


I feel like it's only gonna be fun until people outgear the content. Unless a stricter iLvl sync is implemented, that is. And only being allowed to have fun for the first few weeks of an expansion sucks.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
Consider there is a small outset of people that even supported it. Couple hundred in total, if that? I think lot of people "signed up" just for the meme but when it comes down to it people still play their role cause they don't want to sit in a 15-30 minute queue.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?




this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
where will we be in a month? 211111111 and little healing... all over again
#FFXIVHEALERSTRIKE
Which is why I added, if it's due to gear or requires more healing in these MSQ dungeons. Did you not read what I said? Feels like you overlooked my whole post.




my apologies, but I did quote a few others saying much the same thing.
its just due to 'new' and I realize that you have been around enough to know it too. no offense intended
#FFXIVHEALERSTRIKE


People need to stop acting like this is a step in the right direction. Its not right now the foot has been lifted off of the floor, constant aoe damage output is good but it doesn't fix the terrible healing kit.The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.
What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
This only become a step when the healing tools become fun to use to react to this. Sure its nice that the final trial has pulsing damage during mechanics and the expert dungeon has more aoe damage output but still this is easily countered with healer's extremely overpowered oGCD heals (Or PLD/WARs busted group sustain.) So many non-healers dont get the point people don't want more buttons to press they want the buttons they press to have thought behind them.
People completely miss the point, healers don't want a DPS rotation they just want some brain power to go behind their DPS, its the exact same with their heals. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
Even if ILV restrictions come into place more heavily to keep these as strong as they are now it really isn't a fix to the healing situation.
Though all healers have been suffering it has gotten pretty absurd with WHM.Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.
Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?
This is the result of sweeping WHM issues under the rug since HW.
All WHM really has is simple to understand healing outside of this WHM has NOTHING, SGE is basically a more useful WHM (its just as easy.), AST though weaker now still has damage buffs going out every minute and SCH is just completely broken with the best mitigation and now with Seraphism the best pure healing every 3 minutes. We basically repeated ShB SMN but for SCH a million different buttons and higher skill floor but objectively the best at their role in the game. Healers damage kit aren't the only thing that needs reworking, the entire healing kit and strengths of each individual healer needs to be reapproached. We can't just have SCH being the best healer while WHM is the worst in every single aspect (Besides I guess MP regen but that really means nothing anymore.)
Last edited by Ramiee; 07-04-2024 at 10:53 PM.
Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on
So basically, y'all want a complete rework, but in which direction?
Rather than offer up specific kit ideas in this post I want to state my goal more clearly
I think it needs to be fun at 30 at a minimum no matter what job or role you play and ideally untie actions from level sync slightly as I've detailed here
https://forum.square-enix.com/ffxiv/...ion-level-sync
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
- the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
- tank sustain is way too high at multiple levels.
- too few unavoidable damage to keep healers occupied in their role in general.
So for this :
- I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
- I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
- I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.
I didn't buy Dawntrail though, so I can't speak for level 91+
Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.
All of this wouldn't certainly be perfect, but it would be a good start.
Last edited by Grann-Goro; 07-05-2024 at 12:31 AM.
Retired healer
I love every part of this, I agree with it all. Also you should get DT, the first half of the story is amazing, the second half I am not much of a fan of.Just a good rebalance of numbers would be enough to me (or a good start). The main issues to me are :
- the stat-squish that 6.0 brought, that strangly broke lv 1-80 balance completely (especially lv 1-70).
- tank sustain is way too high at multiple levels.
- too few unavoidable damage to keep healers occupied in their role in general.
So for this :
- I would nerf to the ground the global party DPS from level 1 to 80. A lot of maths surely has to be done here, because the way they did their "stat-squish" was disastrous ! (a lot of boss phases are skippable, even with MINE enabled !!)
- I would nerf tank sustain. Tank defense stat at levels 1-40 is too high now that they have their "protector trait" at level 1, plus PLD & WAR at level 90 are just absurb in their self-heal ability.
- I would increase a little auto-attack damage from almost every boss (and dungeon mobs), especially after level 60.
I didn't buy Dawntrail though, so I can't speak for level 91+
Also I would allow all players to use phoenix downs in combat, but with a cast-time similar to the rez spell, so that we can increase the healers responsability without being too much frustrating for DPS and tanks.
All of this wouldn't certainly be perfect, but it would be a good start.
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