Page 291 of 971 FirstFirst ... 191 241 281 289 290 291 292 293 301 341 391 791 ... LastLast
Results 2,901 to 2,910 of 11398

Hybrid View

  1. #1
    Player
    Zetaro's Avatar
    Join Date
    Oct 2022
    Posts
    1
    Character
    Misha Townley
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    #HEALERSTRIKE
    (15)

  2. #2
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Evergrey View Post
    People say that SE have ignored feedback for years.
    But during those years, did they still play a healer regardless?
    If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
    However.. What if people left feedback and stopped playing healers at the same time.
    Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360

    That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.

    The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.

    Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.

    So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
    (26)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  3. #3
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Punslinger View Post
    Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360

    That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.

    The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.

    Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.

    So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
    I absolutely agree with this! Splitting Draw from Play was an absolute mess! Losing the nuance of trusting in our luck to get The Balance or any other card that was required in a situation really hurt. For a time, I mained Astrologian too. I quit using it almost entirely after they ruined the flow. The cards were interesting as they were. Now the cards are just useless. They might as well just give us an ability called "Buff" with X amount of stacks.
    (2)
    Don't sweat little things and have fun!

  4. #4
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Pretty much summarises the entirety of your "contributions" to this thread.
    Add to ignore list and move on. They are not stopping. Better to just ignore them.
    (4)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GrimGale View Post
    Add to ignore list and move on. They are not stopping. Better to just ignore them.
    A bit off-topic, Is there any limit to the number of users that can be added to the ignore list?
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    We can only pray that the takeaway they get from the healer role getting progressively less popular is not "Healing too hard, better dumb it down further."
    (11)

  7. #7
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    This is true. Dumbing down Astrologian was a mistake. I stopped using it except to grind it to 90.
    (4)
    Don't sweat little things and have fun!

  8. #8
    Player
    Terasan's Avatar
    Join Date
    Jun 2013
    Posts
    21
    Character
    Tera Elexion
    World
    Mateus
    Main Class
    Pugilist Lv 90
    "This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
    The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer."

    Which is it? Inflating queue times for other players by continuing to play the game as other roles, you are disrupting other players' experience. Plus this is just not an effective way to provide feedback to the development team, they still see engagement in the content. You want an effective way to show them? Unsub for longer than a month or two. Money speaks. I genuinely feel for the healers that want a more engaging gameplay experience but this ain't it folks.
    (3)

  9. #9
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Terasan View Post
    "This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
    The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer."

    Which is it? Inflating queue times for other players by continuing to play the game as other roles, you are disrupting other players' experience. Plus this is just not an effective way to provide feedback to the development team, they still see engagement in the content. You want an effective way to show them? Unsub for longer than a month or two. Money speaks. I genuinely feel for the healers that want a more engaging gameplay experience but this ain't it folks.
    Honestly the Devs have done more to inflate queue times than our healer strike given they released two DPS classes at the same time.

    Unfortunately that makes the timing of the strike perhaps a bit less effective; they may assume people are just playing the new DPS classes because they are new anyway. This would also take away some tanks and dilute the playerbase from the other DPS classes too, for a while.
    (10)
    Last edited by ZephyrMenodora; 06-18-2024 at 09:07 AM.

  10. #10
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Honestly the Devs have done more to inflate queue times than our healer strike given they released two DPS classes at the same time.
    Like they did in stormblood?
    (0)

Page 291 of 971 FirstFirst ... 191 241 281 289 290 291 292 293 301 341 391 791 ... LastLast