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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,058
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by PercibelTheren View Post
    […]Pesonally, I'm of the opinion that the game should slowly ramp up in difficulty while offering support for players to improve at their jobs. Not knowing the basics by 80+ is stupid. I don't mind that people want to treat FFXIV as a single player game but, even on easy mode, even most single player RPGs I've encountered required at least some level of competency to get through.
    It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.

    Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.
    (3)

  2. #2
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.

    Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.
    If encounter design is ramped up too much you will have the speed runners who queue in duty finder raging because they can't clear a dungeon in less than 10 mins with randoms. I mean its already bad enough when DPS go zooming past sprout tanks and healers in content they are literally viewing cutscenes in to pull trash mobs because they "don't want their time wasted" While I would love to see a return to the original difficulty of optional hard mode dungeons return, the dev team has made it clear that's been abandoned it seems and they are always going to ensure casual content stays casual and easy to clear.
    (1)

  3. #3
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    I will tell you in clear cut terms why this healer strike is a doomed failure.
    I will outline 3 major reasons now
    • Mentor status and Novice network
    • All level 100 Achievements
    • Having an easier time quing for duties

    so you see regardless of how much following and support you get, the three hundred something likes is probably ALL the support that it will EVER amount to. as the majority of the player base will not be willing to sacralise these perks for a small things like this
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    I will tell you in clear cut terms why this healer strike is a doomed failure.
    I will outline 3 major reasons now
    • Mentor status and Novice network
    • All level 100 Achievements
    • Having an easier time quing for duties

    so you see regardless of how much following and support you get, the three hundred something likes is probably ALL the support that it will EVER amount to. as the majority of the player base will not be willing to sacralise these perks for a small things like this
    You mean all these new people who currently don’t or barely play healer will flood into the healer role to fill our gaps and make my PCT queues faster

    Count me in they can have the healers all to themselves
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,120
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You mean all these new people who currently don’t or barely play healer will flood into the healer role to fill our gaps and make my PCT queues faster

    Count me in they can have the healers all to themselves
    That argument never ceases to be hilarious.

    "It's never gonna work because all the DPS players will just switch to healer."

    1. No they won't, that's why we're in this mess in the first place. The Shadowbringers rework to both tanks and healers was supposed to attract the eternal one-trick DPS main to those roles, it hasn't worked, it never works. They might try a healer for an hour, or do a roulette with it and then shelve it again immediately because they're just not interested in the role.

    2. Even if they by some miracle do, I'm perfectly happy with them switching to healer or tank. I get to enjoy the only role that gets any good design in this game while they're stuck on the shit roles now, sure sounds like a win to me.
    (22)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,058
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Absurdity View Post
    That argument never ceases to be hilarious.

    "It's never gonna work because all the DPS players will just switch to healer."

    1. No they won't, that's why we're in this mess in the first place. The Shadowbringers rework to both tanks and healers was supposed to attract the eternal one-trick DPS main to those roles, it hasn't worked, it never works. They might try a healer for an hour, or do a roulette with it and then shelve it again immediately because they're just not interested in the role.

    2. Even if they by some miracle do, I'm perfectly happy with them switching to healer or tank. I get to enjoy the only role that gets any good design in this game while they're stuck on the shit roles now, sure sounds like a win to me.
    Ironically by having those non-healer to fill up the healer queues would simply help our cause

    Great, go play that garbage role while we take the dps/tank's cakes. Have a taste of how horrigibly designed the role is for this game. Like it? Cool! Fill our queues then! Don't like it? Well they can add their voice and make more noises together, or wither away in silence, it doesn't matter.

    It's a win/win scenario.
    (22)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Ironically by having those non-healer to fill up the healer queues would simply help our cause

    Great, go play that garbage role while we take the dps/tank's cakes. Have a taste of how horrigibly designed the role is for this game. Like it? Cool! Fill our queues then! Don't like it? Well they can add their voice and make more noises together, or wither away in silence, it doesn't matter.

    It's a win/win scenario.
    I think you mean “don’t like it?” Go play ultimate and shut up you are an NPC to fill out queues
    (11)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Majority this, minority that.

    Some of you honestly need to get new material.
    (18)

  9. #9
    Player
    Vladmiere's Avatar
    Join Date
    Jun 2017
    Posts
    89
    Character
    Etgar Valujin
    World
    Balmung
    Main Class
    Scholar Lv 84
    The chances of this being a success is basically zero. Until SE sees these changes impact the bottom line the current trajectory will be for the par. The only group of player base SE developers listen to is the Japanese portion of the player base and this does not seem to be even a concern to that aspect of the player base. Seeing posts were people are talking about healers being the new player friendly role does bother me.
    (1)

  10. #10
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Au contraire, the japanese players thought that the devs are listening to NA.
    (9)

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