EW bosses do the tutorial versions of their attacks like 4 times and then they're dead. The only time you might ever see the real version is the patch they came out in.
EW bosses do the tutorial versions of their attacks like 4 times and then they're dead. The only time you might ever see the real version is the patch they came out in.
When? Where? What is with all this hyperbole? Every single post on these forums. People acting like we haven't played the game or experienced the duty finder ever.
The amount of times I've seen mechanics skipped to such a degree as you claim, I can count on one hand. My first time in Endsinger, we wiped 4 times. My second time, we wiped twice. And it was filled with people who did the fight before.
These experiences you keep throwing out are so rare, it's ridiculous to even account for them.
The problem with healers in normal mode content is that they're only engaging when people are making mistakes because of how low the incoming damage is outside of the odd heal check mechanic once in a blue moon.
In harder content you just get one-shot for messing up more often then not so there's no engagement to be had that regard and most of your thinking job-wise comes from memorizing when to pop CDs, though that eventually just becomes second nature and similarly ceases to be engaging.
I Just thought I'd pop in and add my voice to this, and I almost never come on these forums but this is an issue, and has been for far too long and I'm getting far to frustrated with it.
I'm tried of content that provides little to no engagement/risk to the group, dungeon content has become pretty much second monitor content for me while my attention is more on a YT Vid or other entertainment because if I don't have SOMETHING interesting I will literally need to sleep after dungeons because they are just, not engaging. EX and Raid content *can* be better... but often falls short as well, outside of a few mechanics that come to mind the entire expansion.
Healers deserve to have content that is fun and engaging for them that lets them shiny in their role and actually use more than a small handful of their kit, far more than it currently is, they deserve to feel like they have more impact, more moments where "I was the Hero, I saved that, without me this was over" but there is barely any reward for healers above being mediocre, why become amazing at your role when just good enough is fine?
Anyways, I support this, making healing fun again, it isn't atm imo, I don't know exactly how to fix it, but a good start for me would be to make sure that healers feel they need to use Healing skills More, healing should feel important, it doesn't currently.
"My healing is filler, to a 1-2 Button DPS Rotation, isn't this fun? x)"
I can't conscience this because almost all of the mechanics you see from even StB onwards are just rehashings of ones introduced in ARR and HW, just telegraphed more obviously.
There were entire bosses in ARR that did nothing but 'untelegraphed' attacks that you just had to watch the boss' animations and positioning (Cyclops, Minotaurs) and even had no tank aggro (Demon Wall/Tome, Biped Dragons like endboss of Stone Vigil Hard). The modern versions of those fights, like the Cyclops, second boss of Amanesis Anyder, can't fathom these types of attacks without giving players a 'quick flash' of the AoE just before it goes off to really emphasize to the player that you screwed up by not dodging. Hell, even Titan hard mode just had bombs and you had to move away from them, guesstimating their range.
There's always been a degree of knowing your enemy by exposure which is a good thing, like how a chimera would do the voices and a gigantoad would pull-> leap, things that even the overworld taught players in ARR, so a lot of that shorthand could be expected when that type of enemy appeared as a boss or add or even trash mob.
I suspect the reason you had less difficulty with earlier duties had much less to do with how difficult they were to 'read' and more to do with how powerful and simple player actions have become for those level ranges, let alone systems like gear also being more powerful in subtle ways.
Double post; can't edit in mobile mode.
Often you would never be threatened by mistakes in earlier dungeons trials and raids because you do heavily outclass them that you don't need to even do mechanics, even if you see them. See: Crystal Tower, ARR post MSQ trials, Alexander normal raids, even the leveling dungeons get trounced despite tighter ilvls
Last edited by Rannie; 06-18-2024 at 11:13 PM. Reason: Cutting out part of QUOTE editing done on a Samsung S24
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Yeah feels bad when a warrior doesn't even need me I'm just low dps like sure give some sustain etc but it's out of hand...
It's so cute you think this is going to somehow spread throughout the entire community and somehow work. There will always be folks willing to heal. Also, this is futile. SE ain't gonna do anything.
"The worst foe lies within the self."
Maybe. Maybe nothing changes and healer job design remains this bad until the servers shut down. No harm in trying tho.
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