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  1. #5921
    Player
    Fuzzout's Avatar
    Join Date
    Sep 2020
    Posts
    15
    Character
    Light Seeker
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Isala View Post
    I know it's hard to see in the 600 pages of context, but there are plenty of Savage and Ultimate raiders posting actual logs of just how crap the healers are, even in the content we've been told would "be engaging". So, no. That doesn't work.
    Honestly, that's fair! But the timing of what savage tier and what ultimates they did - matters massively here. But that's just me arguing for arguments sake. Sorry.

    I think my entire initial post could probably be summarised better in - "What they've put out in dawntrail shows that we are headed in the right direction, just got to wait and see what the future brings.".

    I'm just very roundabout with words :>
    (0)

  2. #5922
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Fuzzout View Post
    I wonder how many healers in this post have actually played up to 100 and taken a stab at an extreme.

    For one, going into DT I was kind of in the same boat as the points raised in this post, however not all of them are correct or even properly understood/researched.

    Yes, up to (and including most parts of) Endwalker - the healing was lacklustre <- for this reason I understand why one would want to form a healer strike.

    However - we're now in Dawntrail and here are my thoughts:
    Dungeon 1 of DT - Basically a perfect summary of what EW healing was like (there was none if people play correctly).
    Every dungeon following adds more and more new and interesting mechanics AND actual heal checks (one of the post-MSQ unlocked dungeons mob pulls comes to mind).
    Trials - they have back-to-back incoming damage built into them, the damage is staggered and doesn't hit all party members at the same time.
    The final trial - This is where I knew - OK - the complains HAVE been heard (likely a rule for encounter designers that got put into place around 6.1 healing farce).

    I just cleared the first trial (DT) in extreme - It was fantastic. If I didn't have even one of my cooldowns (SGE) - it would severaly impact our survivability and we'd likely wipe.

    Even regen healers have been given purpose, thanks to bleeds, quick back to back incoming damage, unique tankbuster mechanics (Trial 1 extreme tankbuster is the coolest thing I've seen in FF).

    --
    So instead of shutting you all down on your complaints - I wholeheartedly agree, but I suspect what you're actually experiencing is not a problem with the game... it's actually burnout from doing normal mode dungeons/raids. You've likely played enough to grow in skill so much that you're likely ready for extreme.

    I am sorry in advance - but you cannot play normal mode content for a long time, not realise that you - YOU as a healer have improved sufficiently to move up in difficulty - and then complain that the content YOU'RE PURPOSEFULLY SELECTING does not demand that you use your jobs kit while entirely ignoring the fact that the challenge you seek is in fact in the game.

    Let the normal mode remain as is for those who still find it challenging and happen to be learning how to heal. Move onto something more difficult.
    What is there more difficult for dungeon runners? Deep Dungeons requires a massive commitment, and is level locked so you never get to really use all the latest and greatest abilities (not that they're needed there, either, for healers) Criterion dungeons aren't in the DF, and no one queues for them via the page. That leaves jumping into Extremes, Savages, and Ultimates - all of which are some of the most boring fights ever, and require far more effort to organize. FF's fight design for bosses has really fallen behind what other MMOs are doing in terms interaction from the party.
    (0)

  3. #5923
    Player
    Fuzzout's Avatar
    Join Date
    Sep 2020
    Posts
    15
    Character
    Light Seeker
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    Let's be clear. The following isn't a personal attack to you, since you put the form in your post, I'll try to do the same.

    So to say, a certain number of us have also done a lot of savage and ultimate (me include 9 savage tiers, 4 ultimate as healer), I don't think it can be called normal content.

    As for the new content so far, like that way already said. It's new content done by undergeared people that don't know the fight and without wide known strat yet.

    Give that content, let's say, two weeks and it will be the same old routine like it has been since ShB : put up a spreadsheet with a timeline, push healing ogcd according this spreadsheet, spam glare/dois/broil/malefic until the end of time.
    Kudos! You've definitely outskilled the game at this rate xD Hopefully the new ultimate brings something new and exciting for you to throw yourself at.

