the problem with healer jobs is they are soooo boring man i just slept 3 times in 1 dungeon playing astro
the problem with healer jobs is they are soooo boring man i just slept 3 times in 1 dungeon playing astro

While adding more self-sustain, wouldn't it be easier to remove healers altogether? The Trinity can become the bi-inity, or whatever the word is supposed to beHmm..
I'm not saying that I'm disagreeing with you.
But seeing how Yoshi during the Pre-EW interview when he talked a little about Healers and he said that they didn't want to give them more DPS skills as it could make it more stressful for newer healers, this story only makes it feel like Yoshi would double down on it.
As in your story, those who don't often play healers, or healers in learning, Idunno, are portrayed as they're lacking in performance.
So Yoshi would probably just try and make them even easier to play so people who do have "difficulties" can still perform at an optimal level.
And/or even boost Tanks self sustains even further as some healers might be lacking. So to take off some of that burden from the healers the tanks can survive even better on their own.![]()


The problem is that healers are always the easy out for bad players so they get targeted. A tank being bad at managing their defensives and dies, healers fault, DPS walks into an attack and dies, healers fault. Healer dies after getting overwhelmed due to everyone's mistakes, healers fault.Hmm..
I'm not saying that I'm disagreeing with you.
But seeing how Yoshi during the Pre-EW interview when he talked a little about Healers and he said that they didn't want to give them more DPS skills as it could make it more stressful for newer healers, this story only makes it feel like Yoshi would double down on it.
As in your story, those who don't often play healers, or healers in learning, Idunno, are portrayed as they're lacking in performance.
So Yoshi would probably just try and make them even easier to play so people who do have "difficulties" can still perform at an optimal level.
And/or even boost Tanks self sustains even further as some healers might be lacking. So to take off some of that burden from the healers the tanks can survive even better on their own.
You will NEVER erase this. Healer blame still exists even in the current brainless troglodyte healer design. It will always have this stressful aspect.
Japanese developers need to learn this isn't a design problem it's a player problem. Some people in this game are still scared tanking in dungeons despite how brainless paladin and warrior tanking is. Making healers incredibly boring terribly designed healer bots for a game designed around damage healers at its core will never work. I don't care what JP thinks, I don't care what casual healers think, everything I have said is a fact.


I'm not agreeing with how things has been handled so far.
I too think that things are way off from optimal performances.
And sadly I got no real other comments at this time regarding it.
I was simply expressing that his story about the "glue-sniffers" healers might've not been looked upon by SE as a "oh, all the good players have left healing, we must do something to bring them back" and instead more of a "oh, the general performance of healers have dropped, what can we do to make it easier for them", considering Yoshi's earlier statements regarding how they vision the healer jobs.
The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.
Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.
SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.
Edit: I am not saying how the DEVS handled stuff in the past was perfect but they did try, and the community asked for the removal of stuff not the adjustment. Yet now they are upset when the stuff is gone? People even stated that we should be careful what we ask of the DEV's because often times things do not get replaced when they are removed.
Last edited by Bobby66; 07-14-2024 at 07:17 AM.



This is exactly what happened. This is why the devs should not listen to the forums for feedback because the players who make these complaints are the overwhelming minority, notwithstanding they also have terrible ideas and only act in the present. Yoshi even alluded to this a few times in live letters that the players are insatiable in demands and constantly switch up on the devs. Just like how in EW pre DT, several people on the forums were saying how much they wanted to take a backseat and not be the "savior" after the Hydaelyn-Zodiark arc and were looking forward to just enjoying the scenery and taking a back seat...The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.
Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.
SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.
Low and behold, devs give them exactly that and people complain lmao.
The XIV forums are a never ending cycle of memes.
It's up to the developers to gauge feedback. All feedback everywhere in the entire universe of human civilization is given by a minority. It's impossible to poll an entire large population.This is exactly what happened. This is why the devs should not listen to the forums for feedback because the players who make these complaints are the overwhelming minority, notwithstanding they also have terrible ideas and only act in the present. Yoshi even alluded to this a few times in live letters that the players are insatiable in demands and constantly switch up on the devs. Just like how in EW pre DT, several people on the forums were saying how much they wanted to take a backseat and not be the "savior" after the Hydaelyn-Zodiark arc and were looking forward to just enjoying the scenery and taking a back seat...
Low and behold, devs give them exactly that and people complain lmao.
The XIV forums are a never ending cycle of memes.
But a minority giving feedback doesn't mean it's incorrect any more than it means it is correct, or agreed or disagreed upon by the rest of the population.
Being put on a backseat is one thing, but taking a backseat can be done well or badly. People obviously wanted to take the backseat in a well executed manner. People do not seem to think DT put the player character in a backseat role well, so you can say it was hypocritical, but it's like saying you'd like cake and you are served cake but it's very bad cake with grainy texture, falls apart, isn't sweet, and gives you the runs.
This thread is kind of like a FF fans use your brain challenge. This isn't hard to understand nuance and judgement.
I suppose squex has been cultivating a fanbase of braindead fanboys for decades now though... It's important to keep standards low to continue developing with low quality.


