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  1. #1
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    flattery will get you nowhere. they were doing msq on there healers. including the trails and dungeons most of them were mid-high level with gear from the 97 dungeon
    it is allowed to do group content with friends. we are just not joining any roulettes with randoms generally.

    does it surprise you that people that play healers have friends that we can group with? of course it does

    there are, as someone has said, trusts we can use. while it may not be as "fast and efficient" as you like, healers are rather used to that due to the gameplay of healers.

    nice try but not good enough.
    (8)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    freekyfreezer's Avatar
    Join Date
    Aug 2022
    Posts
    42
    Character
    Katarina Malaguld
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    Indeed, as tank and dps.
    Not with that kind of main character syndrome
    (0)

  3. #3
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Auteur View Post
    The pugslinger guy name calling is missing my points entirely and being too emotional.
    No, I understand your point just fine. I simply disagree with it. (And I also can't help but notice that you went straight to tone-policing instead of bothering to engage with my counterarguments.)

    Your point: You think that healers cannot be trusted with any responsibility that would cause a party wipe if the healer dies, because they are a "single point of failure," and this means new/bad healers will get yelled at or something. You think healers will be too stressed to play the role unless other roles can do their job for them. You think that only giving every job a rez will allow healers to face any challenge or difficulty in encounters. You somehow don't think that tanks, who also cause a party wipe if they die during a pull, are also a single point of failure.

    You ignore repeated counterarguments pointing out that Trusts are a thing, and healers who are deathly afraid of being vote-kicked from DF parties can always just run MSQ dungeons with Trusts. The solution to the "issue" you think you've found is already in the game, you just choose not to see it.

    As for emotion? Well, you try having your preferred role gutted of all complexity and skill expression over the course of half a decade, seeing the devs not only ignore your feedback but also double down on those changes, and dealing with a never-ending horde of non-healers spouting the same tired, canned, easily-disproven lines over and over and over, and see what it does for your disposition.

    Quote Originally Posted by ty_taurus View Post
    It feels like a disease: this inability to differentiate optimization with expectation that plagues FFXIV. There has never been an epidemic of casual players being walled by any example of core content (content associated with story) ever in FFXIV's lifespan except for Coils of Bahamut.
    I mostly agree, though I think pre-nerf Steps of Faith is a valid counterexample. Whether it was actually overtuned or not, it's been long enough that I don't really remember. But I do remember that a lot of people complained about not being able to progress the MSQ because of the encounter difficulty.

    But yeah, expecting basic competence is not the same as demanding that every player min-max their job. It's genuinely astonishing the degree to which the detractors here conflate the two, in a rather massive fallacy of the excluded middle.

    Quote Originally Posted by rawker View Post
    Need I also have to mention that we're called elitists and scrubs at the same time by people on your side of the argument. At the very least, coordinate with ome another so you can finalize if we're elitists or noobs.
    We are Schoedinger's Healstrikers: simultaneously elitists and scrubs. We exist in a quantum superposition of skill and unskill, with the wave function collapsing into whichever state is most convenient for the detractor's argument.
    (16)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  4. #4
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Punslinger View Post
    Your point: You think that healers cannot be trusted with any responsibility that would cause a party wipe if the healer dies, because they are a "single point of failure," and this means new/bad healers will get yelled at or something. You think healers will be too stressed to play the role unless other roles can do their job for them. You think that only giving every job a rez will allow healers to face any challenge or difficulty in encounters. You somehow don't think that tanks, who also cause a party wipe if they die during a pull, are also a single point of failure.
    You ignore repeated counterarguments pointing out that Trusts are a thing, and healers who are deathly afraid of being vote-kicked from DF parties can always just run MSQ dungeons with Trusts. The solution to the "issue" you think you've found is already in the game, you just choose not to see it.
    The comment by one of the prostrikers that was deleted in the middle of page 598 was "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress." This precisely what SE is trying to guard against. Also most MSQ encounters are designed so the party can recover if the tank dies but the healer is alive through a combination of fastcast rez and using a lot of mitigation CDs. SE is trying to put redundancy to a healer with increased agency to tank and DPS, which is what the pro-strikers are decrying.

    Your remaining linchpin rebuttal point of "just do trusts" is ironic because pro-strikers in this thread also decry that Yoshi-P and forum users allegedly respond to pro-strikers' complaints with "just do ultimate." You are responding to my point with the "just do X" logic. In any event, SE is not going to assume every single player is either going to "get good" or just sit in trusts. I believe another person in this thread pointed out that SE seems to also be motivated by trying to police and remove negative player interaction as much as possible. Whether rightly or wrongly, this is the overarching policy decision they made. And the attitude like one of your pro-strikers with a moderated comment of "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress" is why SE cares about redundancy and not making healers a single point of failure where there is a possibility of interaction with other players (ex: Duty Finder).

    My suggestion of giving an raise item to everyone usable in instances like a pheonix down is a potential alternative that would reduce the likelihood of negative player interaction. SE then may feel comfortable adding more complexity and increasing "stakes" for healers because there is more redundancy built in that inherently will also mitigate negative player reaction. More redundancy means less likelihood of one player/one role risking the entire DF group's progression and then being blamed.
    (1)

  5. #5
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,399
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    The comment by one of the prostrikers that was deleted in the middle of page 598 was "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress."
    That was me. Why you kept that comment is beyond me, but I just got tired of going back and forth with you. We had only healers and SMN and later Red Mage as our only rezzers since release. The fan base is fine. You are creating problems that do not exist and solutions that aren't necessary.

    As an aside, you later said my comment was moderated - no, I deleted it as I was just tired of the pointlessness.
    (14)
    Last edited by ZephyrMenodora; 07-03-2024 at 11:19 AM.

  6. #6
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    That was me. Why you kept that comment is beyond me, but I just got tired of going back and forth with you.
    Perhaps because it was revealing that a key argument the "strike" supporters try to dismiss as non-existent is being pushed by one of the very supporters themselves? It's one of those things referred to as a "smoking gun" piece of evidence - I think it's rather obvious why someone would keep it.
    (1)

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I think that game have too much separation between casual dungeon and savage ultimate content

    Where healers have too much heals in dungeons
    Where it is ONLY situational in savage.
    This makes no sense!
    (6)

  8. #8
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    468
    Character
    Minu Hyre
    World
    Shiva
    Main Class
    Sage Lv 92
    So, today is the first day of the massive healer strike. Can we get some statements from the people behind it on how it's going so far?
    (0)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Shialan View Post
    So, today is the first day of the massive healer strike. Can we get some statements from the people behind it on how it's going so far?
    Expert queues are long and most healers in it don't know how to use half their kit. Seems like lots of healer mains have quit on my data center at least.
    (12)

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,080
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ramiee View Post
    Expert queues are long and most healers in it don't know how to use half their kit. Seems like lots of healer mains have quit on my data center at least.
    I'm seeing a lot of Freecure fishers and Medica II spammers + Sages who just...never shield. I have seen a single Astrologian in the past few days. All of them are allergic to 1 - healing the tank in alliance raids and 2 - ever using rez. I'm honestly doing more to keep half my roulette parties alive on DNC than a good chunk of the healers I get.
    (5)

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