Quote Originally Posted by Turtledeluxe View Post
It's actually not an encounter design issue. It's an all of the above issue. Sometimes you're going to play with bad players in skilled encounters. Sometimes you're going to play with skilled players in easy encounters. No matter what, your job should be fun, just like my BLM is. That is where healer currently fails for some. Healing usage scales with the skill of the party but everything else always scales 1111.

Therefore the topic is not useless, rather it is your narrow thinking that is preventing you from true enlightenment.

This game, and it's hardcore fans, have a huge philosophy problem where encounter design is responsible for everything. Jobs are continuously being gutted in the name of the mystical encounter design, which ironically drives off into being "not accessible" territory the harder the high end content gets. Yet you want to invoke accessibility to account for your simple jobs lol.
Yea, the same design philosophy that has givens us the current healers has also given us the excessive body check mechanics that I have yet to find someone like.