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  1. #1
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,072
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    I feel like it's only gonna be fun until people outgear the content. Unless a stricter iLvl sync is implemented, that is. And only being allowed to have fun for the first few weeks of an expansion sucks.
    (7)

  2. #2
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    Consider there is a small outset of people that even supported it. Couple hundred in total, if that? I think lot of people "signed up" just for the meme but when it comes down to it people still play their role cause they don't want to sit in a 15-30 minute queue.
    (2)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Emitans View Post
    The amount of damage going out in Dawntrail content has actually made healer kind of fun for me. Still wish I could get SCH's old dots back but at least I'm not bored out of my mind (even if I wish I was playing PCT the entire time)
    Quote Originally Posted by Sotaris View Post
    Agree, not sure if its due to gear but it's been pretty busy so far, can still weave in some dps but had to heal more than usual in a MSQ dungeon compared to previous expansions.
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    (9)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    Which is why I added, if it's due to gear or requires more healing in these MSQ dungeons. Did you not read what I said? Feels like you overlooked my whole post.
    (0)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sotaris View Post
    Which is why I added, if it's due to gear or requires more healing in these MSQ dungeons. Did you not read what I said? Feels like you overlooked my whole post.
    my apologies, but I did quote a few others saying much the same thing.

    its just due to 'new' and I realize that you have been around enough to know it too. no offense intended
    (2)
    #FFXIVHEALERSTRIKE

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    People need to stop acting like this is a step in the right direction. Its not right now the foot has been lifted off of the floor, constant aoe damage output is good but it doesn't fix the terrible healing kit.
    This only become a step when the healing tools become fun to use to react to this. Sure its nice that the final trial has pulsing damage during mechanics and the expert dungeon has more aoe damage output but still this is easily countered with healer's extremely overpowered oGCD heals (Or PLD/WARs busted group sustain.) So many non-healers dont get the point people don't want more buttons to press they want the buttons they press to have thought behind them.
    People completely miss the point, healers don't want a DPS rotation they just want some brain power to go behind their DPS, its the exact same with their heals. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
    Even if ILV restrictions come into place more heavily to keep these as strong as they are now it really isn't a fix to the healing situation.

    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.
    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    Though all healers have been suffering it has gotten pretty absurd with WHM.
    All WHM really has is simple to understand healing outside of this WHM has NOTHING, SGE is basically a more useful WHM (its just as easy.), AST though weaker now still has damage buffs going out every minute and SCH is just completely broken with the best mitigation and now with Seraphism the best pure healing every 3 minutes. We basically repeated ShB SMN but for SCH a million different buttons and higher skill floor but objectively the best at their role in the game. Healers damage kit aren't the only thing that needs reworking, the entire healing kit and strengths of each individual healer needs to be reapproached. We can't just have SCH being the best healer while WHM is the worst in every single aspect (Besides I guess MP regen but that really means nothing anymore.)
    (4)
    Last edited by Ramiee; 07-04-2024 at 10:53 PM.

  7. #7
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    162
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    they want the buttons they press to have thought behind them. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
    Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on

    Quote Originally Posted by Grann-Goro View Post
    Previous expansions still count !
    They represent 90% of the game, plus they are what new players see first !
    So basically, y'all want a complete rework, but in which direction?
    (0)

  8. #8
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by EponaTBHSMH View Post
    Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on

    So basically, y'all want a complete rework, but in which direction?
    Rather than offer up specific kit ideas in this post I want to state my goal more clearly

    I think it needs to be fun at 30 at a minimum no matter what job or role you play and ideally untie actions from level sync slightly as I've detailed here

    https://forum.square-enix.com/ffxiv/...ion-level-sync
    (5)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #9
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    So basically, y'all want a complete rework, but in which direction?
    Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
    - the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
    - tank sustain is way too high at multiple levels.
    - too few unavoidable damage to keep healers occupied in their role in general.

    So for this :
    - I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
    - I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
    - I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.


    I didn't buy Dawntrail though, so I can't speak for level 91+

    Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.


    All of this wouldn't certainly be perfect, but it would be a good start.
    (6)
    Last edited by Grann-Goro; 07-05-2024 at 12:31 AM.
    Retired healer

  10. #10
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grann-Goro View Post
    Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
    - the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
    - tank sustain is way too high at multiple levels.
    - too few unavoidable damage to keep healers occupied in their role in general.

    So for this :
    - I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
    - I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
    - I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.


    I didn't buy Dawntrail though, so I can't speak for level 91+

    Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.


    All of this wouldn't certainly be perfect, but it would be a good start.
    I love every part of this, I agree with it all. Also you should get DT, the first half of the story is amazing, the second half I am not much of a fan of.
    (1)

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