I haven't raided in a long time but do healers have special mechanics anymore? Like having to pass brand or Imdugud's Prey? Funnily you can't even do that mechanic properly anymore because you don't have a shield at that level.
I haven't raided in a long time but do healers have special mechanics anymore? Like having to pass brand or Imdugud's Prey? Funnily you can't even do that mechanic properly anymore because you don't have a shield at that level.




Why yes we have an extensive list of healer mechanics that lead to endless amounts of fun in savage. This list includes
1) we are the target of hidden light party stack markers
End list
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



There was Fountain of Fire in P3S which required healers to tank some puddles. There's also an occasional "boss sets the party's HP to 1 and proceeds to cast a raidwide". Harrowing Hell and Knuckle Drum are continuous AoE damage for a few seconds.
Besides that, healers are always the target for stack markers and that's it.
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