



Yea, the same design philosophy that has givens us the current healers has also given us the excessive body check mechanics that I have yet to find someone like.It's actually not an encounter design issue. It's an all of the above issue. Sometimes you're going to play with bad players in skilled encounters. Sometimes you're going to play with skilled players in easy encounters. No matter what, your job should be fun, just like my BLM is. That is where healer currently fails for some. Healing usage scales with the skill of the party but everything else always scales 1111.
Therefore the topic is not useless, rather it is your narrow thinking that is preventing you from true enlightenment.
This game, and it's hardcore fans, have a huge philosophy problem where encounter design is responsible for everything. Jobs are continuously being gutted in the name of the mystical encounter design, which ironically drives off into being "not accessible" territory the harder the high end content gets. Yet you want to invoke accessibility to account for your simple jobs lol.
This game, with this engine, can only become so difficult before you need an AI subroutine to keep up with it. If anything Ultimates prove that (as in their progressive difficulty, think about it after 10 more years). It's a road to nowhere imo. Creativity must be balanced between engaging jobs and encounters, so they can lean on one another when the other is lacking. I wasn't around but allegedly StB was this golden era.
I personally see jobs and encounter design as totally inverse currently. Job design keeps going down and encounter design keeps going up. So job design is a race to the bottom and encounter design is destined to hit a ceiling, probably quite soon.
Last edited by Turtledeluxe; 06-21-2024 at 07:09 AM.
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