This is fundamental issue with healer design, that you only heal damage after mitigation, but you do not control amount of mitigation (which, includes vuln stacks as "negative mitigation"And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.)
If there was no mitigation, but higher player HP pools, there would be more healing and proper triage and healer role would be far less dependent on what the rest of the party does (besides them standing in bad).
Yup I did all of Abyssos savage in PF, including 8 clears of p8s, and the only thing I ever saw being discussed for survival was people telling me (the melee dps) and other dps and tanks when to use mitigations. What struck me as odd was that the healers never discussed healing cooldown use amongst themselves so that they could spare enough tools for each hard mechanic. I guess only mitigation from other roles mattered... Combined with the one button dps spam which is still present in savage and not only in dungeons, this is not the kind of "healing" I want to do as a former raid healer from WoW.And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.
I can see tanks and/or physranged keeping their party mitigations but casters and melee have zero business being responsible for party survival. They are dps roles, not support.
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I don’t think that’s their point at all lmao.
Their point was that casters and melee have no business having mitigation that is required for completion (or mitigation at all, they can just have their defensives)
There are too many fail points for mitigation as it is, the melee and the caster mitigation should be pulled off them and given to the healers and tanks should lose reprisal in exchange for their shields/POA style mitigation leaving the only two real “mitigation” fail points as the healers and the physical ranged
Right now when you fail a mitigation check it could literally be any of the 8 members that failed
I'm mixed on party mitigation on DPS. It gives DPS some responsibility but also is something healers could have as their main thing if removed from DPS. Personal mitigation on DPS is okay tho as long as it doesn't have party healing. *Cough* *cough* reaper *cough* picto *cough"
In savage DPS already have the highest responsibility to actually meet the enrage, everyone needs to DPS but it’s far far easy to carry a grey healer through a savage than it is to carry a grey DPS
Savage should accentuate the trinity, not dilute it
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
put me on the sheet
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