Mm.. People are far too demanding on how they think things should be.This is exactly what happened. This is why the devs should not listen to the forums for feedback because the players who make these complaints are the overwhelming minority, notwithstanding they also have terrible ideas and only act in the present. Yoshi even alluded to this a few times in live letters that the players are insatiable in demands and constantly switch up on the devs. Just like how in EW pre DT, several people on the forums were saying how much they wanted to take a backseat and not be the "savior" after the Hydaelyn-Zodiark arc and were looking forward to just enjoying the scenery and taking a back seat...
Low and behold, devs give them exactly that and people complain lmao.
The XIV forums are a never ending cycle of memes.
And most probably don't even think of what consequences it could bring but only seeing the "issue" before them.
Like healers back in the days complaining about not wanting to DPS, it's not why they are playing healers.
Sure it's not a healers job to act as a DPS. And it might've worked, in a different game.
FFXIV combat system is slow and pretty much any attack that isn't a single target is marked so people easily can avoid it.
So with such a slow, easy to avoid combat system, what does that leave a healer with not much to heal and not much to attack with while waiting for someone to make a mistake so they can heal some more.
Edit:
Heck, one didn't even have to ponder over the consequences, the signs were clear as day even then.
Healers who didn't want to DPS simply stood and did nothing, while waiting for something to heal. That was their way of protesting.
And this brought toxic interactions in parties where members complained to the healers for not DPS'ing when they have those skills and the Healers refused as they wanted to play the role that they were signing up to do.
And since this only brought more and more toxicity in the community SE probably didn't have any other choice but to take away offensive skills from the Healers arsenal.
That way people couldn't complain that they didn't attack as they didn't have such capabilities anymore and Healers could play the role they wanted to play, a Healer.
Last edited by Evergrey; 07-14-2024 at 08:28 AM. Reason: Edit and some corrections.



See I understand the point being made and I see the good behind it.Mm.. People are far too demanding on how they think things should be.
And most probably don't even think of what consequences it could bring but only seeing the "issue" before them.
Like healers back in the days complaining about not wanting to DPS, it's not why they are playing healers.
Sure it's not a healers job to act as a DPS. And it might've worked, in a different game.
FFXIV combat system is slow and pretty much any attack that isn't a single target is marked so people easily can avoid it.
So with such a slow, easy to avoid combat system, what does that leave a healer with not much to heal and not much to attack with while waiting for someone to make a mistake so they can heal some more.
But I am also very clearly able to see the bad around it, which these forums tend to overwhelming ignore the very overt consequences of their suggestions. This is the problem with XIV forums. No one seems to suggest balanced takes. It's all several deep-end changes that outside of their own playstyle bubble, they refuse to understand how it effects the greater player base. Majority of the suggestions I've seen in this thread for example would decimate the Healer population in PF. This goes to show the average forum goer in their hyper optimized statics does not understand the situation in PF enough to know that asking anything more from Healers is a huge no go.
Things should change sure but in order to get the change that some people want, you'd have to change all roles, and overall the battle system of the game to disperse responsibilities throughout. An expansion worthy task. Come back in 2 years basically
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



