

1T 3D might clear a dungeon in 15 minutes.A dungeon can be cleared without a tank. Tanks are useless and content needs to be made to make them more necessary.
A dungeon can be cleared without DSP. DPS are useless and content needs to be made to make them more necessary.
A dungeon can be cleared without a healer. Healers are useless and content needs to be made to make them more necessary.
https://www.youtube.com/watch?v=f4O4JGCC0g4
1T 2D 1H might clear a dungeon in 20 minutes.
3D 1H might clear a dungeon in 30 minutes.
It's not that it isn't impossible to clear it with out a certain role, it is that it is more efficient to clear it with 1T 3D.



Every tank can perpetually sustain on a dungeon boss, that one is hardly a WAR specific issue.If WAR mains are so upset about people asking for nerfs, then I have another idea.
If only one person is left alive in a 4 man dungeon boss room, the boss should stop doing mechanics, gain a 300% damage up, gain haste and have maximum movement speed.
There, no nerfs to WAR, have fun trying to solo.
Given the time of the video that's clearly not the case, as 1 healer 2 DPS cleared 1/3 of the dungeon in 7 minutes. A third dps would have clearly cut that down to the 15 minute mark you were talking about.
That healers have a very simplified kit for dealing damage is a valid complaint, but that dungeons can be completed without a healer is overblown, as dungeons can also be completed without a tank.


XIV tubers outside of the bald warrior almost never have strong stances on the game and are always neutral, it honestly pretty annoying. I'd prefer is Zepla and Mr Happy weren't wishywashy with their opinion and either said they think the strike idea is stupid and that healers are fine or support it. But then again the toxic faux nice casual fanbase would probably rip them apart like they did with Zepla after her opinion on Endwalker because for some reason you can't like a game and admit that it has problems.Gotta give credit to Zepla, she's already teaching quite early to sprout healers that they aren't needed if they dietimestamp for those interested
/s


They had already defeated the first boss and were clearing trash packs towards the second boss. It took them two and a half minutes to clear the second pack of mobs even with the Dark Knight dpsing the first group before dying to the lack of heals. At the 6 minute mark they only pulled one group, and at the 7 minute mark they ended up single target pulling making it easy to heal through both. That is slow.Given the time of the video that's clearly not the case, as 1 healer 2 DPS cleared 1/3 of the dungeon in 7 minutes. A third dps would have clearly cut that down to the 15 minute mark you were talking about.
That healers have a very simplified kit for dealing damage is a valid complaint, but that dungeons can be completed without a healer is overblown, as dungeons can also be completed without a tank.
Right, I said that. It just wont be very fast. I would know, I've done it multiple times.as dungeons can also be completed without a tank.
I support making encounters across all grouped content just somewhat interesting for the healer role. Add some DoTs to dungeon enemies, tbh I wish they had something akin to M+ from WoW.
Just a version of 4 player dungeons that makes each role sweat a little.
Then at your floor level, an average healer would be someone who keeps the group alive and you complete content, but a great healer could have a ceiling of optimizing dps + healing since you'd be doing a blend of both instead of like 99% mashing Glare or Holy and falling asleep.

Just did an MSQ bit with a Gunblade in the party and I might as well not have been there with Aurora+Mitigation making my healing almost entirely superfluous except for the final boss. I couldve taken a nap through the entire dungeon except the final boss and they'd have been fine without me.


With the addition of Duty support, I think the putting pressure on healers argument is dumb now.
Just rename duty support to "story mode" keep them easy and make regular online dungeons hard enough that all roles are needed and you can't brainlessly go through them. Then everyone can play the story but the normal players can not have an incredible jump from normal mode to extreme/savage, where you actually have to use the kit you neglect as all roles in this game throughout the story.
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