Page 590 of 978 FirstFirst ... 90 490 540 580 588 589 590 591 592 600 640 690 ... LastLast
Results 5,891 to 5,900 of 11477

Hybrid View

  1. #1
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by HealerGuy View Post
    The problem is none of you are offering no solutions, just complaints.
    You need to be able to access any DPS added on the main controller cross hotabar and the upper one. Every slot is already used.

    So on WHM, what spells do you want removed and how would you replace them to add DPS?

    Why is it that everybody on this board comes off as angry? Why is it that everyone outside of this board disagrees with the takes on this board.
    You all might have put yourself in an unhealthy echo chamber.
    White mage has 31 buttons. In total.

    Repose doesn’t need to be on hotbar
    Cure should already upgrade to cure 2 - freecure should just not exist it’s a relic from an era of the game that the design doesn’t hold up to current design of jobs.

    So that would be 29 buttons. Making 3 spare buttons on the WXHB

    In your back bar - and only on your back bar that is unseen - your third set of hot bars should be things like food, potions, mounts, limit break and sprint.

    So if you’re set up that you’re struggling for space as it is then I will just say yes. Your set up sucks.
    (11)

  2. #2
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Striker44 View Post
    I think at its core, the issue is that different people both have different experiences and different things that they enjoy. A change that might make Person A "enjoy" a role more could just as easily make Person B "enjoy" that role less. For example, I heal regularly, but only in roulettes with random, typical players. I definitely need to heal quite a bit more than many people on here would suggest. Just got out of a Vanaspati run this afternoon where one of our DPS managed multiple times to pull aggro on mobs (best guess is that the tank missed something with his initial AoE and then only did single-target attacks?). Said tank also saved mitigation skills for bosses rather than trash packs. That run took most of my healing kit and I probably spent more time on trash pulls healing than doing DPS. And that's not too much of an outlier. Most random tanks I run with, even the infamous WAR, frequently need at least some active healing to keep up in a dungeon unless they're only single-pulling packs.

    There's also the possibility that other people simply don't mind if "most" of their time healing is spent spamming one spell. It could well be the "rush" you get when people inevitably mess up and you need to pull out your full repertoire to save the day. They could enjoy the priority being keeping a watch on everyone's health bars instead of going through a DPS rotation while playing a healer. (Yes, I may well be including myself in this group of people...)

    On top of that, there have been plenty of comments made about how healers have had more to do in DT content so far. It may well be due to the reality that we haven't overgeared things yet giving a misleading impression of how things will ultimately go, but at least so far I'm not sure how that jives with our responsibility being "taken away" more with each expansion.



    Indeed. Like people who respond to posts that point out more healing has been needed in DT by insinuating they are just bad healers, right? (No matter how non-sensical that even is...)
    The comments about healers having more to do in Dawntrail so far.

    It’s a fallacy. This happens with artefact gear every single time. Even in current tomestone gear the damage output is dropping significantly.

    This is the pattern of SE. The healing requirements in normal mode content will continue to drop significantly throughout now.

    It also sounds like you are very unlucky with tanks in the DF. I haven’t had a tank that bad in literal years.

    There’s an answer that not a lot of people have thought of when it comes to DPS rotation.

    Pictomancer has 1 button that changes to the next

    Have that on healers but I’ve the option to split the buttons (like we do with the 2 minute follow ups)

    That way those that want a rotation get one and those that don’t can continue to hit 1 button over and over
    (15)

  3. #3
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    oN ToP Of tHaT, tHeRe hAvE BeEn pLeNtY Of cOmMeNtS MaDe aBoUt hOw hEaLeRs hAvE HaD MoRe tO Do iN Dt cOnTeNt sO FaR.
    Can we stop pushing this false narrative already? People getting stat checked early on doesn't mean SE made content more engaging for healers. No amount of subjective comments will make it true.

    You know what does? Hard data. Just pull up fflogs and see what's happening in Extremes since early access. Nothing has changed, we're playing the same game we've been playing for years - it's just a different coat of paint. Nothing got harder or more demanding, lmao.
    (23)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Problem is they are doing the opposite - healers have to heal less because they keep giving other roles very strong healing buttons.
    (9)

  5. #5
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    It’s too early to say whether or not healers need to heal more in DT. Especially when most players are still undergeared and the raid and crafted gear have not been introduced yet.

