#HEALERSTRIKE
#HEALERSTRIKE
Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360People say that SE have ignored feedback for years.
But during those years, did they still play a healer regardless?
If so, maybe SE felt that Healers are still in an OK place and said Feedbacks aren't as critical.
However.. What if people left feedback and stopped playing healers at the same time.
That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.
The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.
Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.
So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
I absolutely agree with this! Splitting Draw from Play was an absolute mess! Losing the nuance of trusting in our luck to get The Balance or any other card that was required in a situation really hurt. For a time, I mained Astrologian too. I quit using it almost entirely after they ruined the flow. The cards were interesting as they were. Now the cards are just useless. They might as well just give us an ability called "Buff" with X amount of stacks.Way ahead of you: https://forum.square-enix.com/ffxiv/...60#post5137360
That's from 2019, where I stated on the 150+ page "healer quit thread" that I had stopped healing and switched to a DPS main, and explained why. The short version is that I was an AST main who was...unhappy, to put it mildly, about the changes to AST's card system in ShB. AST always had the same 21111111 DPS rotation that all healers have today, and we AST mains wouldn't have wished that on our worst enemies. But the old card system, with its decision tree and interactions with the rest of the kit, made downtime engaging enough that the 2111111 spam was bearable.
The Job Guide tells me that as of EW, AST's cards buff damage by 6% for 15 seconds. Whoop-dee-freaking-doo. You know what you could do under the old pre-ShB system? Balance under Enhanced Royal Road, into Time Dilation and Celestial Opposition, to give the best DPS in your dungeon run almost fifty seconds of +20% damage. If you also held a Balance in reserve, you could put that on the other DPS and give them 34 seconds of +10% damage at the same time, for an absolutely monstrous opener. You could hold an Ewer in 8- or 24-mans in case you saw your co-healer dying a lot and needing to get back into the action, casting it either on yourself to restore MP you used up rezzing, or on your co-healer so that they can start rezzing. Got a tank that doesn't know what a defensive CD is? Enhanced Bole is a Rampart you can cast on the tank. There were flaws, sure, but those could've been addressed without nuking the card system from orbit as CBU3 did.
Players posted a lot of suggestions about how things could be improved. ty_taurus came up with a perfectly good card system that addressed the complaints about the randomness of the pre-ShB cards. Other players proposed changes for other jobs, ranging from just giving SCH its damn DoTs back, to devising entire new kits and synergies for the healer jobs. And CBU3's response was to ignore healer complaints, tell people to "go play Ultimate," aggressively dumb down and homogenize healers even more, double down on the godawful "pure vs. shield" split that was never actually a thing, and make the role redundant in anything below EX by giving tanks ever-increasing amounts of self-sustain.
So is it any wonder that healers are pushing back even harder now? We tried leaving feedback, and we were ignored.
Don't sweat little things and have fun!
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
We can only pray that the takeaway they get from the healer role getting progressively less popular is not "Healing too hard, better dumb it down further."
This is true. Dumbing down Astrologian was a mistake. I stopped using it except to grind it to 90.
Don't sweat little things and have fun!
"This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer."
Which is it? Inflating queue times for other players by continuing to play the game as other roles, you are disrupting other players' experience. Plus this is just not an effective way to provide feedback to the development team, they still see engagement in the content. You want an effective way to show them? Unsub for longer than a month or two. Money speaks. I genuinely feel for the healers that want a more engaging gameplay experience but this ain't it folks.
Honestly the Devs have done more to inflate queue times than our healer strike given they released two DPS classes at the same time."This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
The activity of a player supporting the strike has chosen to not participate in duties as the healer role. Most supporters are still going to actively participate in duties, meaning they are still contributing to the community. Just not as a healer."
Which is it? Inflating queue times for other players by continuing to play the game as other roles, you are disrupting other players' experience. Plus this is just not an effective way to provide feedback to the development team, they still see engagement in the content. You want an effective way to show them? Unsub for longer than a month or two. Money speaks. I genuinely feel for the healers that want a more engaging gameplay experience but this ain't it folks.
Unfortunately that makes the timing of the strike perhaps a bit less effective; they may assume people are just playing the new DPS classes because they are new anyway. This would also take away some tanks and dilute the playerbase from the other DPS classes too, for a while.
Last edited by ZephyrMenodora; 06-18-2024 at 09:07 AM.
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