Page 457 of 978 FirstFirst ... 357 407 447 455 456 457 458 459 467 507 557 957 ... LastLast
Results 4,561 to 4,570 of 11477

Hybrid View

  1. #1
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    412
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    I agree with this topic. Healers are fundamentally extremely boring to play to the point where one would rather go afk and alt+tab to watch something while coming every 5-10 seconds to click on one heal spell and move on. Doing dps? Sure spam that 111111 and apply the dot when needed. I mainly play whm and getting that aoe burst is very underwhelming. I have to actually stop dps and spam unnecessary heals just to get the desired ability ready. Why does it work like that? Where's fun in that?

    The other day I was doing Deltascape 4.0 as a warrior. Whole party died to knockbacks (typical), leaving me alone there to finish the boss that was left at around 15%. Did anyone actually ask for ''go wipe'' or similar? No because they knew that warrior can just handle it. Unfortunately due to my idiotic early holmgang, it lead to my death and boss left on 0.1% which made so many frustrated and leaving the raid altogether. They all already expected good results since "you are a warrior". Just shows how current game works.

    Then there have been other cases where I fought last boss solo in Endwalker dungeons. In one of them healer died but I managed to save black mage throughout the whole fight due to nascent flash. Why need a healer when I can do the job and save someone?

    Current state of the game says a lot and new expansion brings more dull gameplay by removing some abilities, making healers play the same, dark knight absolutely ravaged, most of dps made easier to handle. If you read carefully, description of jobs were: "To ease the gameplay, to make it easier, to reduce the amount..." and so on. All in plan to dull gameplay for those 5% that are still crying how the game is too hard, yet they have the nerves to come and say: "devs do an excellent job?".

    My server is filled with people who generally don't care about healer's strike and they think that dissatisfaction has no real purpose with words of: "why do you even care? healers are fine, I like them. Bro just play the game nobody cares. Less queue for me then! They are pathetic, let them cry and whine whole day". Another exceptional bad note that I read was from one player: "I like these changes because now I don't have to focus on playing my job but rather can focus on the boss itself.".

    Honestly, I wish the devs listened to us but it seems they only care about milking those copies of DT and giving empty words that they will fix it in ''8.0 surely we will do it... have copium guys". Everytime I play as a healer I feel mega bored. Only times healers are fun to play in basic content are when your party is bad so you actually have to ressurect them, pull people to safety, do hard healings. In those situations where you actually get a chance to play your job, you feel appreciated but let's be real, they come very rarely...
    (38)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Snip
    I stopped being a healer main back in Stormblood when they nerfed Scholar's complexity and since then it's just been a "Play for fun but don't expect much challenge" role for me. Any semblance of hope that I've had that healing will return to its former glory died with ShB, and then got dug up and tossed into the sun so as to not leave a corpse with EW.

    It's not just a problem with healers too, though healers do suffer the most, they just don't care about making complex and interesting jobs and are more interested in just slotting everything into the same 2 minute burst window where every job is more or less "press buttons, press BIG BUTTONS for BIG DAMAGE every 2 minutes" and also just deleting any sort of interesting utility like how ranged had party MP and TP Regen.

    They've just been slowly killing complexity and stagnating the game in the name of accessibility, and while it's not necessarily bad to make the same more accessible, it also makes it more or less a lot more boring when there's no interesting nuance to the combat system or to your character's kits beyond "Press the buttons in the correct order."

    Hell, I miss stance dancing on tank, cleric stance on healers, TP, the AoE TP and MP regen on ranged roles, aggro transfer on Ninja, and all these various small things that were removed that made every encounter a little less mundane because maybe your job had an extra ability that's *very* useful in this situation that doesn't always happen.
    (11)

    Watching forum drama be like

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Current state of the game says a lot and new expansion brings more dull gameplay by removing some abilities, making healers play the same, dark knight absolutely ravaged, most of dps made easier to handle. If you read carefully, description of jobs were: "To ease the gameplay, to make it easier, to reduce the amount..." and so on. All in plan to dull gameplay for those 5% that are still crying how the game is too hard, yet they have the nerves to come and say: "devs do an excellent job?".

    My server is filled with people who generally don't care about healer's strike and they think that dissatisfaction has no real purpose with words of: "why do you even care? healers are fine, I like them. Bro just play the game nobody cares. Less queue for me then! They are pathetic, let them cry and whine whole day". Another exceptional bad note that I read was from one player: "I like these changes because now I don't have to focus on playing my job but rather can focus on the boss itself.".

    Just curious if you realize the contradiction contained in these two paragraphs...in one moment, it's a small 5% minority that is saying the devs are doing an excellent job and the game shouldn't be made "harder", and then in the next moment, your server is filled with people who are enjoying the current design of healers.

    (The latter is the key point I've been emphasizing. We here on the forums are the smallest of the proverbial grains of sand on the beach compared to the playerbase at large, and aren't representative of that enormous group. The devs are listening - just to everyone, including the people filling your server that are happy with the current approach. They're not limiting who they're listening to by listening only to us minuscule few on the forums.)

