Quote Originally Posted by Wildheaven182 View Post
Yeah, the over-concern for accessibility is bad, and accessibility is something no one complains about. No one says the game is hard to pick up, or too many jobs are difficult to pick up.
This is in part because the game does not challenge you, so it does not teach you how to play the game. You don't learn how to play the game by playing it because they made it so easy. So people get to level 90 and get fully geared and raiders complain about the lack of healers, and specifically the lack of skilled healers entering savage.

Yoship has actually also acknowledged the lack of healer participation in endwalker. And also on top of this this raid tier has issues in itself too being unfun.
Not only is the difficulty curve all kinds of messed up due to the over-accessibility of the game and jobs, I have to ask why does every job have to be accessible to everyone?

This game has the advantage of allowing the player to swap to any job without starting a brand new character. So why does it matter if some jobs are a little more inaccessible to the average player? Why is it so imperative to make every job simple so that everyone can play all 19 (soon 21) jobs?