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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by GartredZW View Post
    T9-13 took me (brand new raiding scholar) and a team of experienced raiders about as long to clear each of them as it took me to fully prog P9S.
    The binding coils are baby easy, but then it starts to ramp up in difficulty without piling the mechanics too high like in later savages.
    Honestly I think it's still a pretty good introduction to difficult raiding alongside Extreme trials. Plus, I'd say the story for them should be mandatory as it's the only part of A Realm Reborn that explains anything in the cinematic, and how the realm got reborn.
    Maybe putting something behind doing sync'd could to get an ilv reward that sets you up for the current raid tier night be good. Like materials for the crafted gear upgrade, it'll promote it to older and newer players to try CoB.
    That or reworking it into something between a normal mode and savage acting as a tutorial on the harder content could work too.
    (1)

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    They may also need to sanitize the tags
    (14)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I really wish that trash like the Amaurot bombs/sprites or the Baelsar's Wall DoT spam archers that threaten/pester people other then the tank were standard and not a once in a blue moon gimmick.

    I'm not really sure why they've fallen into this stagnant design where 99% of the enemies just do generic telegraphed AoEs which are both not painful and actively take stress off the tank because they're not doing autos during that time and the damage is so undertuned that just facetanking it isn't even that hard to heal through.
    (14)

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,040
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KageTokage View Post
    I really wish that trash like the Amaurot bombs/sprites or the Baelsar's Wall DoT spam archers that threaten/pester people other then the tank were standard and not a once in a blue moon gimmick.

    I'm not really sure why they've fallen into this stagnant design where 99% of the enemies just do generic telegraphed AoEs which are both not painful and actively take stress off the tank because they're not doing autos during that time and the damage is so undertuned that just facetanking it isn't even that hard to heal through.
    Sometimes targetting the DPS would also make sense from a narrative point of view, right? Some of the more intelligent enemies should probably want to kill the damage dealers because a guy throwing out literal balls of fire is more dangerous than a guy with an axe.
    (5)

  5. #5
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    528
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Isn't it also an optimization problem, though?

    I mean there is no need to butcher other jobs for, including RDM lore.
    (0)

  6. #6
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TBerry View Post
    Isn't it also an optimization problem, though?

    I mean there is no need to butcher other jobs for, including RDM lore.
    Both tank and dps roles have their place to run any team content in an optimal way. And I strongly doubt it's possible at all to run higher difficulty content without a tank or a dps role in the group. And if it is, that should be changed. Making sure a full trinity group is the optimal choice for any team content isn't unreasonable or even all that difficult, and doesn't require higher difficulty content.

    "Buthering" is excessive, and sounds far to dismissive of (in my opinion) mostly reasonable suggestions/complaints to lower some of the most overtuned (self)healing abilities from specific jobs.
    (16)

  7. #7
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    190
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    I'm down for the strike, and I say that as someone who leveled all of their healers to 90 via PVP and tribe dailies/weekly challenges so I was never contributing to the queues anyway, lol.

    Healers for me were always in this weird spot to play as because either they were too stressful due to wall-to-wall pulls where I could never get us through it (thus forcing the tank to take smaller packs and making me feel like a jerk/moron because it was "my fault"), or they were boring as hell because I was spamming the same two attacks over and over and over and over and... you get the idea. So I really don't know what I could suggest to make them more approachable or appealing for healer mains or those wanting to try the role out.
    (17)

  8. #8
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    We should be respecting and supporting our fellow players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer main that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in the player metrics
    (22)
    Last edited by JimCasey_RF6; 06-23-2024 at 01:00 AM.

  9. #9
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,151
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by JimCasey_RF6 View Post
    We should be respecting and supporting players who are acting out of genuine concern for a combat role they are passionate about in the game we all love. Every disgruntled healer that is participating in the strike is doing the right thing. The dev team will, without a doubt, get the picture real quick when the effects of the strike start showing in their player metrics
    I'm legitimately trying to figure out if this was serious or sarcasm. It sounds like it starts serious and then gets progressively more sarcastic. The limitations of text :\
    (0)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by TBerry View Post
    I mean there is no need to butcher other jobs for, including RDM lore.
    Personally I'd love to know why WHM doesn't use Stone/Aero/Water anymore, yet RDM uses Verstone/Veraero, and Picto gets Water in Blue, Aero in Green and Stone in Yellow for parts of its 123 combos. Especially when WHM is written in the FFXIV lore to be the foil to BLM, who uses the other three elements (and still does). It'd be like if BLM suddenly threw away Fire spells, Blizzard spells, the concept of an Ice/Fire phase, and just said 'no, everything is now Foul and Xenoglossy style 'Void' stuff'

    Quote Originally Posted by Aidorouge View Post
    I'm down for the strike, and I say that as someone who leveled all of their healers to 90 via PVP and tribe dailies/weekly challenges so I was never contributing to the queues anyway, lol.

    Healers for me were always in this weird spot to play as because either they were too stressful due to wall-to-wall pulls where I could never get us through it (thus forcing the tank to take smaller packs and making me feel like a jerk/moron because it was "my fault"), or they were boring as hell because I was spamming the same two attacks over and over and over and over and... you get the idea. So I really don't know what I could suggest to make them more approachable or appealing for healer mains or those wanting to try the role out.
    I believe the answer to that is simple: We just look at Tanks and DPS, and see what their design allows them to do. Let's take an example of me doing an EX roulette as a GNB. I could, in theory, clear the entire EX roulette by just pressing my Demon Slice, my '1' in the 1-2 AOE combo. Never spending cartridges, never pressing damage OGCDs like Blasting Zone or Bow Shock. But, I still have the 'choice' to interact with more of my kit, and thus deal more damage and clear the dungeon faster. If the dungeon is slower because I've interacted with less of my kit, that's not 'the player fails the content'. That's 'the player clears, but not as fast'.

    So let's take SCH as an example. If we were to give it Biolysis (35p per tick, 30s duration), Miasmalysis (20 on cast, 30p per tick, 24s), and Shadowflare (120 on cast, 40p per tick for 15s), and had Energy Drain upgrade to Bane to spread the 2 ST DOTs, then the healer player has 'choice'. They can put up all their DOTs, spread them with Bane, and speed up how fast the pack dies. Or, they can spam AOW as we currently do, and the dungeon will still be cleared, albeit a little slower. The player is not 'forced' to use all three of these suggested DOTs. They can still play exactly as we do now. But, players who want to put more into their gameplay, and want to get more out, can do so. The key to making this work, for casuals and hardcore players alike, is in the potencies. If you were to take the above suggested potencies, you'd get 350p, 340p and 320p respectively. If you ignore the DOT and instead cast Broil, you lose that potency, but gain 295 (soon to be 310) in it's place. So, ignoring Biolysis entirely from your rotation and using current day Broils in its place would lose you, not 350p, but 55p over 30s. Or, put another way, just 5.5p per missed tick, on average. The other two DOTs would be 4.5p per missed tick, and 2.5p per missed tick, respectively. A total of 12.5p per missed DOT tick if you ignore all three DOTs completely, and to go a step further, since there's 20 DOT ticks in a minute, that results in a total 'loss' of 250p per minute. Less than a single Broil cast. My first clear of P11S, week 1, had 32 casts of Succor. I'm positive that I did not need all 32 of them, they were used for safety. So, clearly we don't need 100% perfect DPS optimization as a Healer as it currently stands. And if that's the case, then all the doom and glooming about how 'if we have more damage buttons, people won't be able to do their full optimal damage in prog and there will be enrages left, right and center!' is simply that, doom and glooming
    (11)

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