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  1. #1
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    A Long time ago in an interview far far away Yoshi once claimed that Everquest was his inspiration for MMO’s. I think he forgot the basics then. The classes were fun and engaging. They were different and brought different abilities to the table. You had 3 healers who approached it all differently. The Mobs could hit, double hit or quad hit & randomly crit. Each healer could work in a group or dungeon and each brought something to the table and could do the job. They all felt heroic and they all felt Epic. They were all fun to play.

    While all ffxiv healers can get the job done they have lost the fun aspect for many people. Yes i can get fast queues and groups but sitting there hitting a few buttons is super dull. I don’t really care how they fix healers hundreds of suggestions have been posted already. But FFS make them fun and interesting again!
    (6)

  2. #2
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Connor View Post
    Anyone else supporting the healer strikes out of a desire to see healers get more active ways to support the party? (i.e gcd buffs)

    …no?

    I’ll uh…see myself out…haha
    I want literally anything that breaks up the one button spam. It could be support, could be damage, could be a return to more GCD oriented healing, I do not care.
    (23)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rolder50 View Post
    I want literally anything that breaks up the one button spam. It could be support, could be damage, could be a return to more GCD oriented healing, I do not care.
    Speaking of 1-button spam and a but of a small side track.
    Whenever I see someone speak about the 1 - 2 button spam I think of how there are those that wants the PvP system in PvE, where combo's are merged into 1 button, and that's pretty much 2 buttons, single-target and AoE combos.
    And, let's pick a tank as an example, that'd be 2 buttons for combo's (single & AoE) + the rest for defenses etc.
    So in the end that would pretty much look like a Healers 2 dps buttons (no combos but still the same amount of keys to press) + all healing buttons.
    It just feels funny to me how healers wants more buttons to press, where there are those who wants less buttons to press.
    (1)
    Last edited by Evergrey; 07-13-2024 at 10:23 AM. Reason: spelling

  4. #4
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Evergrey View Post
    Speaking of 1-button spam and a but of a small side track.
    Whenever I see someone speak about the 1 - 2 button spam I think of how there are those that wants the PvP system in PvE, where combo's are merged into 1 button, and that's pretty much 2 buttons, single-target and AoE combos.
    And, let's pick a tank as an example, that'd be 2 buttons for combo's (single & AoE) + the rest for defenses etc.
    So in the end that would pretty much look like a Healers 2 dps buttons (no combos but still the same amount of keys to press) + all healing buttons.
    It just feels funny to me how healers wants more buttons to press, where there are those who wants less buttons to press.
    GrimGale is right

    My own opinion is that separate buttons being pressed is important for game feel but I think that's the only reason separate 1-2-3 combos have remained. And Ninja mudras show that you can be much more creative with how you can utilize the buttons for interesting game feel and action distribution across the hotbar.

    I'd like the 1-2-3 structure to remain but I want a lot more justifications for having to do it because otherwise just making a lot of those combos into one button does make sense because the only purpose they serve is to chain into the next part of the canned combo so you can get the intended damage. And we made it harder to break combos and removed positionals in a lot of places. Surely we can experiment with either justifying doing 1-2-3 to do a combo that could be on one button or making it one button and experiment with adding another button that can be used in the core rotation to keep some of the 1-2-3 identity or even spice it up a bit.

    But yeah, just making a healer GCD into a button you press multiple times to get a combo would at least look cool. What seems like a nerf to game feel for other jobs depending on how you implement it is a straight up buff to game feel for healers even if you do the bare minimum.
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Whether a 1-2-3 combo is one button or three doesn't matter imo. Merging it into a single button just saves space, but giving players the choice is always the best option.

