as you ran that on content in artifact gear could do quite big chip damage, all in 1 dungeon. see how that gave healers responsibility? gone within weeks though.
    (1)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:41 AM.

  10. #6250
    Player
    CottonC's Avatar
    Join Date
    Aug 2019
    Posts
    39
    Character
    Alice Cottoncloud
    World
    Phoenix
    Main Class
    Gunbreaker Lv 92
    Honestly. I am surprised that there is a discussion about something so basic.

    Will anyone who is playing a healer harmed in any way if the healer jobs end up with more tools for DPS or or otherwise more involved gameplay? If someone does not want to press button 1 and button 2 and button 3 fore increase in damage, they can just press 1. Honestly some DPS do that anyways, at this point it's players choice if they want to use all that they have access to, yet not having those tools makes for limited and frankly suffocating experience for those who wish to heal - and have things to do when healing is not needed.
    (18)

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