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  1. #4511
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Pretty much the only healing spell you actually have to think about anymore is raise, that cast time doesn't mess around and it's a non-trivial amount of mp, and they proceeded to add a bunch of body checks lmao.

    I don't know if adding active aggro management back would actually be an improvement (like genuinely I don't know, Endwalker baby) but it's interesting just how many obvious healer things just, aren't. I don't even know the last time a Paladin covered me, might have never happened, even those opposed to the "strike" are often like "yeah healer is a crutch but."
    Aggro management past ARR was pretty easy, they could maybe fix the healer < dps in dungeons by having healers be the main way to stop aggro generation of DPS and also make auto attacks destroy DPS in like 2 hits from bosses. This doesn't fix the healer role fully as despite what JP says unless full healing is impossible to do in one button press especially in AOE, healers will always have a ton of downtime where they will have to dps instead or overheal.
    (0)

  2. #4512
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amity_Roji View Post
    So, here's some illustrative questions. *snip*

    Healers:
    1. Do you regularly spend more time healing your party than DPSing?
    2. Have you ever died to a mechanic because you were desperately trying to heal someone?
    3. Do you frequently feel like you need to make a conscious choice on whether or not to cast a healing spell, knowing there would be repercussions if you chose poorly?
    4. Do you frequently feel you need to carefully manage your resources (MP, class points, etc.) to prevent your party from dying?
    5. Have you ever failed an encounter because your party lacked enough healing output despite your party not failing critical encounter mechanics (e.g., a "healer gear check")?
    6. Do you commonly have a non-healer in your party sacrifice DPS in order to prioritize your safety?
    7. Are you ever concerned that your healing may accidentally draw threat/aggro, leading to your death and/or a party wipe?
    8. Do you feel like a vital member to the overall encounter effort instead of just someone to "clean up others' mistakes"?

    Every one of these things is extremely common for healing roles in other MMOs, but I'm guessing they're not for most of you (they certainly aren't for me).

    That's a big problem IMO.
    Well, I find your post interesting. I would like to add a couple of comments.

    First of all- to put my comments in context, I happen to have played even longer than you, so a number of your comments are very familiar. It's always nice to see someone who's been enjoying gaming for a while.

    Now, i would also agree that a number of your points were common over the years. However, I wouldn't necessarily see this as a "big problem". Allow me to explain why - (1) games have evolved over the years (2) players have evolved over the years.

    You may remember , years ago, that casters had to sit and wait between skills? I don't think that this would be acceptable now, unless you're playing a "classic" or "Vanilla" version of a game.

    Some points I don't really relate - such as (2) That would either be a new healer, or in new content? So if I die because it's my first time in very difficult content- well, dying (and even possibly a group wipe) should not be seen as a catastrophe. Same as (6) I've played other games where that was completely unnecessary outside of PvP, and 7 - do we really want that to lead to party wipes? similarly don't really want to see (5), having been in a game where healers and tanks had the worst time with needing multiple gear sets, I don't miss that AT ALL.

    So out of your list, I could see an argument be made for negotiating some changes on (1), and certainly 8. The rest, not really.
    (0)
    Last edited by IDontPetLalas; 06-22-2024 at 06:15 AM.

  3. #4513
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Loggos View Post
    Could you elaborate on that point? What are the mechanics in other games that lead to DPS being a threat to healers' safety? (It sounds interesting, I can't reallly picture/know any concrete mechanics like that.)
    It's usually not a "concrete mechanic," but an event that can happen in encounters. Some that come off the top of my head:
    • Abandoning DPS on the boss to CC/kill/otherwise deal with add(s) troubling the healer, separately from a designed mechanic to do so (i.e., boss goes invuln and adds spawn)
    • Using a protective ability on a healer as they're too squishy to survive a mechanic
    • Assisting a healer in escaping a positional threat
    • Having a situation where you can eat a mechanic to keep it from hitting the healer, sacrificing yourself to keep them alive
    (2)

  4. #4514
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I've been thinking more about the concept of role identity for healers in FFXIV compared to other MMOs I've played over the last 20 or so years and I think I've come up with some points that haven't really been thoroughly discussed here yet. I've spoken before on the problems with healers and what healers should be in this thread, but there's a gap between "What's wrong with healers/what should healers be?" and "What are scenarios in FFXIV that illustrate how healers in this game differ from healers in basically every other MMO?" So, here's some illustrative questions.