    My point, though, is that jobs with a combo aren't magically interesting or engaging because their 1-2-3 combo is on separate buttons. If anything, they're interesting or engaging in spite of that. It's the rest of their kit that makes their gameplay fun. A combo is only really interesting to me if there's multiple things to consider regarding how you go through it. Monk's combos for example... You have two sets of 1s-2s-3s that are constantly in flux and require adaptation to maintain effectively especially when you're forced to deviate from the standard. Even their AOE combo has some nuance to it because of PB. But Machinist? Dark Knight? That's just bloat. Same with Red Mage's melee burst 1-2-3. Because the combo is the same all the time, every time. There's no thought or decisions to make with it. At least Warrior has a single branch, as simple and basic as it may be. And I've been told Paladin's and Gunbreaker's sometimes needs to be reset to keep their rotations flowing properly, so there's at least the optimization aspect of purposefully leaving your combo incomplete. Dancer's 1-2 is a means to generating flourishes, and nothing Dancer does breaks their combo, so it's a lot more fluid despite generally being a 1-2 all the time, because sometimes you've hit your 1, but then go into a burst phase and need to find the right time to finish that combo.

    There's no solution I would like less than giving healers boring, static 1-2-3s to placate the need for more DPS variety, because it's no different than Glare spam. Now it just looks different and is wasting more hotbar space. Yay... Not that a 1-2-3 makes sense given that healers are a branch of casters and not physical jobs.
    (5)

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    Speaking of 1-button spam and a but of a small side track.
    Whenever I see someone speak about the 1 - 2 button spam I think of how there are those that wants the PvP system in PvE, where combo's are merged into 1 button, and that's pretty much 2 buttons, single-target and AoE combos.
    And, let's pick a tank as an example, that'd be 2 buttons for combo's (single & AoE) + the rest for defenses etc.
    So in the end that would pretty much look like a Healers 2 dps buttons (no combos but still the same amount of keys to press) + all healing buttons.
    It just feels funny to me how healers wants more buttons to press, where there are those who wants less buttons to press.
    You can have meaningful and simple rotations with 2 buttons. Procs, weaves, anything that forces you to examine your choice for the next GCD, can work with two buttons. It's not complicated but it can work for a filler rotation that still requires more tbought than 1,2,3 or 1,1,1. (Which are basically the same.)
    (8)

  7. #7
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by 1313 View Post
    How's that healer strike workin out for you guys? Did Yoshi reach out to your leader and negotiate a new contract or better terms in general? There doesn't seem to be any shortage of healers. Surely you must've resolved this issue by now.
    Yes, we actually had a delightful conversation and everything was sorted out.
    (5)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    (3)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    Basically this. I would love to see an improved, far more user-friendly, intuitive, and helps-along rehaul of macros, be it by a new name or no, that would allow us to combine keys about any which way we feel like, and from there see how many buttons people actually like to run under their present reason for separation.

    From there, if we do not revise combos in any way to make them desire more buttons than there are actual choices in a given GCD, we might make some adjustments such as preventing players from hitting combo actions they haven't yet prepped (or providing that option) for parity's sake. However, I hope laying the reality bare in that way would entice either more geometric series of choices (e.g., as not to waste consolidated keyspace, 3 choices in every DRG GCD instead of a real choice only once per 10 ST GCDs or after every 3 AoE GCDs) or to find more reason for the separate buttons (e.g., the ability to rush combos at consequently greater cost to resource and loss to duration and/or potency, more situational value, or even replacement with "natural" combos instead of predefined strict ones.
    (3)
    Last edited by Shurrikhan; 07-14-2024 at 03:47 AM.

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,682
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    My argument against it has always boiled down to it not remaining optional because if they keep adding buttons without pruning others, you'll inevitably run out of comfortable space and be forced to consolidate. For example, if they added 3-4 new buttons on Ninja, I have nowhere to put them if I don't consolidate both my single target and aoe combos.

    Now I could come around to the consolidation if I had any faith they'd add interesting abilities but if the trade off is "press this button every two minutes" or "keep Spinning Edge and Gust Slash separate," I'd prefer the latter.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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