Quote Originally Posted by Turtledeluxe View Post
It's actually not an encounter design issue. It's an all of the above issue. Sometimes you're going to play with bad players in skilled encounters. Sometimes you're going to play with skilled players in easy encounters. No matter what, your job should be fun, just like my BLM is. That is where healer currently fails for some. Healing usage scales with the skill of the party but everything else always scales 1111.

Therefore the topic is not useless, rather it is your narrow thinking that is preventing you from true enlightenment.

This game, and it's hardcore fans, have a huge philosophy problem where encounter design is responsible for everything. Jobs are continuously being gutted in the name of the mystical encounter design, which ironically drives off into being "not accessible" territory the harder the high end content gets. Yet you want to invoke accessibility to account for your simple jobs lol.
Despite You usign "Ad hominem", which I find disgusting, I'll still reply and point out that Your fun with healers evolves in making easiest content harder to heal. Which actually fully aligns with what I said but You somehow twist the words in the way I can't understand what You try to explain. Give good examples of that? Kaiten and...

Also, please read tooltips. I said FIRST POST OF TOPIC IS USELESS. (I guess by Your standart it is where I should've joke about how light from You enlightenment blinded You so You missed letters?) It's bad, it relays info bad, it highlights everything bad, no one reads 450 pages of questionable posts and replyes to post You don't even read for answer.

Job design is useless without encounter design. Boss HP, potency of attacks and timings all balanced around Jobs being able to handle it. It goes hand in hand, which was perfectly shown by P8S having tiny bit more health than it should. If You scale lower threat encounters to be heal heavy, how much heavier must higher encounters must be. How many casuals healers must leave the game for this? They don't even read this forums. I also read about boss doing unavoidable "Gravity" (% of max HP True damage). Coold idea, but what do we do when we get Synced iLVL tank with min iLVL healer. There is lot nuances people not discuss enough before doing strike.

And of course better times, back then, in Stormblood, You had no problem finding healer in queues for DF, riiight?
And healers do not quit Mythic+ scene in WoW because of conditions You put them in.