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  1. #5951
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    (6)

  2. #5952
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Auteur View Post
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story. Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally." Again, the "strike promoters" have a more credible argument about higher end content (ex: very fair concern if healer is deemed not necessary for HM or extremes), but this discussion should be separated from MSQ and the practical reality MSQ really does have to appeal to the lowest common denominator (and high end raiders are not exposed to this reality because they don't deal with pug queues ever, and are basically out of touch with regular players at this point).
    That doesn’t fix the problems that healer just isn’t fun in casual content

    I have plenty of fun in casual content in PCT, why should healer be boring in casual content and no other role just to “appeal to the lowest common denominator”
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #5953
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Auteur View Post
    Consider that with no enrage timer, a dps could play with the most "boring" or suboptimal way possible of just spamming one skill over and over without doing rotations, and you could eventually get the clear with the other party members playing "optimally."
    So let me ask this, if they give healers a few extra DPS buttons, what is stopping these one button individuals from just... still only using one button? No one is gonna break into their house and force them to engage more if the dont want to.

    That aside, I have to wonder who is having a good time doing MSQ with current healers. There's nothing to heal, so whenever the game does toss a solo instance or whatever at you, it's just your two buttons the entire time.
    (8)

  4. #5954
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    To the person above, Auteur, use trusts if you don’t know how to heal or somehow forgot until you are comfortable.

    Out of touch is telling healers they should have no responsibility and they should be pointless because bad healers might be kicked.

    For the rare person that can’t grasp mechanics and it’s not content with a trust or 2nd healer with you, they should be kicked and watch a video, ask FC for help, or create a learning party. There are solutions other than “it shouldn’t matter if a healer is there”.
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    (0)

  5. #5955
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Auteur View Post
    I think the reality folks need to acknowledge is MSQ content has to appeal to the lowest common denominator to maintain player retention because everyone would have to go through it to progress the story.
    There is already a solution to that problem. The Trusts system. If someone isn't confident as a healer, the Trusts system is there to help them.

    I think if SE adds to the Trusts system a few things, they can already ensure that no one would be gated out of the MSQ. Like the ability to add a 2nd healer to the party if you're not confident you can heal well on your first run, or giving the player 3 lives so them dying doesn't instantly wipe the run.

    If Trusts are made the avenue where anyone can clear the MSQ, then the dev team is free to design healers to be more important to parties. Healers don't have to be the glue that holds everything together, but they also shouldn't be the first one disposed from the party at the earliest convenience either.
    (13)

  6. #5956
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    That doesn’t fix the problems that healer just isn’t fun in casual content

    I have plenty of fun in casual content in PCT, why should healer be boring in casual content and no other role just to “appeal to the lowest common denominator”
    Because it is in SE's interest to avoid single points of failure in the "casual" or regular MSQ content that everyone has to go through. The healer is the redundancy for DPS and tank. The second DPS is also the redundancy for the first DPS because of no enrage timer. With the exception of RDM/summ rez, there is no redundancy for a healer. Therefore healer is the most likely the one to get the "axe" in terms of complexity or stakes because SE's primary goal for MSQ or "casual" content is accessibility. Again, Wildstar was not economically viable and complexity does not work for the baseline "casual" content; it just doesn't sell or retain.

    I think for SE to be comfortable taking the guard rails off healer for MSQ content, every DPS class and tank would have to be given a resurrection ability. Sounds extreme, but this means that healer has a natural redundancy built in now (where healer otherwise is the sole role that does not have a redundancy), and then the concerns about healer being single point of failure are lessened. If anything, the "strike promoters" should be arguing everyone gets a rez so SE feels more comfortable of lowering the healer guardrails.
    (0)
    Last edited by Auteur; 07-02-2024 at 02:42 PM.