    If you're mega bored playing healer, then...don't play healer. Those of us who have fun playing it will take care of that role.
    (5)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dogempire View Post
    They've just been slowly killing complexity and stagnating the game in the name of accessibility, and while it's not necessarily bad to make the same more accessible, it also makes it more or less a lot more boring when there's no interesting nuance to the combat system or to your character's kits beyond "Press the buttons in the correct order."
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    (26)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    at this point people can touch the ceiling while lying on the floor.
    (26)
    #FFXIVHEALERSTRIKE

  6. #6
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    at this point people can touch the ceiling while lying on the floor.
    Give it time, soon the ceiling will be learning CPR and doing chest compressions as we suffocate.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    I've said this a lot before - trying to masquerade opinions as if they're facts is what destroys credibility. Add in the last sentence for the classic "let me just be condescending and insult anyone who disagrees with me," and this could be the poster child for why "feedback" from those pushing the strike is ultimately discounted.
    (3)

  8. #8
    Player
    Kira619's Avatar
    Join Date
    Jan 2023
    Posts
    43
    Character
    Latrea Unknown
    World
    Zalera
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Striker44 View Post
    I've said this a lot before - trying to masquerade opinions as if they're facts is what destroys credibility. Add in the last sentence for the classic "let me just be condescending and insult anyone who disagrees with me," and this could be the poster child for why "feedback" from those pushing the strike is ultimately discounted.
    Pretty Much, and to be honest this is partially why I believe this strike isn't going to help at all.

    1 - It's clearly obvious the devs wants to section out a particular part of the game for it's high level of difficulty. While having the game at it's core accessible for as many people as possible. That's clearly a mission statement and would not change any more than WoW diverging from it's core dynamics.

    2 - This toxic behavior is constantly seen from the "get gud" who demands higher levels of difficulty for their enjoyment while demeaning those who enjoy a more casual experience.

    3 - The changes reflected here would apply to all 3 categories (European, American, and Japanese.) Unless this feedback was given from the three different locations, there's no way they're going to adjust the content to fit a small vocal minority in one demographic location.

    4 - Forums in general are mostly a place where people go to criticize content. If the feedback was as massive as some give credence too, we would be seeing these changes with dawntrails. Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection.
    (7)

  9. #9
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kira619 View Post
    Pretty Much, and to be honest this is partially why I believe this strike isn't going to help at all.

    1 - It's clearly obvious the devs wants to section out a particular part of the game for it's high level of difficulty. While having the game at it's core accessible for as many people as possible. That's clearly a mission statement and would not change any more than WoW diverging from it's core dynamics.

    Yes, we are also complaining about how they have diverged from their original mission statement after the 1.0 nuke where they said things like realizing they need to prioritize hearing player feedback and that fun is the objective. So enjoy either cutscene simulator or studying for savage raids. I'll play something else.

    2 - This toxic behavior is constantly seen from the "get gud" who demands higher levels of difficulty for their enjoyment while demeaning those who enjoy a more casual experience.

    I enjoy a more casual experience. I am a filthy casual scrub who plays roulettes. I don't want high difficulty, I want *any* difficulty at all. Some amount of skill has to be expected at lvl 50, 70, 90 and so on.

    3 - The changes reflected here would apply to all 3 categories (European, American, and Japanese.) Unless this feedback was given from the three different locations, there's no way they're going to adjust the content to fit a small vocal minority in one demographic location.

    No, only unless feedback is given from the Japanese demographic will any feedback be considered. In fact, if all three voiced the same concerns, it would take away and reduce the credibility of the Japanese opinion to the devs.

    4 - Forums in general are mostly a place where people go to criticize content. If the feedback was as massive as some give credence too, we would be seeing these changes with dawntrails. Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection.
    Also no. In 1.0 squex actually disabled and hid the forums due to the massive negative feedback instead of addressing it or considering it. It was a year or so later when any plans for changes were announced.
    The idea that "everything is the way most people want it" is very... first order thinking, to be polite.
    (10)

  10. #10
    Player
    Kira619's Avatar
    Join Date
    Jan 2023
    Posts
    43
    Character
    Latrea Unknown
    World
    Zalera
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Wildheaven182 View Post
    Also no. In 1.0 squex actually disabled and hid the forums due to the massive negative feedback instead of addressing it or considering it. It was a year or so later when any plans for changes were announced.
    The idea that "everything is the way most people want it" is very... first order thinking, to be polite.
    And has Squex disabled the forums now? No. Is this conversation being seen in the japanese or french thread, No. After the 100's of pages seen here, has Square went the exact opposite direction in Dawn Trail, yes. Also, I have never said that everything is the way most people want it. You're attempting to put words into a statement instead of acknowledging what's actually being said.
    (2)

Page 457 of 978 FirstFirst ... 357 407 447 455 456 457 458 459 467 507 557 957 ... LastLast