They may also need to sanitize the tags
I really wish that trash like the Amaurot bombs/sprites or the Baelsar's Wall DoT spam archers that threaten/pester people other then the tank were standard and not a once in a blue moon gimmick.
I'm not really sure why they've fallen into this stagnant design where 99% of the enemies just do generic telegraphed AoEs which are both not painful and actively take stress off the tank because they're not doing autos during that time and the damage is so undertuned that just facetanking it isn't even that hard to heal through.
There was Fountain of Fire in P3S which required healers to tank some puddles. There's also an occasional "boss sets the party's HP to 1 and proceeds to cast a raidwide". Harrowing Hell and Knuckle Drum are continuous AoE damage for a few seconds.
Besides that, healers are always the target for stack markers and that's it.
Sometimes targetting the DPS would also make sense from a narrative point of view, right? Some of the more intelligent enemies should probably want to kill the damage dealers because a guy throwing out literal balls of fire is more dangerous than a guy with an axe.I really wish that trash like the Amaurot bombs/sprites or the Baelsar's Wall DoT spam archers that threaten/pester people other then the tank were standard and not a once in a blue moon gimmick.
I'm not really sure why they've fallen into this stagnant design where 99% of the enemies just do generic telegraphed AoEs which are both not painful and actively take stress off the tank because they're not doing autos during that time and the damage is so undertuned that just facetanking it isn't even that hard to heal through.
Isn't it also an optimization problem, though?
I mean there is no need to butcher other jobs for, including RDM lore.
I'm down for the strike, and I say that as someone who leveled all of their healers to 90 via PVP and tribe dailies/weekly challenges so I was never contributing to the queues anyway, lol.
Healers for me were always in this weird spot to play as because either they were too stressful due to wall-to-wall pulls where I could never get us through it (thus forcing the tank to take smaller packs and making me feel like a jerk/moron because it was "my fault"), or they were boring as hell because I was spamming the same two attacks over and over and over and over and... you get the idea. So I really don't know what I could suggest to make them more approachable or appealing for healer mains or those wanting to try the role out.
We should be respecting and supporting our fellow players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer main that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in the player metrics
Last edited by JimCasey_RF6; 06-23-2024 at 01:00 AM.
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