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  1. #4541
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Yeah, I am exaggerating. I really just mean the content that most people do should be the priority. But you could also analyze it based on subscription time. I don't think there should be a huge gap between normal and savage content anyway.

    That is a big criticism I've always had, is that there is so much wasted content in FFXIV. Old stuff, often old stuff that only gets half baked and then gets left in the dust and never again touched while they develop the next new gimmick. That's an unsustainable model and it doesn't harmonize with running an MMO either. Replayability is majorly important. More important than variety even and what we see proves it.

    Binding coils of bahamut. Make them not... weird and weirdly difficult. Along the lines of HW normal raids difficult. And put them in raid roulette. Heck, you can certainly trim plenty more fat off of ARR to make these required content instead of all the fluff. ARR being a bad impression on new players is an issue and this could be a fix for those who don't know the carryover story from 1.0.

    Deep dungeons, I feel they never really caught on, or at times when they did was because they were the best option for levelling at the time.

    Grand company squadrons. They can definitely make that AI actually workable now if they can make the trust system AI dungeon runs that they do now. Squadron command dungeons are pretty nightmarish unless you're on tank so you can just solo it.

    Field operations need some work. I think it's just hard to get invested in a new exclusive system of doing things when it only applies to this one part of the game. I think that's the main problem that people say they feel Field Operations are missing.

    Island sanctuary. People had this idea of like, Valheim or minecraft or something. But gathering in FFXIV is walking to a gathering point, clicking on it, and watching a loading bar. It was never a good idea to focus on a weak point of the game's framework.

    Criterion dungeons are the latest example of a new side thing introduced then left in the dust. No one knows what to do with them.

    But yeah. Revive dead content and you multiply things to do in the game, and the game needs things to do. Expert roulette having only two possible dungeons is... sad.
    You might die in the wiping city of mhach but if you got it a fraction as often as you get syrcus tower in roulette, you'd be complaining about how easy it is too as an example. Spread out the roulettes for more variety in the normal content diet. It will actually train players to be better at the game, since accommodating bad players is such a concern.
    And I don't mean bad players who dont have a lot of time to play or whatever. I mean plot watchers and rpers who don't want to do battle content at all, they just want access to those spicy new rp venues or to see the latest silent movie cutscene of Thancred still being sad about Minfilia.

    They could learn something from the Rathalos raid fight. Attacks that don't require stiff floor aoe indicators, it feels so much more natural when you watch for a natural looking wind up animation of the enemy. You can predict what the rathalos is going to do just by watching how it moves. It's better than the "stand in the right spot" DDR we get.
    (3)
    Last edited by Wildheaven182; 06-22-2024 at 01:43 PM.

  2. #4542
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Not balancing older content is a huge detriment to their game. The ways most people experiance older content and leveling in general just makes it a huge waste.
    (9)

  3. #4543
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I wish bard was a healer
    (3)

  4. #4544
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    i wish fisher was a caster
    (13)

  5. #4545
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    i wish fisher was a caster
    oof that one left me reeling
    (10)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  6. #4546
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I have a Few questions for people who disagree with this (and I’m trying to legit engage with people not rage bait anyone)

    Question 1) if you oppose the strike do you oppose the entirety of the problems that have been raised with healers (ie you believe that healers are well designed) or do you oppose the concept/name of calling it a strike. If your answer is the second option can you please explain what you believe a better path to fixing this problem is given we have filled the healer forums with more feedback than the other 2 role forums put together

    Question 2) if you believe the answer to the strike is “go play savage/ultimate” ignoring the fact that there are savage and ultimate raiders here who agree with it (for reference I’m a tri legend, I raid on my alt) would you also be happy if we reduced the other roles kits down to the healer kits since apparently nobody draws fun from the kit design. If your answer to this is no one by do you believe it works for healers.

    Question 3) if your problems with healers centre around the duty finder population and bad experiences with healers have you had equally bad experiences with the other roles (I know this can be herd with DPS since we have no DPS tracker in game). Regardless of your answer to this point are you not worried that those bad players are freely allowed to play any job anyway

    I’m not trying to spark arguments I’d genuinely like peoples opinions
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #4547
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Not balancing older content is a huge detriment to their game. The ways most people experiance older content and leveling in general just makes it a huge waste.
    Agreed. It's baffling why they want the game to feel braindead as such. Even more baffling that streamers defend it.
    (7)

  8. #4548
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    That ship sailed in 1.0
    (0)

  9. #4549
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Turtledeluxe View Post
    Agreed. It's baffling why they want the game to feel braindead as such. Even more baffling that streamers defend it.
    Braindead game is easier to stream, checks out to me
    (3)

  10. #4550
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zaytex View Post
    So to the other parts of your post, I agree, add more outgoing damage or harder hitting mechanics, add unique role-based responsibilities for mechanics (i.e cleansing, dooms, etc) and most importantly (IMO), give healers an actual DPS rotation akin to tanks in a game which expects every single role to optimise damage above all else.


    Quote Originally Posted by Zaytex View Post
    That's the thing as well. High end content isn't centred around healing output, it's about mitigations for the most part. Since mitigating is a party responsibility, often you're unable to carry people who do not contribute (i.e second tier of healer shortages were because of this) and combining this with body checks galore, healing can quickly become unenjoyable - especially after the initial fun of prog where you just become a glare mashing bot.

    It's also the role which is blamed most for what are seen as preventable deaths, even though a lot of times it's not the healers fault if the party or an individual dies (i.e not everybody presses their mits).
    We don't really need harder hitting mechanics, we need a lot more frequent medium level damage. You said it yourself, healing in savage and ultimate is already not actually about your healing output, it's about damage mitigation, a shared responsibility that healers barely even contribute to.

    In Endwalker it's never actually been an issue of mechanics not hitting hard enough, even Asphodelos had raidwide AoEs chunk the party down to lethal HP or outright kill them if not mitigated properly. The problem is that it only happens every 30 or so seconds which means every instance of chunk damage is immediately covered by oGCD healing or can be safely healed with regens since nothing is happening for the entire regen duration.

    Adding significantly more frequent medium party damage to fights would actually solve two issues. It removes the healer's complete reliance on the DPS' ability to press Addle/Feint/Shield Samba/whatever to even be allowed to do their job, and it forces you to consider whether you want to burn oGCDs or actually use your GCDs.
    Sure you could immediately negate that medium damage with an oGCD but it's going to happen again in 10 seconds and might be followed by heavy movement immediately after for which you'll need those.
    (12)

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