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  1. #11
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    This is trying to have it both ways for MSQ. Again, the MMO industry tried a game with high stakes for everybody for even baseline content in Wildstar and it failed miserably. Healer is a mandatory role queue for MSQ. You can't be arguing on the one hand to place the stakes on healer high, which can deter people, while at the same time arguing "if you can't handle it then go play another class." That's how you promote a skewed role queue combination for baseline content.

    Tank and healer both have the problem as mandatory role queues that the MMO industry has to balance complexity while avoiding single point of failure and player retention problems. One of the answers I proposed is creating the redundancy for the healer by giving every single other class a resurrection. The person who claimed tank does not have a redundancy is technically incorrect due to the presence of healer LB3 in raids and in theory a healer could raise and keep the party up just long enough in MSQ content to allow the party to recover (again, we are using MSQ as the baseline here and not savage/extreme). If you give the healer the redundancy of everyone has a rez, and healer is currently the only role without a redundancy, you have a better argument that SE no longer needs to maintain the guardrails for healer relative to the other roles. I think people are discounting how important redundancy is in game design here and one of the fundamental flaws with healer is that healer is the only role without redundancy.

    You have been told no less than 3 times you can finish the msq with trusts if you can’t handle those dungeons. This is available to all roles.

    Healers are already less common in every mmo I’ve played. It’s why most of a party is filled by non healers. Healers are unpopular in XIV because they are boring. The msq for healers is easy as F so that didn’t work.

    Most players of games like challenge and find fulfillment out of not just being barely competent, but good. Learning and overcoming challenge.

    There is a middle ground between hardcore and what xiv is.

    I have an issue with the mentality that games should provide no challenge and players should face no hurdles whatsoever. Failing with terrible players should happen and then those terrible players can get better and be happy when they clear something.
    (5)
    Last edited by ZephyrMenodora; 07-02-2024 at 03:10 PM.