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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Wildheaven182 View Post
    I believe yoship has actually said they are never releasing any new healers or tanks ever again because they are hard to balance and that makes them hard to make unique.
    Lmao with sage being worse SCH and all tanks being worse WAR. The peak of creativity right here. (I was playing wow earlier as a demon hunter tank then a monk tank and realised how much I miss unique supports.)
    (8)

  2. #2
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    We currently have 1 healer taking up 4 slots, a 5th slot is literally pointless if they don't change their design philosophy
    (7)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    (2)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by ZephyrMenodora View Post
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    Nope sorry, all healers have to effectively be the same thing. That's why they turned AST cards into a discount Aetherflow system.
    (10)

  5. #5
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    (7)

  6. #6
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by LynxDubh View Post
    Where are we seeing these changes? Not been able to find them.

    I was really hoping SGE dps would be somewhat more fun. I was hoping the positive feedback on an extra dot would que them in to keep it.
    It's datamined.
    (3)

  7. #7
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Mortex View Post
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.

    Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.

    Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.

    Next thing you know there's literally nothing to optimize on every job, anymore.
    (7)

  8. #8
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.

    It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
    (3)

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.
    Yeah, I think there's a fundamental problem in the way people talk about "damage".

    The only thing that matters is getting the boss's HP down to zero. The only way to make progress on that goal is by actually dealing damage to the boss.

    So, then, what's the point of restoring HP, putting up barriers, or using mitigations? To steal someone else's take from long ago, the point of all that is to delay failure, to delay wiping -- to delay long enough that the party has sufficient time to bring the boss's HP down to zero. More time in which to deal damage is, effectively, more damage dealt, because we can safely assume that the party will use that time to push their buttons and all that.

    From that, "we" should come to understand how and why the "raid-contributing DPS" of a "heal" can be more than zero. But, instead, "we" treat the value as zero, which is tantamount to saying that a healer's first duty in a fight never carries any value in achieving the one and only goal of the fight.

    /end rant
    (8)

  10. #10
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.

    Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.

    Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.

    Next thing you know there's literally nothing to optimize on every job, anymore.

    But it’s not that hard to look at healer and change these 20 potency. The simple answer is they just forgot that these abilities have potency’s backed in and that is just sad
    (6)

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