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  1. #11
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZephyrMenodora View Post
    Finally this will sound harsh, but if healing is too much responsibility choose another role. It comes with the healing territory and it’s why a lot of healers love the role. It’s not to just watch my team while dead and no one can rez me and think “thank god I don’t need to even be here!”

    I don’t play tank much because I don’t like those responsibilities. They stress me out. I’m not asking them to make tanking not needed so I can play it and not have any pressure.
    This is trying to have it both ways for MSQ. Again, the MMO industry tried a game with high stakes for everybody for even baseline content in Wildstar and it failed miserably. Healer is a mandatory role queue for MSQ. You can't be arguing on the one hand to place the stakes on healer high, which can deter people, while at the same time arguing "if you can't handle it then go play another class." That's how you promote a skewed role queue combination for baseline content and QOL issues for everybody due to lack of interest in playing healer due to vote kicking/player frustration/single point of failure issues (again Wildstar tried to up the stakes and place high stress on everybody, and it failed miserably).

    Tank and healer both have the problem as mandatory role queues that the MMO industry has to balance complexity while avoiding single point of failure and player retention problems. One of the answers I proposed is creating the redundancy for the healer by giving every single other class a resurrection. The person who claimed tank does not have a redundancy is technically incorrect due to the presence of healer LB3 in raids and in theory a healer could raise and keep the party up just long enough in MSQ content to allow the party to recover (again, we are using MSQ as the baseline here and not savage/extreme). If you give the healer the redundancy of everyone has a rez, and healer is currently the only role without a redundancy, you have a better argument that SE no longer needs to maintain the guardrails for healer relative to the other roles. I think people are discounting how important redundancy is in game design here and one of the fundamental flaws with healer is that healer is the only role without redundancy.
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    Last edited by Auteur; 07-02-2024 at 03:02 PM.