I know it's hard to see in the 600 pages of context, but there are plenty of Savage and Ultimate raiders posting actual logs of just how crap the healers are, even in the content we've been told would "be engaging". So, no. That doesn't work.I wonder how many healers in this post have actually played up to 100 and taken a stab at an extreme.
For one, going into DT I was kind of in the same boat as the points raised in this post, however not all of them are correct or even properly understood/researched.
Yes, up to (and including most parts of) Endwalker - the healing was lacklustre <- for this reason I understand why one would want to form a healer strike.
However - we're now in Dawntrail and here are my thoughts:
Dungeon 1 of DT - Basically a perfect summary of what EW healing was like (there was none if people play correctly).
Every dungeon following adds more and more new and interesting mechanics AND actual heal checks (one of the post-MSQ unlocked dungeons mob pulls comes to mind).
Trials - they have back-to-back incoming damage built into them, the damage is staggered and doesn't hit all party members at the same time.
The final trial - This is where I knew - OK - the complains HAVE been heard (likely a rule for encounter designers that got put into place around 6.1 healing farce).
I just cleared the first trial (DT) in extreme - It was fantastic. If I didn't have even one of my cooldowns (SGE) - it would severaly impact our survivability and we'd likely wipe.
Even regen healers have been given purpose, thanks to bleeds, quick back to back incoming damage, unique tankbuster mechanics (Trial 1 extreme tankbuster is the coolest thing I've seen in FF).
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So instead of shutting you all down on your complaints - I wholeheartedly agree, but I suspect what you're actually experiencing is not a problem with the game... it's actually burnout from doing normal mode dungeons/raids. You've likely played enough to grow in skill so much that you're likely ready for extreme.
I am sorry in advance - but you cannot play normal mode content for a long time, not realise that you - YOU as a healer have improved sufficiently to move up in difficulty - and then complain that the content YOU'RE PURPOSEFULLY SELECTING does not demand that you use your jobs kit while entirely ignoring the fact that the challenge you seek is in fact in the game.
Let the normal mode remain as is for those who still find it challenging and happen to be learning how to heal. Move onto something more difficult.
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