    Healers:
    1. Do you regularly spend more time healing your party than DPSing?
    2. Have you ever died to a mechanic because you were desperately trying to heal someone?
    3. Do you frequently feel like you need to make a conscious choice on whether or not to cast a healing spell, knowing there would be repercussions if you chose poorly?
    4. Do you frequently feel you need to carefully manage your resources (MP, class points, etc.) to prevent your party from dying?
    5. Have you ever failed an encounter because your party lacked enough healing output despite your party not failing critical encounter mechanics (e.g., a "healer gear check")?
    6. Do you commonly have a non-healer in your party sacrifice DPS in order to prioritize your safety?
    7. Are you ever concerned that your healing may accidentally draw threat/aggro, leading to your death and/or a party wipe?
    8. Do you feel like a vital member to the overall encounter effort instead of just someone to "clean up others' mistakes"?

    Every one of these things is extremely common for healing roles in other MMOs, but I'm guessing they're not for most of you (they certainly aren't for me).

    That's a big problem IMO.
    This right here literally is EVERYTHING that I want a healer to FEEL, this is amazing! thank you! By healer being fixed it will also fix my role. (Tank) Too many who main the same role as me have developed this weird AF god complex and it pisses me off.
    (8)

  5. #4515
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    43
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I've been thinking more about the concept of role identity for healers in FFXIV compared to other MMOs I've played over the last 20 or so years and I think I've come up with some points that haven't really been thoroughly discussed here yet. I've spoken before on the problems with healers and what healers should be in this thread, but there's a gap between "What's wrong with healers/what should healers be?" and "What are scenarios in FFXIV that illustrate how healers in this game differ from healers in basically every other MMO?" So, here's some illustrative questions.

    Healers:
    1. Do you regularly spend more time healing your party than DPSing?
    2. Have you ever died to a mechanic because you were desperately trying to heal someone?
    3. Do you frequently feel like you need to make a conscious choice on whether or not to cast a healing spell, knowing there would be repercussions if you chose poorly?
    4. Do you frequently feel you need to carefully manage your resources (MP, class points, etc.) to prevent your party from dying?
    5. Have you ever failed an encounter because your party lacked enough healing output despite your party not failing critical encounter mechanics (e.g., a "healer gear check")?
    6. Do you commonly have a non-healer in your party sacrifice DPS in order to prioritize your safety?
    7. Are you ever concerned that your healing may accidentally draw threat/aggro, leading to your death and/or a party wipe?
    8. Do you feel like a vital member to the overall encounter effort instead of just someone to "clean up others' mistakes"?

    Every one of these things is extremely common for healing roles in other MMOs, but I'm guessing they're not for most of you (they certainly aren't for me).

    That's a big problem IMO.
    Oh this is a fun one.

    1. Nope.
    2. Nope (I guess unless you count server tic not having a tank's invuln actually activate despite going on CD, and having Bene land on their cooling corpse?).
    3. No, all damage is scripted and the vast majority of healing is oGCD.
    4. Not in several years. Mana hasn't been a factor since... early Omega, maybe? Maybe earlier?
    5. No. Mechanics are either 'survive and heal through fine' or 'insta-gib regardless of healing'.
    6. No, because the non-healer classes that have shields and the like are oGCD.
    7. Not since early Stormblood or thereabouts?
    8. Eh? I mean, yes kinda, because average Savage is hard to do without any healers at all. But I mostly spend the time Glaring, so it doesn't actually FEEL vital.
    (13)
    #healerstrike

  6. #4516
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xurtan View Post
    Oh this is a fun one.

