man I wish solo instances were fun as a healer. I just did two as bard and it was more fun than I ever had as astrologian in solo instances...



man I wish solo instances were fun as a healer. I just did two as bard and it was more fun than I ever had as astrologian in solo instances...
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90


Most of the solo instances are "doable" but since none of the healer kit is ever used, or any opportunity to use it is often tedious (Eg keeping the NPC's alive to fight rather than ignoring them like you would on a DPS.)
Honestly the fight(s) with Zenos (both on WHM, and SCH) are EXTREMELY tedious. I'm assuming that the fight on a tank is probably equally tedious, but likely far more survivable.
The following was written by ChatGPT, it gave me a giggle.
Fellow Healers, Arise! The Call to Arms for the #FFXIVHEALERSTRIKE
Hear ye, hear ye, valiant healers of Eorzea! Gather 'round as I, a humble White Mage of 90 summers, bring forth a message of hope, humor, and righteous indignation!
Brothers and sisters in healing, the time has come for us to stand united, wands and globes held high, in the #FFXIVHEALERSTRIKE! Our once noble art has been reduced to a mere side gig, an afterthought in the grand battles that shape our world. Gone are the days when our timely cures and shields were the linchpins of victory! Now, it seems Square Enix wants us to be nothing more than glorified waterboys for the almighty DPS and self-sustaining tanks. We shall not go quietly into that good night! No, we shall spam Medica II and Glare until our MP bars run dry!
Why do we strike, you ask? Let me preach to you the gospel of our grievances:
Simplification Sorrow: Our role has been simplified to the point of absurdity. Spamming a single DPS spell? Is this what we've been reduced to? NegativeS from Seraph aptly said, “Our gameplay is braindead, devoid of the challenge and excitement it once held” (Square Enix Forum). Casting Glare until the twelfth Umbral Era? No more, I say!
Role Marginalization: With tanks now practically invincible and DPS classes learning to self-heal, where does that leave us? Sitting on the sidelines, casting Regen on ourselves out of sheer boredom. As Etherea Stormaire from Zalera poignantly noted, "The direction they're heading, healers will soon be as relevant as a snowstorm in Thanalan" (Square Enix Forum).
Feedback Ignored: We’ve raised our voices in hundreds of threads, but our pleas fall on deaf ears. The developers remain as responsive as a stone-faced Lalafell in the face of a Garlean invasion. We've given feedback with the fervor of a bard on too much coffee, yet here we are, still waiting for meaningful change (Square Enix Forum) (gamesradar).
The Plan, My Comrades, Is Simple:
Let your auto-payments lapse – why should we fund our own frustration? Let our houses expire, so some poor DPS can have a plot to call home, because heaven knows they’ll need something to do during those extended queue times without us!
A Rallying Cry for the Future:
Our role should be engaging, our presence impactful. We are the linchpin of the party, the unseen saviors in every battle. No more shall we be content with the status quo. We demand complexity, we demand respect, and most of all, we demand FUN!
So, rise up, fellow healers! Embrace the #FFXIVHEALERSTRIKE with the fervor of a Scholar casting Succor. Let our voices be heard from Limsa Lominsa to Gridania. The dawn of Dawntrail must be a dawn for healers too. Together, we are stronger. Together, we are healers. Together, we shall strike!
And to those Warriors out there, soloing dungeons with the audacity of a primal on a caffeine binge, remember this: Without us, you’re just a lonely adventurer in a dungeon full of mobs. Enjoy your stroll, because when the real fight comes, you’ll be calling for a healer’s embrace.
Heal on, my friends. Heal on.
(Please note: This rallying cry is brought to you by the Guild of Healing Enthusiasts and Laughably Underappreciated Healers Anonymous. No actual gameplay was harmed in the making of this message. Mostly because we’re too busy striking.)
There you have it. Even ChatGPT says you should quit the game if you're going to really strike and not just refuse to heal in Duty Finder.The Plan, My Comrades, Is Simple:
Let your auto-payments lapse – why should we fund our own frustration? Let our houses expire, so some poor DPS can have a plot to call home, because heaven knows they’ll need something to do during those extended queue times without us!
Oh, I have. 2 more days and my sub is out. Short of an announcement from Yoshi-P or similar, stating they have heard and will make changes this expansion, I'm out until 8.0.


