Oops, I missed this one, soz.

Quote Originally Posted by WeakestZenosEnjoyer View Post
Pretty much the only healing spell you actually have to think about anymore is raise, that cast time doesn't mess around and it's a non-trivial amount of mp, and they proceeded to add a bunch of body checks lmao.
Every healer class has the ability to insta-cast a rez (as can Summoners and Red Mages), and as a WHM I can also do it for 0 MP with Thin Air - twice. Even if my Swiftcast is on cooldown I can pop Presence of Mind and dramatically reduce the cast time if I need a second rez, and in most encounters it's easier to do this while avoiding mechanics than it is for a BLM to fully utilize their leylines.

That said, I kinda think of rezzing as somewhat irrelevant to the argument as it's a cut-and-dry example of a "recovery tool" - you're only using it if someone screwed up.

Hell, in a lot of MMOs the idea of being able to rez someone during an encounter at all is a rare and/or alien thing.

Quote Originally Posted by WeakestZenosEnjoyer View Post
I don't know if adding active aggro management back would actually be an improvement (like genuinely I don't know, Endwalker baby) but it's interesting just how many obvious healer things just, aren't. I don't even know the last time a Paladin covered me, might have never happened, even those opposed to the "strike" are often like "yeah healer is a crutch but."
If I were doing a post for #FFXIVTANKSTRIKE I would absolutely bring up active aggro management as a thing missing from that role. I don't think a return to stuff like Classic WoW's "Ok, nobody DPS until I've got three Sunder Armor stacks" uber-hardcore aggro management would be good, but having something to make it at least relevant would be nice. As it sits all tanks have to do is pop a tank stance and they could literally faceroll their way to holding aggro.

And the only time I've ever had a tank cover me in recent years in this game is if a boss mechanic explicitly requires it (scripted tank LB3 or the like).