I just saw the Reddit post and they’re right like this is such a small percentile like it won’t achieve much lol. I welcome the effort but you were better off being silent and showing the statistics of healers are needed.
I just saw the Reddit post and they’re right like this is such a small percentile like it won’t achieve much lol. I welcome the effort but you were better off being silent and showing the statistics of healers are needed.
We're getting into differences between job design and encounter design.But isn't that a problem in itself?
The balance between casual, midcore and harcore players has always been a tricky one to strike, and you're right to point that out. A lot of people tend to forget that after X number of years in the game, certain things can't continue to be ‘difficult’. But if a role has no use apart from making up for the shortcomings of others, then the design itself is poorly thought out. Just imagine a buff class whose role is limited to triggering one or two powers that can only be activated if the other dps forget their buffs. That would be a stupid design. And the healer... Well, it almost fits that design.
What is the purpose of a healer? To heal. To repair damage taken whether avoidable or unavoidable.
The average player tends to take a lot of avoidable damage. It's not always skill at fault. Latency plays a big role and not every player has top of the line gaming rigs or superfast broadband connections.
If the player base in general is taking a lot of avoidable damage, then the encounter designers have to limit how much unavoidable damage parties take to reduce the chance of a wipe.
But that then leaves the healer in a group of skilled players with almost nothing to do because they're avoiding all that avoidable damage. Improving the DPS toolkit sounds like a good idea but then we run into what makes an appealing damage kit. Usually it involves retaining proper uptime on a rotation to maximize DPS. Now the healer has to decide whether to interrupt their rotation to heal someone or ignore them until they get to a safe spot in the rotation, hoping that they don't take fatal damage in the meantime.
You could say "well just make it so healing doesn't interrupt a combo" but then what becomes the point of having the combo? As others have pointed out, there's really no difference between hitting 11111211 and 12341234. You're hitting a button. The game calculates the damage done. What can make 12341234 different is failing to keep the rotation up and so losing damage.
Why am I a healer? Because I don't find 12341234 anymore engaging than 11111211. But having to keep track of 9 different health bars (1 boss which I want to help empty and 8 player that I want to keep full) is engaging to me, especially when I don't know when someone is going to screw up and I have to toss them a heal.
So the role is founded on others screwing up and that's intentional. It allows the party to continue to progress when otherwise it would have to start over again.
Signed and dated, I will also recruit others in game for the strike...where is the reddit I will also add that as reference?
Love the post is attracting naysayers as always, but I will make sure that it at least has a fighting chance. xD
You would be surprised how many people actually carry the sentiment but there just isn't something that they can just simply get behind because it doesn't carry enough gravity.
Might as well do a stream on it as well, we will see.
Last edited by Katish; 06-09-2024 at 11:49 PM.
Why is it that you people can only visualise 1 button spam or a 123 combo as the only possible ways to design a damage kit?
Did everyone already forget HW/SB SCH and AST? Literally 2 unique healers designed very differently in how they provide damage. Neither of them conformed to filler spam OR a 123 combo system.
I'm down for a strike. ShB ruined healers and my main AST for me. Been running DNC since. I'm all for running MSQ with full healer parties. I'll join a Discord for organizing that, sounds like a fun challenge.
Only Reddit post regarding this I could find:Signed and dated, I will also recruit others in game for the strike...where is the reddit I will also add that is reference?
Love the post is attracting naysayers as always, but I will make sure that it at least has a fighting chance. xD
You would be surprised how many people actually carry the sentiment but there just isn't something that they can just simply get behind because it doesn't carry enough gravity.
Might as well do a stream on it as well, we will see.
https://www.reddit.com/r/ffxiv/s/P6eTo3bNnH
They don't, actually. I can think of maybe three times in two years of Duty Finder runs where I've actually wondered whether the party could maybe try to stop standing in the bad.
Please take a moment to read through some actual, serious proposals. Here's one example, and another example.Improving the DPS toolkit sounds like a good idea but then we run into what makes an appealing damage kit. Usually it involves retaining proper uptime on a rotation to maximize DPS.
The whole 1-2-3 combo thing is a strawman. Healer discourse long ago agreed that an unthinking 1-2-3 combo is little different from 1-1-1, and that it'd feel bad to break an otherwise unbreakable combo to push a necessary heal.
I wanted to play Pictomancer anyway, there's already a healer shortage with frequent instapops, let's see how Dawntrail looks.
Not only is the current implementation boring, it directly leads to freecure mages and other bad habits.
Last edited by WeakestZenosEnjoyer; 06-09-2024 at 10:35 PM.
They already got you if you bought DT and you deserve everything you get.
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