    On a side note - what you mention regarding giving things a few weeks for common guides to appear - this is an issue across all games, for all roles. There isn't really a solution to this. The joy comes from figuring the fight out, but the nature of majority of the raiders on FF is to wait for a handy guide with an included slideshow - and then tackle the content. That takes out a major, MAJOR part of the enjoyment out of it. <- this is how I honestly feel. Blind week/month 1 progression is where most of the fun is; but this might be a personally subjective thing, and at this point we're not even talking about healers.

    Anywho, I've said my piece(s) Have a jolly good time of day.
    (0)

  4. #5924
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fuzzout View Post
    Honestly, that's fair! But the timing of what savage tier and what ultimates they did - matters massively here. But that's just me arguing for arguments sake. Sorry.

    I think my entire initial post could probably be summarised better in - "What they've put out in dawntrail shows that we are headed in the right direction, just got to wait and see what the future brings.".

    I'm just very roundabout with words :>
    The problem I have is I've been 'waiting and seeing' for half a decade already. I don't want to wait another few years for things to maybe improve. I'm just tired of enduring jobs that I don't like playing because the job I want to play is only available in PVP.
    (12)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #5925
    Player

    Join Date
    May 2023
    Posts
    343
    I actually just think it's fine to want the game to be more interesting outside higher level optional content. You can argue that ARR shouldn't get that hard and serve as the really sluggish tutorial that it is. But I still have to queue into that content and get level synced and help others play through the game. And I like doing all the dungeons from ARR and post ARR. But I'm not the only one who hates losing half their kit etc.

    I think the jobs absolutely have to be redesigned to work with the new slew of expansions coming and the bigger numbers and expectations.

    I think SMN is a good idea that needs to take it's simplicity and good ideas and push it further, earlier, so it can remain easy to play but more interesting to optimize.

    I think we either need to get much more of our core kit much earlier in the game or have a separate sync system for actions so that we have more leniency with what kits we take into what content.

    I think all the jobs and roles are both getting a mixture of changes that make sense and stuff that makes me want to go back to bed when I see it.

    I just think healers are the worst. Why do I even have to summon the fairy anymore. Like yeah I want to be able to exist without Eos there sometimes I guess but it's rare. You turned Selene into a skin but then proved you can trick people into playing stances with glowy buttons and gauges? And gave us another move that, while I love, affects how other people play the game by making them sprint which people don't like even though I do? But you did that after getting rid of Selene and her mechanics?

    I never know what's going on in there.
    I was astounded to see the dot spread on SGE.
    Like wow, a good idea. Now put it in their ARR kit.
    (2)

  6. #5926
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fuzzout View Post
    On a side note - what you mention regarding giving things a few weeks for common guides to appear - this is an issue across all games, for all roles. There isn't really a solution to this.
    Yes and I can even say I mostly agree and it was also discussed in the thread.

    It's just healers suffer even more from this because of stuff upgrades etc... That makes them to have only the short "prog" phase to enjoy. And it is one of the major issues that was pointed out here. While other roles still have room to optimize things in "farm" phase to find fun, what remains to experienced healers is to spam a lone nuke. That's why a lot of us (I haven't said all of us), who have played healers for some years, are drifting away from the role.
    (7)
    Last edited by Hellebore_Ghrian; 07-02-2024 at 09:53 AM.

  7. #5927
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Fuzzout View Post
    snip original post
    Besides there being lots of players who engage in harder content...casuals also deserve to have fun.

    Only a small fraction of the playerbase does EX and above. That doesn't mean that the majority of players deserve boring and monotone gameplay.
    A dps can always do their full, fun rotation, no matter what mode. If I wanna go hard on a wet noodle boss with my full ninja or picto burst I can always do that. This fun element is inherent to those jobs.

    As a healer, no matter what content difficulty (as has been clearly established with raid logs), I will spend a lot of time just pressing one button in-between healing intervals.

