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  1. #1
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    (7)
    Retired healer

  2. #2
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Grann-Goro View Post
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    (6)

  3. #3
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I was talking about boss
    Adds don't exist anymore there !
    (0)
    Last edited by Grann-Goro; 06-26-2024 at 10:26 PM.
    Retired healer

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    problem is, thats not as common as it used to be. I do that as well, because its hard to keep the tank or anyone else healed if the healer is having to heal themselves up. but I have noticed that quite a few dps do not do that any more.
    (4)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I don't want to be a precious angel the whole party has to go out of their way to keep alive, I just want my presence to matter
    (11)

  6. #6
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Yes, in the current situation, that would be a good start ^^
    (0)
    Retired healer

  7. #7
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    We should be respecting and supporting our fellow players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer main that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in their player metrics
    (6)

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,194
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by JimCasey_RF6 View Post
    We should be respecting and supporting our fellow players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer main that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in their player metrics
    I feel this is deja vu, and so is my question - is this a serious or sarcastic post? Because the first part sound serious, and then it sounds progressively more condescending and sarcastic as it goes on.
    (0)

  9. #9
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    As much as I agree with the premise of the strike, and wish to have the holy trinity to be more prevalent and less about "everyone is a dps" I say this with all forms of content in mind.

    Most people aren't going to know that the strike exist, duty support exist if queue's do happen to get long etc.

    I do however think and hope this thread of engagement on both sides ends up will ultimately push us in the right direction for not just healers but tanks as well ( I am a firm believe that Tanks outside of PLD shouldn't have healing capabilities and even then it should be somewhat limited) Why even have roles if healers or dps even if tanks can just do everything) *again this is with all forms of content in mind*
    (7)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Starlord View Post
    As much as I agree with the premise of the strike, and wish to have the holy trinity to be more prevalent and less about "everyone is a dps" I say this with all forms of content in mind.

    Most people aren't going to know that the strike exist, duty support exist if queue's do happen to get long etc.

    I do however think and hope this thread of engagement on both sides ends up will ultimately push us in the right direction for not just healers but tanks as well ( I am a firm believe that Tanks outside of PLD shouldn't have healing capabilities and even then it should be somewhat limited) Why even have roles if healers or dps even if tanks can just do everything) *again this is with all forms of content in mind*
    I have not posted in a while, but wanted to come out to reiterate a certain point. I meant it when I said the strike is not meant to disrupt the game, and is entirely a peaceful protest. We are not a group of malicious, bitter, spiteful healers desiring to inflict suffering on the community. The success of the strike is not contingent on players being locked out of duties due to a lack of available healers. It is understood that there is a possibility that this can happen, especially considering that this is a +2 new DPS jobs expansion, healers are already in short supply, and duty support is rather limited especially when it comes to player's reliance on the duty finder having the game group for them using an automated system, and roulette rewards having a criteria that includes strict role requirements. Queue times are going to be rough at the start with or without the healer strike if you are a DPS player. The healers on strike are in the same boat and will be using DPS and Tank jobs in Dawntrail, and are also reliant on healers if they want to use the duty finder and Party Finder features.

    We are just simply done, and have lost a lot of desire and enjoyment in playing the healer role. Dropping it for an undisclosed amount of time is done with heavy hearts, I assure you. I wil also point out that we don't desire for other roles to be made less fun, and to join us in misery. We want the game to be fun for everyone, and feel that not enough alternatives have been explored to do so. Shirking responsibilities from one role to another and over simplification in both job design and encounter design are most definitely not the answers to circumventing these issues. We understand it is a desperate move, but we have exhausted everything else to try and reach this dev team.

    I have found a new love in DNC, and you will find me maining this job in DT. I hope and pray everyone is doing well, and will enjoy the new expansion.
    (34)
    Last edited by Gemina; 06-26-2024 at 10:52 PM.

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