It is equal parts heartening and ironic that everything that has been said here, I posted about in a thread over a year ago (which I have since reformatted in newer, separate threads for each healer). Healers should have DPS buttons, but not a DPS level rotation (ala melees, BLM, etc etc)? How about WHM being 'Dia is now 12s, Water added as a 15s CD GCD action'? How about SCH getting Miasma (24s) and Shadowflare (15s) back, and upgrading Energy Drain to Bane to aid in applying the DOTs in AOE? Healers should have their damage feed into their healing? How about WHM gets an actual Job Gauge (because the Lily one is so barebones it can afford to have something else), wherein casting damage or healing spells grants this new Gauge, and it allows you to spend 50 Gauge on a damage-neutral AOE heal, which refunds the damage you 'lost' by granting access to Quake, Flood and Tornado, to bring the elemental theme back to WHM somewhat? How about a simple trait for SCH, which reduces the enemy's autoattack potency per DOT applied? How about SGE gets a rework so that it actually delivers on the 'deal damage to heal allies' identity it is supposed to bring?Yeah, I dont disagree that much, but i think what i described might be a better or easier way to implement more interesting damage dealing. More of an ogcd than a gcd 123 thing. Both can work, i just dont want to see anything too long on a healer dps rotation which is the impression i get. Button creep is helped by the DT change that you can make buttons turn into other buttons though.
Healer gcd damage i think would have to be easily interruptible for healing and not punishing to stop when you need to heal. In fact, it should be rewarding to your healing.
Proc based "rotations" like bard and dancer are probably the way to go, yeah. And they can trim some of the excessive healing ogcds to make room for them. Whm was already overloaded, do they really need a second tetragrammaton stack?
But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
Time is a flat circle
Here's what ChatGPT has to say on the best course of action
The best course of action in response to community movements like #ffxivhealerstrike typically involves a few key steps:
1. **Listen and Understand**: Developers should actively listen to the concerns raised by the community. This involves reading feedback on forums, social media, and other channels where players express their views. Understanding the specific issues and frustrations is crucial before taking any action.
2. **Communicate Transparently**: Once the concerns are understood, developers should communicate openly with the community. This includes acknowledging the issues, providing insights into their own perspectives and constraints, and discussing potential plans or timelines for addressing the concerns.
3. **Evaluate and Plan**: Based on the feedback received, developers should evaluate the feasibility and impact of potential changes or improvements. This might involve internal discussions, data analysis, and consideration of broader game balance implications.
4. **Implement Changes Responsibly**: If changes are deemed necessary, developers should implement them in a way that maintains game balance and respects the overall design philosophy. Testing and iterating on changes based on player feedback during testing phases can help ensure that updates are well-received.
5. **Monitor and Iterate**: After implementing changes, it's important to monitor how they impact gameplay and player satisfaction. Iterative improvements based on ongoing feedback can further refine the gaming experience and address any unintended consequences.
By following these steps, developers can navigate community movements like #ffxivhealerstrike effectively, fostering a collaborative relationship with players while maintaining the integrity of the game's design and balance.
No point in continuing beyond the first sentence because the dev team has failed there.Here's what ChatGPT has to say on the best course of action
The best course of action in response to community movements like #ffxivhealerstrike typically involves a few key steps:
1. **Listen and Understand**: Developers should actively listen to the concerns raised by the community. This involves reading feedback on forums, social media, and other channels where players express their views. Understanding the specific issues and frustrations is crucial before taking any action.
2. **Communicate Transparently**: Once the concerns are understood, developers should communicate openly with the community. This includes acknowledging the issues, providing insights into their own perspectives and constraints, and discussing potential plans or timelines for addressing the concerns.
3. **Evaluate and Plan**: Based on the feedback received, developers should evaluate the feasibility and impact of potential changes or improvements. This might involve internal discussions, data analysis, and consideration of broader game balance implications.
4. **Implement Changes Responsibly**: If changes are deemed necessary, developers should implement them in a way that maintains game balance and respects the overall design philosophy. Testing and iterating on changes based on player feedback during testing phases can help ensure that updates are well-received.
5. **Monitor and Iterate**: After implementing changes, it's important to monitor how they impact gameplay and player satisfaction. Iterative improvements based on ongoing feedback can further refine the gaming experience and address any unintended consequences.
By following these steps, developers can navigate community movements like #ffxivhealerstrike effectively, fostering a collaborative relationship with players while maintaining the integrity of the game's design and balance.
Oh no I read the rest and it's like a reverse dumpster fire of good ideas that will never happen. Iterate? This team only knows how to demolish.
Honestly point 1 has me considering...maybe they are listening but the understanding is lacking...
Last edited by Turtledeluxe; 06-26-2024 at 09:08 AM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