    I've done MSQ solo content and instances on Ast and it's terrible. I literally just spam 1 most of the time, whereas it was always at least a little bit exciting on Pld or Nin in the past.
    I also did a MSQ dungeon with a friend on Ast and even though it was new and I had to pay more attention than usual, I still spammed 1 for quite some time.

    We spend a lot of time doing casual content via MSQ and roulettes. That should be a somewhat fun experience, not a pure chore, and that fun should come from the class itself, like it does on DPS. If it only comes from people having a hard time then our fun completely hinges on other players and we depend on them staying bad to keep having fun ourselves. Having to hope for this for other players is stupid.
    (8)

  8. #5928
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Striker44 View Post
    Unless, of course, the strike really is just a bunch of self-centered divas who need to be the center of attention...
    Isn't coming into this thread repeatedly and trying to announce that the strike is dead the very definition of "Hey, look at me!" attention-seeking behaviour?

    Makes you think, don't it?
    (28)

  9. #5929
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Fuzzout View Post
    Honestly, that's fair! But the timing of what savage tier and what ultimates they did - matters massively here. But that's just me arguing for arguments sake. Sorry.

    I think my entire initial post could probably be summarised better in - "What they've put out in dawntrail shows that we are headed in the right direction, just got to wait and see what the future brings.".

    I'm just very roundabout with words :>
    Literally NOTHING in Dawntrail shows us that we're headed in the right direction. They've gutted classes, neutered gap closers on TWO out of four tanks, on top of the DPS. Which, if it was so important, why do the golden children of WAR and PLD get to keep theirs? The story is absolutely dog water. Like, worse than Lyse, worse than the cringest moments of ARR bad. The only communication we ever get out of the devs is that they're designing Jobs to appeal to players who normally don't play them, (WHY?!) that their dungeon testing team is required to be so bad, that even clearing an Extreme disqualifies you, and that they balance raids by muddling through it, and tacking on extra HP due to the fact that they know players don't suck as much as they do. And that they "had to learn cooperation and communication skills", IN AN EFFING MMO.

    This is quickly shaping up to be the worst expansion in the game, and that's pathetic.
    (11)

  10. #5930
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,868
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fuzzout View Post
    […]On a side note - what you mention regarding giving things a few weeks for common guides to appear - this is an issue across all games, for all roles. There isn't really a solution to this. The joy comes from figuring the fight out, but the nature of majority of the raiders on FF is to wait for a handy guide with an included slideshow - and then tackle the content. That takes out a major, MAJOR part of the enjoyment out of it. <- this is how I honestly feel. Blind week/month 1 progression is where most of the fun is; but this might be a personally subjective thing, and at this point we're not even talking about healers[…]
    Well yes. That is one from many contributing factors. “Healer Issue” isn’t easy to be singled out per point just like that because each points aren’t as much of an issue on their own but do actually snowball when more exists at the same time. I.e. let’s take what you said here: the existence of progging phase & ‘farm’ phase. Is that much of an issue on their own? Not quite. I think it’s unrealistic & unhealthy to keep the game perpetually in ‘prog phase’—it removes the sense of progression. But what if we add more issue into the mix, such as (a)uber static fight timeline; (b)heavily simplified dps kits; (c)heavily bloated healing kits; (d)lack of consequences & player agency; (e)lack of responsibility… and hell, even (f)nonhealer kits encroaching healer’s kits—which… lol, aside from being ‘not exclusively healer issue’ suddenly also make for the joke #ffxivtankstrike! xD

    Suddenly it becomes impossible to not talk all of those, considering they’ve been dismissed, or handwaved for about 5-8 years depending on where you draw the line—they add up over time & does not go away; problems do not fixes themselves by being ignored after all! It has come to the point where both spectrums that is more common casual & savage folks begun to see the field drying up.
    (8)
    Last edited by Rein_eon_Osborne; 07-02-2024 at 10:46 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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