Quote Originally Posted by TheDustyOne View Post
What do you think those class gauges and traits should be doing? Picking our noses? Those interactions should include healing resources that I have to spend wisely and extra DPS spells. Those healing resources would be useless if we also didn't have more incoming damage.
You don't have to be rude about it, I'm genuinely trying to understand exactly what the problem is. We've gone around this discussion seeing "DPS is lackluster" and "We want to heal more" and being met with "NO NOT LIKE THAT."

This whole thread can be summed up with one sentence explaining the problem is as follows :

"Players in the healing role would appreciate if the healing DPS rotation could be more dynamic much like many other DPS jobs, either by new mechanics or traits added to make it feel more fun."

Instead I'm trying to give you guys potential solutions that fixes the original arguments I read of "We want to heal more and dps less" and being told, "That just replaces Glare Glare Glare with Cure Cure Cure. No."

If you're trying to drive home a point and ask for fixes, be VERY SPECIFIC with what you're asking for.