    1. Nope.
    2. Nope (I guess unless you count server tic not having a tank's invuln actually activate despite going on CD, and having Bene land on their cooling corpse?).
    3. No, all damage is scripted and the vast majority of healing is oGCD.
    4. Not in several years. Mana hasn't been a factor since... early Omega, maybe? Maybe earlier?
    5. No. Mechanics are either 'survive and heal through fine' or 'insta-gib regardless of healing'.
    6. No, because the non-healer classes that have shields and the like are oGCD.
    7. Not since early Stormblood or thereabouts?
    8. Eh? I mean, yes kinda, because average Savage is hard to do without any healers at all. But I mostly spend the time Glaring, so it doesn't actually FEEL vital.
    That's a lot of no's where there should be a yes if a game does healing right. Meaning healing is done wrong in FFXIV.
    (14)
    #FFXIVHEALERSTRIKE

  7. #4517
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Amity_Roji View Post
    It's usually not a "concrete mechanic," but an event that can happen in encounters. Some that come off the top of my head:
    • Abandoning DPS on the boss to CC/kill/otherwise deal with add(s) troubling the healer, separately from a designed mechanic to do so (i.e., boss goes invuln and adds spawn)
    • Using a protective ability on a healer as they're too squishy to survive a mechanic
    • Assisting a healer in escaping a positional threat
    • Having a situation where you can eat a mechanic to keep it from hitting the healer, sacrificing yourself to keep them alive
    A few examples come to mind in WoW with their newer Evoker class. You can pick up and move someone ala Rescue but it moves both of you to a target destination. Sacrificing personal DPS to help because of course you can't be casting while doing that. Then you have a spell that allows you and a target to cast while moving for a short bit, and is often used on healers so they can move for mechanics while pumping heals.
    (0)

  8. #4518
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Somnolence View Post
    Unfortunately FFXIV has no mechanisms to ease new/casual players into this and many don't even know that they are missing out and that would actually like to face and overcome this challenge.
    We need more fights like Barbariccia. Best fight in all of Endwalker IMO.
    (8)

  9. #4519
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amity_Roji View Post
    It's usually not a "concrete mechanic," but an event that can happen in encounters. Some that come off the top of my head:
    • Abandoning DPS on the boss to CC/kill/otherwise deal with add(s) troubling the healer, separately from a designed mechanic to do so (i.e., boss goes invuln and adds spawn)
    • Using a protective ability on a healer as they're too squishy to survive a mechanic
    • Assisting a healer in escaping a positional threat
    • Having a situation where you can eat a mechanic to keep it from hitting the healer, sacrificing yourself to keep them alive
    How far back are you going? Because I've played in multiple games, if you're in a game where the healer is dedicated to healing, then if they sacrifice DPS, then they simply aren't so fragile. If anything, I was able to stand there and take quite a bit of damage, my gear had at least as much magic defense in one case but considerably higher physical defence, the casters took the most damage. If I was responsible to keep a party alive I had the tools to do so, I had more than enough "protective abilities" as long as the DPS were using their skills- and they didn't typically have much utility.

    In more complex cases, we had multiple parties, each with a tank, healer and DPS to handle mini-bosses while raiding in at least one game but they weren't "troubling the healer", they didn't specifically target healers, if necessary I could even keep myself up. It would be more an issue of "save the DPS" - they would be more likely to have run to me with something chasing them.
    (0)

  10. #4520
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by MagiusNecros View Post
    We need more fights like Barbariccia. Best fight in all of Endwalker IMO.
    Shishio is another good one.

    https://www.youtube.com/watch?v=ix-iDGOv0rM

    It's not actually completely random. There are three patterns with Thundercloud Summons, and the line AoEs are really just rapid-fire line AoEs targeting your location, but they managed to make the fight feel fresh every pull even with just this mild randomization.
    (7)

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