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  1. #4651
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean I’m not speaking on behalf of the strike I’m speaking on my personal opinion of what needs to happen (which other people are going to disagree with) and to me the tanks need to be nerfed to have this work and on that point we fundamentally disagree

    I’m not going to gold star anyone for agreeing or disagreeing on any point, people are free to have the opinion they have
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #4652
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Willemdarke View Post
    Attitude like yours is exactly why the movement is getting so much unneeded pushback. It's one thing to say "I want to have fun." That generates empathy and understanding. It's entirely different to say "I want to have fun, but I believe the only way for me to have fun is for all of you to not have fun!" It's selfish and stupid.
    Pls bro, look at a mirror. Emphasis mine.

    All I said to you that power creep is a thing.
    (16)

  3. #4653
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Supersnow845 View Post
    the tanks need to be nerfed to have this work
    In addition to this, the point is literally that EVERYONE's healing bloat should be nerfed including healers.
    (10)

  4. #4654
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Willemdarke View Post
    POV: me, coming into the thread to defend strikers against unfounded claims of griefing and support their decision to switch jobs, despite not personally striking for reasons A and B.

    Response: "you're wrong, your lack of pesimism is copium and we still think others should have their fun gutted for our benefit". *support not even acknowledged*

    Oookay...
    Are you tempting people to multiquote you or something?
    (8)

  5. #4655
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    IMG
    you know what i find absolutely hilarious with the statement they made.

    Is, all the things that have been changed in game from their original beginning state. their changes originated, on the forums.
    (1)

  6. #4656
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Hoo, boy, our little doomed rebellion is going great i see.
    Quote Originally Posted by TaleraRistain View Post
    Did you read what was quoted? People aren't just talking about quitting a role. They're talking about ignoring mechanics and swimming in AoEs to grief people still playing healers. Or going in as the role and not healing. It has nothing to do with people not being allowed to quit a role they don't enjoy. Being unhappy with a role is NOT a blank check to grief others.
    Point me where and when this was posted in the original post?
    (7)
    Sometimes rumors are just... rumors.

  7. #4657
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    on the topic of "tank" nerfs I think it's still very ideal to keep the versatile nature of tanks, Sustain and Mitigation are both important to a lot of tank's feel, even utility like providing barriers or a small healing effect to allies is something that can be important, I like that Paladin for example has some healing support, but I think they could tune down some key aspects of this

    I don't think "tank nerfs" need to mean take away all forms of sustain or even targeted healing which is honestly a common sentiment I'm hearing from people who want "tank nerfs", I feel as it's important to distinguish the issues and that it's not just sustain values but it's also the absurd mitigation value tanks carry.

    I think key factors on the best approach on how to "nerf tanks" should consider how to fairly keep job's Intact, I'll just go over how I'd make every tank job feel a bit more fair. I don't think just removing sustain or all forms of nonhealer healing is a "solution" I'm of the mind that the mitigations are even more out of hand then sustain honestly. (outside warrior lol)

    General - Reducing the baseline defensive value tanks currently would have, this might need some tweaking in content to be workable but I think this is important, for short mits instead of removing the "Additional effect" that is sustainm I'd honestly remove the secondary mitigation effect and make them 20%'s that last 6s to better balance this, this also puts back importance on shielding and helping the tank mitigate further through healers mitigation cooldowns.
    Paladin - Healing from magic attacks should go, I'd personally extend Holy sheltrons/intervention regen effect to 18s, as the idea would still be to keep some of that sustain (that's a extra 500 potency worth of healing over time that would be a total of like 1000 potency if you had two uses Vs the massive 3200 healing you get per minute from attacks), This would be PLD's only sustain and target healing tool outside clemency, I'd also move a weaker version of the regen (like 100 potency) to the job so it has some form of early game sustain.
    Warrior - Needs regens removed from equilibrium, Shake it off, I also would like its sustain effect to be around 300 potency and not apply per enemy. (Also their new 40% shouldn't have a regen), nascent should also not heal both you and your target...
    Gunbreaker - I'd tone down it's excog ever so slightly (to 700 potency), I think it's got the best "1, 2, 3" sustain effect and aurora ontop of that Ideally Paladin/Gnb would be on par with each other.
    Dark Knight - I just think Dark Mind needs to be changed maybe 15% magic reduction that also reduces 5-10% physical, It gaining a strong excog tied to a 120CD is fine for me.

    The key goals should be this is in addition to allowing tanks to pull more, adding more aoe, higher auto attacks and adding more target party member damage on non tanks, that healers and tanks should help out the said party member with their cooldowns.
    (1)
    Last edited by Rithy255; 06-23-2024 at 05:36 PM.

  8. #4658
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aidorouge View Post
    Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)

    As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".
    Don't do this. If you're in content with randoms as a healer, do your job and heal. If you don't, you can be votekicked for being an 'obstruction to successful completion of duty'. And if SE finds out you were doing it intentionally/it was premeditated, then you'll get slapped with some kind of sanction for 'intentionally griefing'. You don't want a 3-day ban when DT only just came out, it's not worth it. If you're going to play healer in content and are participating in this 'strike', either do Trusts, or queue with friends

    Quote Originally Posted by Emilia- View Post
    It's so silly seeing try-hards trying to make the gameplay harder. Go play Elden Ring DLC instead if you want some challenge. Or find some hardcore Korean MMO.

    This thread reminds me too much of SJW of the internet where everyone becomes a racists if their skin color is not 'melanin positive'. But in this case, as soon as someone does not agree with the manifesto, becomes an enemy and a traitor to whole FFXIV community...
    We're not asking for Elden Ring. We're not asking for 'hardcore Korean MMO'. We're asking for Stormblood. Not sure how that's so difficult to understand

    I think it says more about you than it does about anyone participating in this thread that you'd instantly jump to a comparison with SJWs
    (23)

  9. #4659
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    (2)

  10. #4660
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I've been following this thread since it started and trying to keep up with all the replies. More and more I'm convinced that the core issue of the whole situation is the trinity itself and the fact that different people want Healer to mean different things. I'll try to explain what I mean.

    On one side, we have people who think that a healer's primary role is to heal. However, if we want a healer's main thing to be healing, the healing requirements need to go up severely so that healers don't mash their one damage button 60% of the time. More importantly, people need to be willing to put trust in the healer to keep them alive and, as we're continuing to see, many are not. Case in point, all the people complaining about not wanting to be "held hostage" by bad healers not pushing their buttons.

    This leads us to the other side of the conversation - the people who don't want the party's survival to be reliant on a healer. The problem here is that if the healer isn't primarily healing, we need to give that player something else to do. The most straightforward answer to this issue is a more complex DPS rotation, essentially turning the current heal dispenser design to something more of a hybrid support. If we don't want to do that, healers need a different gimmick. The argument against this that I see most often is "but bad players" - well, then it needs to be a gimmick that's not essential for Normal content but very helpful in Extreme and up, something that will keep the skill floor low and allow overwhelmed newbies to pull through without properly understanding it but also raises the skill ceiling by allowing for optimization.

    Personally, I'd be perfectly OK with either option. I like keeping the party alive, running triage and saving pulls that went horribly wrong. I also enjoyed Astrologian specifically because it gave me something to do besides spamming Fall Malefic and waiting for the scheduled every-30-seconds raidwide. Is there a happy medium to be found? I have no idea, unfortunately. All I know is that I'm unhappy with the current state of both healer jobs and fight designs where healers are heal dispensers with few opportunities to actually do that dispensing.
    (13)

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