It says a lot about a person's character that seeing others unhappy brings them joy. Hope that's not how you treat your friends and family.




It says a lot about a person's character that seeing others unhappy brings them joy. Hope that's not how you treat your friends and family.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

Please try not to get mad and read through my entire post.
No, it was a joke, and slight sarcasm. I guess the people in this thread aren't smart enough to understand it, as I can see from subsequent posts. Maybe the people here really need a /s after to get it. Merely trying to dispel the ignorant anger. Anyway, I gave it a few days to check back here to see what you guys were talking about, because me and everyone in the game I've played with so far (randos) have jokingly made fun of this "strike" because of how important & quite frankly how busy healers are in dungeons and DT content. Any mad striker reading this, have you actually tried healing this expansion? I have never had this much fun playing as a healer in this game before DT, and that sentiment carried through to the end of the MSQ. (Despite lackluster story, that's another topic). I suggest you play sage, at the very least. I keep seeing posts saying that they have not done so, playing other games, etc. So you stay mad, without actually trying it. Like my original opinion on this "strike", you've created a problem before actually seeing that there is a problem. Even if there is, you've already cried wolf, and seeing how healing is for myself, this "strike" looks like it's got egg all over its face. I'm not saying this to be rude, it's just comical and childish how a lot of these replies read. Also, I'm not directly pointing this at the quoted comment and the person specifically, but generally to this entire post. So I end with this, have you actually tried to heal this expansion? Because it sure is nothing like EW.
I'm glad to hear that people are having fun in dungeons again. The max level dungeons look pretty fun. However, my concern is what's going to happen when raid and crafted gear are released? Are those dungeons still going to provide engaging opportunities for the healer? I understand the point of MMOs is to get better gear, but strong gear has invalidated healing mechanics in the past. That's why I'm in favor of having min. item level dungeon roulette added to Duty Finder.
Healer downtime hasn't been resolved either. Yes, we got new DPS actions, but they are locked behind abilities with long cool downs. Doesn't exactly solve the one button spam when something like Glare IV can only be used three times after two minutes.
I find Sage unfun to play. The job is not DPS Healer that the devs advertised it to be. Dosis spamming for most of the fight. It's two DoTs don't stack. Has a plethora of redundant healing actions that don't fit SGE at all. The Addersting / Toxikon mechanic is not worth using and is holding the job back. Nothing about that job appeals to me.
WHM is a better Job than SGE. At least with the former, it has a pretty good reward system for GCD Healing. And it's not bloated with oGCD heals. It's the only Healer Job that got better in my eyes, albeit only slightly, and there's still room for improvement.
Last edited by currentlemon; 07-05-2024 at 11:03 PM.




I simply think you don’t actually understand how gear works in this game and why it contributes to the problem
This same thing happened in dead ends. Everyone was like “oh my god guys healers are fixed this is so good” when everyone was running around in AF gear for EW, then surprise surprise crafted gear came along and completely neutered the expert dungeons and the rest of EW is history, haedalyn was also praised as the “cure” to healers and damn she was fun week 1, but they just never repeat that
You can already see this happening with the level 91 dungeon, the most dangerous attack (the tornado that sends out star AOE’s) is skipped half the time now and even when it isn’t if you are in synced down AF gear you can survive 3 hits with it on a healer now
2 weeks per expansion of “everyone has no idea what they are doing and is in crap gear” does not make an expansion, if they continue to sync level 100 content as tightly as it is now because of the garbage gear you may have a point but experience shows they won’t
Also on the SGE point SGE is the most boring of the 4 healers so no idea what point you are making there
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Only reason I'm enjoying doing content in DT is because every DPS is a Picto or Viper and is constantly dying. I'm actually spending more time healing than DPSing. Once people learn the new jobs I'm gonna be sad.



Less heal buttons directly means more energy spent actually thinking about healing as you have to properly manage your limited resources,
playing a healer in Stone Vigil and then playing a healer in Vanasparti? makes this really really obvious. Even if there's high incoming damage playing a healer still isn't interesting if our mere presence resolves it.




