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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Shialan View Post
    Obviously people jump on that one guy claiming that he gets paid for playing healer.
    I mean it has been happening since it's a double DPS expansion. I know one of my friends has done some mercenary speedruns to get the DPS to 90 and I think he was paid something like 1-2 mil total for the whole 80-90 per player.
    Guess it depends on the data center and stuff.
    (1)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    But I have no job to play because my play style is relegated to PVP only after being deleted from PVE content, so I’m simply waiting for it to return to PVE before I return to FFXIV. I will continue to give feedback until my subscription date runs out because I want to play Dawntrail. I want to enjoy this game and be a part of the community. All I want is to stop being excluded from the game for my preferences for fun, dynamic offensive gameplay on a healer.
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,983
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    Except the game isn’t designed with “healing and support” in mind

    It’s designed so that you can hit one oGCD and get everyone up to full then when you have nothing else to do because utility and support is dead you are encouraged to do damage

    Pretending like support and healing is actually a meaningful and in depth facet of this game when everyone on both sides agrees it isn’t is pointless. We all know that healing cooldowns in this game are underbaked and that true utility doesn’t exist we just argue on if the current state of healers is “fine” or not

    Let’s also not forget this is how healers have always been, 14 is well known for their healers being pseudo DPS anyway, it’s been like that since the game launched, this is not a “you want something that doesn’t exist”
    (16)

  4. #4
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s designed so that you can hit one oGCD and get everyone up to full then when you have nothing else to do because utility and support is dead you are encouraged to do damage

    Pretending like support and healing is actually a meaningful and in depth facet of this game when everyone on both sides agrees it isn’t is pointless. We all know that healing cooldowns in this game are underbaked and that true utility doesn’t exist we just argue on if the current state of healers is “fine” or not
    Meanwhile...

    I have twice today after the healer saved 2 nightmare dungeon runs. Gotta love tanks who don't understand their job at all.
    Anyway, I gave it a few days to check back here to see what you guys were talking about, because me and everyone in the game I've played with so far (randos) have jokingly made fun of this "strike" because of how important & quite frankly how busy healers are in dungeons and DT content. Any mad striker reading this, have you actually tried healing this expansion? I have never had this much fun playing as a healer in this game before DT, and that sentiment carried through to the end of the MSQ.
    And...

    We’ve been through this song and dance before, you’re just falling for the same new expansion smell syndrome. We have weaker gear, and a lot of weaker players. It will change real quick.
    I simply think you don’t actually understand how gear works in this game and why it contributes to the problem
    Perhaps a more unified argument that could both get you more support and give the dev team actionable suggestions would be to focus on lowering the ilvl cap in roulette content so we don't eventually overpower it so much? It sounds like you're acknowledging that your original claim in this post "use one oGCD and everyone's at full" is a gross exaggeration not in line with the reality of the typical player (I can second that - most raidwides even in older content we outgear require either multiple spells to bring people back up or both healers to be actively healing). It sounds like you're acknowledging that the game is originally designed to both be completeable by typical players without overstressing and yet also require healers to be active; the issue is inflated gear that lessens the damage we take and eases the speed we heal it.

    How about focus on that? Then instead of 10 different people giving the dev team 10 different gripes with 10 different, contradictory solutions (which leads only to a "can't please everyone" situation), we could have those 10 different people giving the dev team *1* specific issue and provide *1* specific solution. Still no guarantee it would work, but seems much more likely to be successful.
    (2)
    Last edited by Striker44; 07-06-2024 at 11:47 AM. Reason: Edited last sentence to be less snarky.

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,983
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Meanwhile...





    And...





    Perhaps a more unified argument that could both get you more support and give the dev team actionable suggestions would be to focus on lowering the ilvl cap in roulette content so we don't eventually overpower it so much? It sounds like you're acknowledging that your original claim in this post "use one oGCD and everyone's at full" is a gross exaggeration not in line with the reality of the typical player (I can second that - most raidwides even in older content we outgear require either multiple spells to bring people back up or both healers to be actively healing). It sounds like you're acknowledging that the game is originally designed to both be completeable by typical players without overstressing and yet also require healers to be active; the issue is inflated gear that lessens the damage we take and eases the speed we heal it.

    How about focus on that? Then instead of 10 different people giving the dev team 10 different gripes with 10 different, contradictory solutions (which leads only to a "can't please everyone" situation), we could have those 10 different people giving the dev team *1* specific issue and provide *1* specific solution. Still no guarantee it would work, but seems much more likely to be successful.
    Because that’s only one facet of the issue (though it is a big one)

    Even in something like Alexandria yeah sure the lack of gear means we take more damage and actually have to be healed more but let’s say they fixed the ilvl sync and we were permanently how we are in Alexandria. It still doesn’t change the fact that the rest of healer design is grossly boring.

