sge losing double dots
HAhahahaahahahHAhaahahHAHAHAHAAH
anyway, my dps era is here x

sge losing double dots
HAhahahaahahahHAhaahahHAHAHAHAAH
anyway, my dps era is here x



Can we split the game into FFXIV Global and JP? Clearly we have conflicting ideas what is fun as a healer and it is a bit nauseating how much JP players receive favouritism in their opinions and how much their ideas resonate with the developers. The Eukrasian Dyskrasia change to no longer stack with Eukrasian Dosis III is like the most blatant example of this now.
Maybe if we had two different builds based on two different design philosophies, we could actually see for ourselves how "unfun" the other side might be.
Just goes to show that Blizzard doesn't have the monopoly on the MMO design philosophy of "Fun has been detected and nerfed" anymore.Can we split the game into FFXIV Global and JP? Clearly we have conflicting ideas what is fun as a healer and it is a bit nauseating how much JP players receive favouritism in their opinions and how much their ideas resonate with the developers. The Eukrasian Dyskrasia change to no longer stack with Eukrasian Dosis III is like the most blatant example of this now.
Maybe if we had two different builds based on two different design philosophies, we could actually see for ourselves how "unfun" the other side might be.
Sounds similar to the dragoon change. I guess fitting 2 nastronds with a ten second cooldown into a 30 second window or whatever it was was too inaccessible.Even some of the tanks and DPS are starting to feel the effects of their design decisions heavily. They're destroying the individuality of each of the jobs, and homogenizing them down to the point where they just don't feel good. Like, okay, sure. Warrior was always kinda unga bunga. And then we got Fell Cleave spam. Which got nerfed to a braindead 3 guaranteed Fell Cleaves, because I guess fitting 5 in a window was somehow hard? But then why did DRK get that exact same playstyle for their rotation?
Now you just use them right away and life of the dragon does nothing, its just a colored bar that slowly goes down. Maybe it used to be a buff or something? They may as well get rid of it and just make the sequence a weave rotation of jump-mirage dive-jump-mirage dive-geirskogul-nastrond nastrond (which is the geirskogul button anyway). At that, jump can pretty much turn into mirage dive too. So its all been simplified to weaving 1-1-1-1-2-2-2.
Though they did something to let you start life of the dragon earlier for the two minute meta so thats not entirely accurate. It might just be 1 1 2 2 2 weave rotation.
I dont play much dragoon, only got it to 90 recently to enjoy it before the changes.

the devs explaining their changes for healers:
''we've increased attack variation''
Ah yes, my 1-3 buttons I press every 2 minutes, or a button I don't even press outside dungeons, really adds variation to my 90% GCD uptime of glare.
they really said ''increase attack variation'' and removed sge double dots in the same breath - LOL?

So, about “WHM increased attack variation”.
In 2 min time, you have 48 casts in 2 min. I’ll be generous and say 5 casts are Dia, so 43 casts are Glare III. After PoM, 3 casts are PoM+ as Glare IV. 3 out of 43 casts are going to be Glare IV. That’s a variation of 6.97%. Which means 93.03% of the time, it’s the same thing.
I’ll be a suck-up, let’s say we use a Lily every time it’s available and then use Afflatus Rapture. That’s 8 casts in 2 min. That’s 32 Glare III casts and 3 Glare IV casts. That’s still 1 min and 20 seconds of pressing the same button.
Thats not variation at all.
Last edited by ToodlesElNoodles; 06-28-2024 at 01:29 AM.
It's their culture and is a toxic part of it. It is literally that it is more important to serve one's societal expectations than fulfilling the purpose of those expectations.It's just...confusing why they want healers to just be healers in a gameplay environment that has repeatedly proven to not be designed with such as the top priority.
It wouldn't surprise me if the sole reason Eurkrasian Dyskrasia got nerfed from the media tour was because of their whining.
This translates to, it is more important to arbitrarily fill an unfun role than it is to make the role fun. You have a societal obligation to heal whether you like it or not and also you are looked down on as being unimportant at the same time. If you dare speak up you shame yourself for going against social order.

.the devs explaining their changes for healers:
''we've increased attack variation''
Ah yes, my 1-3 buttons I press every 2 minutes, or a button I don't even press outside dungeons, really adds variation to my 90% GCD uptime of glare.
they really said ''increase attack variation'' and removed sge double dots in the same breath - LOL?
91% to 90% is variation. /s



And the sad thing is that whm still got it the best of them. For sch, it's just an ogcd dot and astro gets an ogcd with divnation and now just depends if you like the new cards or not. Poor sge just got psyche which didn't even get buffed from the media tour compared to glare 4 or oracle. While sch just got its dmg frontloaded and not lasting as long.




SE should put out an official survey so we can get some official numbers. But they won't.
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