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  1. #11
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    That doesn’t fix the problems that healer just isn’t fun in casual content

    I have plenty of fun in casual content in PCT, why should healer be boring in casual content and no other role just to “appeal to the lowest common denominator”
    Because it is in SE's interest to avoid single points of failure in the "casual" or regular MSQ content that everyone has to go through. The healer is the redundancy for DPS and tank. The second DPS is also the redundancy for the first DPS because of no enrage timer. With the exception of RDM/summ rez, there is no redundancy for a healer. Therefore healer is the most likely the one to get the "axe" in terms of complexity or stakes because SE's primary goal for MSQ or "casual" content is accessibility. Again, Wildstar was not economically viable and complexity does not work for the baseline "casual" content; it just doesn't sell or retain.

    I think for SE to be comfortable taking the guard rails off healer for MSQ content, every DPS class and tank would have to be given a resurrection ability. Sounds extreme, but this means that healer has a natural redundancy built in now (where healer otherwise is the sole role that does not have a redundancy), and then the concerns about healer being single point of failure are lessened. If anything, the "strike promoters" should be arguing everyone gets a rez so SE feels more comfortable of lowering the healer guardrails.
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    Last edited by Auteur; 07-02-2024 at 02:42 PM.