    The reason why ten different people have 10 complaints is because every facet of healer design is broken
    -damage is boring
    -healing is too low (it’s tolerable in something like Alexandria but only in the boss fights)
    -the healing kit is bloated and non interactive
    -the healers aren’t balanced well internally

    There is no “single thing to focus on” that would actually fix healers because they are broken in so many different ways
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    shigaisen's Avatar
    Join Date
    Jun 2024
    Posts
    30
    Character
    Violet Khamazom
    World
    Excalibur
    Main Class
    Scholar Lv 100
    When will White Mage get more hammers?
    (4)

  7. #7
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because that’s only one facet of the issue (though it is a big one)

    Even in something like Alexandria yeah sure the lack of gear means we take more damage and actually have to be healed more but let’s say they fixed the ilvl sync and we were permanently how we are in Alexandria. It still doesn’t change the fact that the rest of healer design is grossly boring.

    The reason why ten different people have 10 complaints is because every facet of healer design is broken
    -damage is boring
    -healing is too low (it’s tolerable in something like Alexandria but only in the boss fights)
    -the healing kit is bloated and non interactive
    -the healers aren’t balanced well internally

    There is no “single thing to focus on” that would actually fix healers because they are broken in so many different ways
    Dude, WTF are you doing?

    How many times are you going to argue before you just give up?

    They don't understand how to read logs, they probably haven't beaten MSQ, they've done literally a fraction of the content you have, and have literally zero interest in acknowledging your opinion or stance on anything that ever disagrees with them in good faith. In their eyes, you are below them. A nuisance. A minority. They're just coming here to make you, specifically, engage with their nonsense and then discount it because you don't matter to them. They're an enemy to people like us, who want the game to live up to it's gameplay potential. You cannot change the mind of a cultist.

    Why are you wasting your time?

    Stop debasing yourself, have more respect for yourself, at least more respect than this zealot will ever give you.

    If you're going to respond, at least snip their post so I don't have to have this drivel appear on my computer monitor for even a single frame. Waste of the processing power to display the text.
    (7)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,122
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    [...]There is no “single thing to focus on” that would actually fix healers because they are broken in so many different ways
    I'm gonna be real here. If anybody ever think that there exists a single 'magic fix' that will right the role, they're either delusional or blinkard.
    (13)

  9. #9
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    890
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    Ah yes, personal preference that is echoed by the whole healer community aside from the japanese minority which matters. Healers in FFXIV HAVE ALWAYS BEEN GREEN DPS, IT HAS ALWAYS BEEN LIKE THAT, END OF THE LINE. And it was progressively gutted, that's the issue. Just unsub is a terribly immature thing to say.
    The holy trinity is a thing of the past, espcially on healers who would spend their time looking at their hp bars in many games. Even Yoship said that healers shouldn't do that ffs. Also, it's mostly in this game's japanese community that players are terribly bad, chief among them healers. They're not representative of healers in the slightest yet it's them who are heard.

    Also solutions are unified, wtf are you on about ? The healer community which wants changes knows what kind of changes they want, don't be weird. And they take into account 111111 spammers. Ie, see what has been suggested for sage countless times, which would fit ALL playstyles, including netflix gaming.

    If you want to join in on a discussion, know your subject. Especially since you seem very new.
    (5)

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    Why do the changes have to affect others? I don't think it's that black and white.

    You can change the healers in a way that fundamentally lets other people continue to play them as is and succeed in the content they need to be able to get through with a minimum skill level (MSQ) while also increasing the ceiling of the job. You can make it so the average player can clear MSQ dungeons and trials with 111121111 and I can do some slight optimizations to clear it slightly faster that allow me to have more fun. The game has had to do so much to make DPS queue times less awful but they won't just try making Healing and Tanking more interesting at the job level instead of making them easier to try and get more new players through external incentives most of the time.. like slow DPS queues and AIN bonuses. Then legacy healers get bored of getting synced into an ARR dungeon.

    They need incentives to queue into roulettes to help people get through the game without NPCs so that those new players can learn mechanics from them and get to the new expac smoothly.

    A random assortment of daily trash rewards isn't doing it. I'd queue multiple times a day with no AIN bonus if it meant running leveling and expert roulettes over and over just to play my very fun job.

    If anything they taught me it's better to just play with friends, NPCs, or endure abysmal queue times as a DPS. All the other DPSes who want to get through the story using DF with actual people can eat dirt I guess!
    (3)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

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