



Don't forget assize and presence of mind. Those count as buttons for dps too.
But those are still on cooldown from the last bout of DPSing! XD
I do like POM + Holy spam though; it's basically the "fuck your eyes" of DPSing.
Though now that I think about it, it's kinda sad that that's the only level of enjoyment I get out of the thing I'm doing most in dungeons.
I'm not sure if I can write out my thoughts clearly. I've been feeling like the healer role is not thought through. Not really considered how it's not fun to play. Eventhough all the healer jobs are playeable and viable, all of them lack some kind of cohesion and skill synergy.
I do think the new actions are a step in the right direction, but something like them needs to start appearing sooner. Give a casual white mage a reason to press presence of mind earlier than level 92. Remove cure 1 and cure 2 when they are really not needed any more, or just turn them into cure 4 and cure 5 or something.
Give casual healer a reson to press the actions they might normally not. E.g. Medica 2 + rapture saves way too many situations. If you think over healing is fine then please have something to reward it. Otherwise it's just bad healing and wasting your own resources.
Why do all healer job gauges feel neglected? Why not build on them? Have more lily actions or fairy/energy drain actions.Give astro back the rng?Make sage the DPS healer it was advertised as.
The DPS actions could be tied to healing like misery, or just take something from the lore of each. Where are the white mage's Amdaporian war damage action? Where is the Nymian strategist DPS. Sage was supposed to be a DPS but it boils really down to beaing a really boring scholarlikehealer. Astro has the stars so only the sky is the limit.
Healer jobs are stressful. And they should be! They have a little more responsibility than DPS and tanks. To say casual content should be easy because no one should be stressed is damaging to healer players. Every role should know how to play their job at least somewhat competently at every extensions end. It should be expected for the story dungeons of Stormblood be easier than Endwalker. I do wonder how many "bad casual" healers had difficulties on Barb and Zeromus because they were never used to heal like those battles required.
Unironically Square Enix has one of the worst support systems in place when it comes to those with disabilities, especially those with visual impairments, and the going GCD is very friendly on those with low motor skills, this is one of the few things they actually do well. We'll actually be an interplanetary species before they have a remotely functionality accessibility system.you realize there is a large OLDER player base to this game, as in there are people with disabilites as well that will be locked out of the game if the floor is moved up too much beyond what it is. People in their 50s and 60s who play but don't have the reaction times of young ones in this game? People with disabilites that want to enjoy the normal content.
A significant watering down of the normal mode content accomplishes something but only to a very small degree, and beyond a certain point you aren't actually assisting anyone, and arguably just doing more harm than good.
Besides, addressing many issues here could actually be done without significantly increasing the skill requirement. Like, do you think the game would get significantly more inaccessible if some trash mobs were to plop a doom on the tank which kills them if not esuna'd after 15 seconds? - Do you think it would have significant impact if they were to actually scale bloodwhetting (appropriately) for AoE situations?


When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
They didn't give healers reasons to heal, they just took away their dps.When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
I don't think you thought your thought through before commenting haha.
Let me refer to this post of mine and also point out that I am in my 50s and agree whole heartedly with keeping the brain active through gaming.older does not mean they are incapable. at this point SE is about one step away from catering to turnips in the field. I fall into the "older" category... and once I cannot game, I will take up a different game, because at my age, I dont want the equivalent of tapioca pudding every time I log in. I want something to KEEP my brain active... not a snooze fest.
do we start granting "accessibility" to people that are barely capable of turning on their computer or console? maybe we can have someone visit to do it for them.
once it gets to the point where every disability is catered to, then there is no more "normal" content. it is a race to see who drools the least while drinking the koolaid.
Strangely enough. I am a disabled player neurological disability. Like years ago in WoW when my hand spasmed and I ran off a ledge to my death as a result and someone yelled at me calling me a spaz my answer was "Well yes, yes I am." These days I play DPS. Most people can't tell I am disabled.
In the end it was my disability that made me stop playing healer. It's a strange thing with CP. The more pushed or rushed I feel the more spastic I get. I played healer in a couple of other games but when I was playing them the tank was willing to take the queue from the healer on how fast to go. Here they don't. I generally can keep up with a 2 pack pull. If I gotta run to keep up farther then that I risk spasms from the panic about not keeping up ( and thus not being able to make my hands hit the right buttons). DPS on the other hand no one gives a darn if it takes me an extra half second to get there. No one is gonna die over it.
The disability is also why I don't do harder content. the occasional ex trial is as far as I go. That is right on the bleeding edge of what I can reliably do without being a detriment to the party or in pain for days afterward.
I was going to post this to the lady talking about her disabled friend last night but had hit post cap. Honest there is a point where the disabled person has to know their own limits and make choices. I know on a bad hands night its time to go exploring or fishing or gathering. Something that is not going to ruin things for other people. Could I have continued leveling healer? yes if I had a group of kind people that didn't mind being just a little slower. As it is the OCD is going to make me finish leveling them via trusts eventually as having a class open but not leveled makes me nuts.
This I say as someone who taught special ed for 29 years in the schools. We can help disabled people figure things out but the best thing we can possibly do for them is teach them how to figure it out for themselves. We do no favors by running blockers between them and the world.



He was just giving his opinion, no reason to attack him.
I also agree with him. Back then it was not too rare to see healers getting attacked for no dpsing and SE probably just axed the entire tree instead of keeping the beavers away.
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