How much time you spend on healing has little to do with how many healing actions each healer has access to, because the need for healing is determined by the amount of damage your party sustains, unlike DPS where new GCDs and cooldowns add variety and volume to your gameplay regardless of the state of battle. The only way to influence the amount of time healers spend on healing through their healing actions would be to weaken them so that we aren't capable of restoring the party to full in 1-2 healing actions anytime damage is taken. That's the biggest difference between WoW healing and XIV healing: WoW healers don't have massively powerful AOE heals. It's not generally every player who takes damage at once, but a set amount of players, and the healers more often than not heal up those players one at a time rather than all at once. This is a very generalized summary of WoW healing of course, but it speaks volumes that something like Medica, which is such a weak heal in XIV that it basically is never used anymore, would be utterly broken in WoW.
Removing certain healing actions has more to do with reducing bloat where some healing actions are repetitive or do very little to compliment a particular healer's healing style. I've used the example that Astrologian's Bole and Spire are very redundant when Astro still has access to Exaltation and Celestial Intersection which are both objectively stronger than Bole and Spire, and also have shorter cooldowns individually. Sure you can stack Bole and Spire on top of those, but why do you need that? It's excessive and unnecessary. Trimming down unnecessary healing allows the rest of the healing to have more value, and it also lessens the burden of knowledge on especially new players to remember all of those effects.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.




Am I happy? Definitely. Judging by this thread, it sounds like plenty of those "previously passionate players" are still passionate and have just switched to other classes that they also enjoy. They still definitely want to keep playing the game at least, given how they're still subbed and active. Meanwhile, there are potentially plenty of *other* people whose enjoyment of the game comes from how healers are currently designed, and fundamentally changing that could ruin their experience. When it feels like people who have fun playing other classes, too, want to change healers just so everything suits them, and potentially strip away the one role other people might enjoy, that just comes across as selfish and I root against them.Are you happy that healers will likely remain the way they are, and previously passionate players don't want to play anymore?
What is your goal?
My goal? Twofold. On the one hand, hope SE looks at all the data they have available and not just listen to the people trying to make themselves the center of attention and be the loudest. Listen to the quiet people actively enjoying the game as it is now. Don't change course when you're still on an upward trajectory. And so on. Second goal - help those pushing the "strike" realize why it's not going to be effective. Try to point out the underlying causes of frustration.
At the moment, it would have dropped anyway given the release of two new DPS classes. Plenty of people would be switching for a while to Viper and Picto regardless of anything else. Someone earlier in this thread pulled up a post from the last xpac that featured 2 new DPS (was that SB?) and showed how even several months after release, the DPS queues were longer than usual because of the overabundance of those classes.Worth noting as well that regardless of queue times, it's still objectively true that the number of people playing healer would have dropped.
It does matter, because when the "strike" group has no clear direction to provide as a whole, the ultimate conclusion might be that there is no real "problem" to fix. The only "problem" that would exist in such a case is that you simply can't please everyone, and that's a "problem" that is physically impossible to "fix" (especially in a game with such a large playerbase as FFXIV and such widely varying and often contradictory opinions).Yeah, but that's just one person's take and they just got the ball rolling, so to speak. There's been hundreds - maybe thousands - of posts in this thread analyzing the healer role in excruciating detail from every angle throughout this thread. That said, this shouldn't matter - we do not need to know how to fix the problem in order to know that there is one.
Actually, going back to the first part of this reply, I'd consider it a goal of mine accomplished if I could convince even a few people to recognize the distinction between personal opinions and objective facts. Comments like the one I'm quoting here. It would be far better...for you. Recognize that distinction, and frustration may start at least melting away. There seems to be a ton of self-centeredness on the part of those promoting the "strike". What is "better" for any one of us individually and what is better for the game as a whole can be very different things.Because every single option you listed there would be accepted as FAR better than what we currently have.
Last edited by Striker44; 06-30-2024 at 08:47 AM. Reason: Added last quote.



The JP community doesnt have a problem with healers or their design. Their solution to if you dont like how healers are or want more dps buttons then go play a dps job. And the answer to if you want more incoming damage go play ultimate. To where your gameplay loop at lower level and casual content up to savage can be solely dependent on other players messing up.
For many people there is the copium of job design changes in 8.0
They want to redesign the content this expansion and do jobs next expansion. However it should have been the other way around, especially considering this is lvl 100 we are talking about.
Basically if you dont like healers in DT either dont play the game or play something else and wait until 8.0
The JP community wouldn't know a good MMO if it bit them in the face. There's a reason that every single good thing in this game was borrowed from other MMOs. There's a reason it took getting Yoshi P, a WoW fan, to fix the "We know what our players want" mentality that had them crap out XI 2.0.
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