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  1. #10
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,200
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Stormhold View Post
    Your fun with healers evolves in making easiest content harder to heal. Which actually fully aligns with what I said but You somehow twist the words in the way I can't understand what You try to explain. Give good examples of that? Kaiten and...
    I'm gonna go out a limb and say that adding a tiny bit of DPS expansion to healer is not going to make it harder to heal. And even if it did, encounter design could offset that for each respective level of difficulty (casual, midcore, hardcore). That's the job of developers-- to balance job design and encounter design, not crush one into the ground for the sake of the other. What other examples? BLM was just reworked into a flare star machine, Tanks are slowly being turned into healers, and sure, Kaiten is something people complain about. It could not be more obvious that devs are now trivializing all jobs and all roles one expansion at a time for the sake of encounter design, and it couldn't be more not worth it. Think about it this way-- next expansion encounters are getting harder so we're adding more mitigation to casters. At what point do roles become pointless?

    With respect to healer difficulty, every healers requested adjustments are different (look at the feedback from the mains), so it's not a one size fits all. The devs could experiment by changing at least one healer per the feedback, and then we can see how it destroys the game. I bet it won't.

    Quote Originally Posted by Stormhold View Post
    I said FIRST POST OF TOPIC IS USELESS.
    Allow me to amend-- the first post is not useless. Are you happy now?

    Quote Originally Posted by Stormhold View Post
    Job design is useless without encounter design.
    And vice versa.

    Quote Originally Posted by Stormhold View Post
    And of course better times, back then, in Stormblood, You had no problem finding healer in queues for DF, riiight?
    And healers do not quit Mythic+ scene in WoW because of conditions You put them in.
    I've never played WoW and as far as healers not being used, isn't that the thread is about? If they weren't part of the meta back then, nothing has changed. As far as StB and job design, I am going by what players more experienced than me have indicated. Frankly no period of the game is perfect, hence why I did not say "make it all StB", rather I am saying use it as a source of inspiration for moving forward in terms of job design and encounter design.

    Regarding narrow views of the game and enlightenment, obviously it's hyperbole so I'm not sure why'd you find it disgusting. What I am saying is, the solutions to the game are not micro in nature, but macro. There will be no progress until the philosophical problem with the game is addressed, in my opinion. And whether he knows it or not, when Yoshi P comments "we're working on job identity in 8.0" , he is acknowledging that problem (a little too late, but better late than never).
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    Last edited by Turtledeluxe; 06-21-2024 at 08:01 AM.