    The gear from raids and crafted gear tend to invalidate some of the healing mechanics that were introduced in each new expansion. I’m worried that it’ll happen again by the time these new gear pieces are released.

    Not to mention, tank sustain is still too strong at this time.

    Reasons like this is why I’m in favor of minimum item level dungeon roulette in DF.
    (3)

  6. #6
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by GinzoKazama View Post
    I like the idea that gives players opportunities to, in essence, carry a team in certain situations.
    I agree, but healers should be considered players too, you know

    If a DPS dies in a dungeon, for example they don't know the mechanics or they just stand in them to maximise their damage, there's the expectation that they will be instantly resurrected by the healer, continue playing and having fun. If the healer dies, however, even in the beginning of a boss fight - they are expected to stay dead and wait for the Warrior and the DPS to finish the boss on their own.. I know that DPS players do a lot of waiting and idling while queueing, but is that a reason to punish healers?

    Jokes aside, resurrections don't make you feel special or that you are carrying your team to victory, since they have no cooldown. If they had a long cooldown (4-5 minutes), it'd make them more important and rewarding, as you'd have to plan who and when to res... like LB3! It would feel like "playing God" when you res, and not a chore that you have to do when party members die.
    (5)
    Last edited by Kozmakis; 07-12-2024 at 10:51 AM.

  7. #7
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    I think at its core, the issue is that different people both have different experiences and different things that they enjoy. A change that might make Person A "enjoy" a role more could just as easily make Person B "enjoy" that role less. For example, I heal regularly, but only in roulettes with random, typical players. I definitely need to heal quite a bit more than many people on here would suggest. Just got out of a Vanaspati run this afternoon where one of our DPS managed multiple times to pull aggro on mobs (best guess is that the tank missed something with his initial AoE and then only did single-target attacks?). Said tank also saved mitigation skills for bosses rather than trash packs. That run took most of my healing kit and I probably spent more time on trash pulls healing than doing DPS. And that's not too much of an outlier. Most random tanks I run with, even the infamous WAR, frequently need at least some active healing to keep up in a dungeon unless they're only single-pulling packs.

    There's also the possibility that other people simply don't mind if "most" of their time healing is spent spamming one spell. It could well be the "rush" you get when people inevitably mess up and you need to pull out your full repertoire to save the day. They could enjoy the priority being keeping a watch on everyone's health bars instead of going through a DPS rotation while playing a healer. (Yes, I may well be including myself in this group of people...)

    On top of that, there have been plenty of comments made about how healers have had more to do in DT content so far. It may well be due to the reality that we haven't overgeared things yet giving a misleading impression of how things will ultimately go, but at least so far I'm not sure how that jives with our responsibility being "taken away" more with each expansion.
    Why are you not in the game healing?

    You’re strangely attached to this thread to an obsessive degree

    Is the game so boring for you that you’d rather spend your time on the forum than in game?

    Are you no longer welcomed by the silent majority that you decided to engage with threads you don’t even bother reading just to be vocal?
    (11)

  8. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I get the impression that some of the healer mains that don't want healing to change are against it because they like their brain dead jobs and are afraid of having to put effort in to learn their job.
    Really reminds me of some of those Reapers who don't use their dot or the Ice samurai meme from years ago.
    (20)

  9. #9
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ramiee View Post
    I get the impression that some of the healer mains that don't want healing to change are against it because they like their brain dead jobs and are afraid of having to put effort in to learn their job.
    Really reminds me of some of those Reapers who don't use their dot or the Ice samurai meme from years ago.
    I agree completely, out of all the healers I know I know only 1 who doesn't want healing to be required in all content, she wants to only have to dps in dungeons which is...... why? Why doesn't she just play a dps
    (8)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Shenlao's Avatar
    Join Date
    Jun 2022
    Posts
    22
    Character
    Yulao Zhuen
    World
    Raiden
    Main Class
    Pugilist Lv 31
    EX2 has been done with no healer it's joever.
    (1)

Page 590 of 978 FirstFirst ... 90 490 540 580 588 589 590 591 592 600 640 690 ... LastLast