  7. #5957
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    Wildstar is dead for good reason and the MMO industry including SE has long learned that lesson. You cannot get away with this kind of mindset for main story content/regular content for the majority of the player base. Complex does not sell for the baseline main story content that everyone has to go through.
    You have trusts that literally tell you where to stand. 90 percent of mechanics you can just stand on a dps. Then you know the fight and you can play with people. Of what’s left most has a 2nd healer. Use tools for what little remains of casual content to learn.
    (7)

  8. #5958
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Auteur View Post
    Because it is in SE's interest to avoid single points of failure in the "casual" or regular MSQ content that everyone has to go through. The healer is the redundancy for DPS and tank. The second DPS is also the redundancy for the first DPS because of no enrage timer. With the exception of RDM/summ rez, there is no redundancy for a healer. Therefore healer is the most likely the one to get the "axe" in terms of complexity or stakes because SE's primary goal for MSQ or "casual" content is accessibility. Again, Wildstar was not economically viable and complexity does not work for the baseline "casual" content; it just doesn't sell or retain.
    I don’t really understand why you are conflating “fun” with redundancy. Right now whether you think modern healers are hard or easy we can all agree that square enix “desires” to keep the floor for all classes very low and have a lot of redundancy built in

    The problem with healers is when that redundancy isn’t needed they have nothing to do. The tanks get their rotations and their mitigations, the DPS get their rotations and their utility. The healers get…………1111111111 and a bloat of overpowered heals.

    Nobody is asking to raise the floor (which is why the wildstar comparison is totally redundant) people want a higher skill ceiling so if me or the co healer is competent and we don’t need the excessive amount of redundancy built into casual content they have something else to do. This could be damage options, it could be buffs, it could be utility, it could be debuffs, just anything that’s not 1111111111111111 for those of us who don’t need the 0195010601962069296 layers of redundancy square bakes into casual content

    We are literally just asking to be treated like the tanks are
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #5959
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Auteur View Post
    That means that experienced and high performing non-healers can truly "carry" a MSQ dungeon (or trial in some circumstances) and there is no longer so much pressure on a mandatory healer class. This should be a win-win for all parties involved: the experienced player promotes their own ego and competency while getting out of a MSQ queue, the new player is less likely to be blamed and face exposure to vote kick or other frustration, and SE maintains player retention.
    You could've just written, "I want to be carried," and saved yourself a lot of typing.

    And wow, you've managed to combo Sylphie Fallacy #20: "I like that Tanks can do my job for me! It makes healing lower-pressure and more relaxing." into Sylphie Fallacy #26: "Healing has to be easy because Healers have to be able to play the MSQ too. Not everyone who wants to see the Story is good at the game, and so you can't give Healers more buttons, because that's not fair to the people who just want to enjoy the MSQ."

    Tanks are also a single point of failure in MSQ dungeons. If a tank goes down during a big pull, it's a wipe. So why not lobotomize the tank role as well? Why should only healers, and all four healer jobs, be designed for people with room-temperature IQs...in Celsius? Why do you Sylphies never, ever answer that question with anything other than a variant of, "Healers are all glue-huffing monkeys?"

    Quote Originally Posted by Auteur View Post
    The attitude of the "strike promoters" is just elitist or mostly out of touch in my opinion. If you are part of a high performing raiding static, you are going to be doing everything with the same people you know and are not exposed to the very practical concerns and realities of people queuing with the "normies."
    I am going to have to ask you to remove that strawman, as it is a fire hazard.

    I am not a Savage raider. I do not have a static. I quit healing because it was also boring in MSQ dungeons, even to me, a non-Savage-raiding player of average skill. So no, I am not "out of touch" with the "normies." By max level, you should know what your buttons do, should recognize that every fight is on a script, and should know that you have far more than enough tools to deal with the trickle of damage that MSQ bosses piss out.

    It is not "elitist" to expect basic freaking competence from other players.

    (This is the part where you move the goalposts and trot out the, "gO pLaY uLtImAtE" line, continuing the Endless Two-Step.)

    Quote Originally Posted by Auteur View Post
    I will caveat that the allegation that one can complete high end extreme raids without a healer MAY have more merit, but that discussion should be completely separated from MSQ/realities of regular queues.
    So you admit we have a point, but refuse to engage with it. Points for honesty, I guess.
    (6)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  10. #5960
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Finally this will sound harsh, but if healing is too much responsibility choose another role. It comes with the healing territory and it’s why a lot of healers love the role. It’s not to just watch my team while dead and no one can rez me and think “thank god I don’t need to even be here!”

    I don’t play tank much because I don’t like those responsibilities. They stress me out. I’m not asking them to make tanking not needed so I can play it and not have any pressure.
    (6)

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