I'm gonna go out a limb and say that adding a tiny bit of DPS expansion to healer is not going to make it harder to heal. And even if it did, encounter design could offset that for each respective level of difficulty (casual, midcore, hardcore). That's the job of developers-- to balance job design and encounter design, not crush one into the ground for the sake of the other. What other examples? BLM was just reworked into a flare star machine, Tanks are slowly being turned into healers, and sure, Kaiten is something people complain about. It could not be more obvious that devs are now trivializing all jobs and all roles one expansion at a time for the sake of encounter design, and it couldn't be more not worth it. Think about it this way-- next expansion encounters are getting harder so we're adding more mitigation to casters. At what point do roles become pointless?
With respect to healer difficulty, every healers requested adjustments are different (look at the feedback from the mains), so it's not a one size fits all. The devs could experiment by changing at least one healer per the feedback, and then we can see how it destroys the game. I bet it won't.
Allow me to amend-- the first post is not useless. Are you happy now?
And vice versa.
I've never played WoW and as far as healers not being used, isn't that the thread is about? If they weren't part of the meta back then, nothing has changed. As far as StB and job design, I am going by what players more experienced than me have indicated. Frankly no period of the game is perfect, hence why I did not say "make it all StB", rather I am saying use it as a source of inspiration for moving forward in terms of job design and encounter design.
Regarding narrow views of the game and enlightenment, obviously it's hyperbole so I'm not sure why'd you find it disgusting. What I am saying is, the solutions to the game are not micro in nature, but macro. There will be no progress until the philosophical problem with the game is addressed, in my opinion. And whether he knows it or not, when Yoshi P comments "we're working on job identity in 8.0" , he is acknowledging that problem (a little too late, but better late than never).



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